// System call stubs. #include #include static inline int32_t syscall(int num, int check, uint32_t a1, uint32_t a2, uint32_t a3, uint32_t a4, uint32_t a5) { int32_t ret; // Generic system call: pass system call number in AX, // up to five parameters in DX, CX, BX, DI, SI. // Interrupt kernel with T_SYSCALL. // // The "volatile" tells the assembler not to optimize // this instruction away just because we don't use the // return value. // // The last clause tells the assembler that this can // potentially change the condition codes and arbitrary // memory locations. asm volatile("int %1\n" : "=a" (ret) : "i" (T_SYSCALL), "a" (num), "d" (a1), "c" (a2), "b" (a3), "D" (a4), "S" (a5) : "cc", "memory"); if(check && ret > 0) panic("syscall %d returned %d (> 0)", num, ret); return ret; } void sys_cputs(const char *s, size_t len) { syscall(SYS_cputs, 0, (uint32_t)s, len, 0, 0, 0); } int sys_cgetc(void) { return syscall(SYS_cgetc, 0, 0, 0, 0, 0, 0); } int sys_env_destroy(envid_t envid) { return syscall(SYS_env_destroy, 1, envid, 0, 0, 0, 0); } envid_t sys_getenvid(void) { return syscall(SYS_getenvid, 0, 0, 0, 0, 0, 0); }