require "./Go/*" require "kemal" require "json" URL = "localhost" GAME_CACHE = {} of String => Go::Game def query_game(db, id) : Go::Game? return nil end def lookup_game(db, cache, id) : Go::Game? if game = cache[id]? return game else loaded_game = query_game(db, id) cache[id] = loaded_game if loaded_game return loaded_game end end def handle_message(id, game, socket, message) split_command = message.split(" ") command = split_command[0] if command == "place" x = split_command[1].to_i8 y = split_command[2].to_i8 color = split_command[3] == "Black" ? Go::Color::Black : Go::Color::White game.update(x, y, color) game.sockets.each { |socket| socket.send game.to_string } end end get "/" do |env| "Hello!" end get "/game/:id" do |env| game_id = env.params.url["id"] game_password = env.params.query["password"]? if game = lookup_game(nil, GAME_CACHE, game_id) id = game_id size = game.size.value black = nil if game_password == game.blackPass black = true elsif game_password == game.whitePass black = false end black.try { |black| render "src/Go/views/game.ecr", "src/Go/views/base.ecr"} || render_404 else render_404 end end ws "/game/:id" do |socket, env| game_id = env.params.url["id"] if game = lookup_game(nil, GAME_CACHE, game_id) socket.send game.to_string game.sockets << socket socket.on_message do |message| game.try { |game| handle_message(game_id, game, socket, message) } end socket.on_close do game.try { |game| game.sockets.delete socket } end else render_404 end end GAME_CACHE["debug"] = Go::Game.new(Go::Size::Small, "black", "white") Kemal.run