import Go.Types exposing (..) import Go.Game exposing (verify) import Go.Decoders exposing (decodeUpdateString) import Go.Ws exposing (..) import Go.View exposing (..) import WebSocket import Html exposing (Html, div, text) init : Flags -> (Model, Cmd Msg) init flags = (Model (if flags.black then Black else White) flags.url flags.id flags.size Nothing Nothing [], Cmd.none) initDummy : (Model, Cmd Msg) initDummy = (Model Black "ws://localhost:3000" "debug" 9 Nothing Nothing [], Cmd.none) view : Model -> Html Msg view m = div [] [ renderBoard m.sessionSize m.board ] update : Msg -> Model -> (Model, Cmd Msg) update msg model = case msg of Place indx -> case verify (indx, model.sessionColor) model of Nothing -> ( { model | error = Just "Can't place piece" }, Cmd.none) Just c -> ( { model | board = c::model.board }, sendMove model c) Update s -> case decodeUpdateString s of Ok (c, xs) -> ( { model | board = xs, currentColor = Just c }, Cmd.none) Err s -> ( { model | error = Just "Can't parse server response" }, Cmd.none) DismissError -> ({ model | error = Nothing }, Cmd.none) subscriptions : Model -> Sub Msg subscriptions m = WebSocket.listen (wsUrl m) Update main = Html.programWithFlags { init = init, update = update, subscriptions = subscriptions, view = view }