#include #include #include "fs.h" // -------------------------------------------------------------- // Super block // -------------------------------------------------------------- // Validate the file system super-block. void check_super(void) { if (super->s_magic != FS_MAGIC) panic("bad file system magic number"); if (super->s_nblocks > DISKSIZE/BLKSIZE) panic("file system is too large"); cprintf("superblock is good\n"); } // -------------------------------------------------------------- // Free block bitmap // -------------------------------------------------------------- // Check to see if the block bitmap indicates that block 'blockno' is free. // Return 1 if the block is free, 0 if not. bool block_is_free(uint32_t blockno) { if (super == 0 || blockno >= super->s_nblocks) return 0; if (bitmap[blockno / 32] & (1 << (blockno % 32))) return 1; return 0; } // Mark a block free in the bitmap void free_block(uint32_t blockno) { // Blockno zero is the null pointer of block numbers. if (blockno == 0) panic("attempt to free zero block"); bitmap[blockno/32] |= 1<<(blockno%32); } // Search the bitmap for a free block and allocate it. When you // allocate a block, immediately flush the changed bitmap block // to disk. // // Return block number allocated on success, // -E_NO_DISK if we are out of blocks. // // Hint: use free_block as an example for manipulating the bitmap. int alloc_block(void) { // The bitmap consists of one or more blocks. A single bitmap block // contains the in-use bits for BLKBITSIZE blocks. There are // super->s_nblocks blocks in the disk altogether. // LAB 5: Your code here. panic("alloc_block not implemented"); return -E_NO_DISK; } // Validate the file system bitmap. // // Check that all reserved blocks -- 0, 1, and the bitmap blocks themselves -- // are all marked as in-use. void check_bitmap(void) { uint32_t i; // Make sure all bitmap blocks are marked in-use for (i = 0; i * BLKBITSIZE < super->s_nblocks; i++) assert(!block_is_free(2+i)); // Make sure the reserved and root blocks are marked in-use. assert(!block_is_free(0)); assert(!block_is_free(1)); cprintf("bitmap is good\n"); } // -------------------------------------------------------------- // File system structures // -------------------------------------------------------------- // Initialize the file system void fs_init(void) { static_assert(sizeof(struct File) == 256); // Find a JOS disk. Use the second IDE disk (number 1) if available if (ide_probe_disk1()) ide_set_disk(1); else ide_set_disk(0); bc_init(); // Set "super" to point to the super block. super = diskaddr(1); check_super(); // Set "bitmap" to the beginning of the first bitmap block. bitmap = diskaddr(2); check_bitmap(); } // Find the disk block number slot for the 'filebno'th block in file 'f'. // Set '*ppdiskbno' to point to that slot. // The slot will be one of the f->f_direct[] entries, // or an entry in the indirect block. // When 'alloc' is set, this function will allocate an indirect block // if necessary. // // Returns: // 0 on success (but note that *ppdiskbno might equal 0). // -E_NOT_FOUND if the function needed to allocate an indirect block, but // alloc was 0. // -E_NO_DISK if there's no space on the disk for an indirect block. // -E_INVAL if filebno is out of range (it's >= NDIRECT + NINDIRECT). // // Analogy: This is like pgdir_walk for files. // Hint: Don't forget to clear any block you allocate. static int file_block_walk(struct File *f, uint32_t filebno, uint32_t **ppdiskbno, bool alloc) { // LAB 5: Your code here. panic("file_block_walk not implemented"); } // Set *blk to the address in memory where the filebno'th // block of file 'f' would be mapped. // // Returns 0 on success, < 0 on error. Errors are: // -E_NO_DISK if a block needed to be allocated but the disk is full. // -E_INVAL if filebno is out of range. // // Hint: Use file_block_walk and alloc_block. int file_get_block(struct File *f, uint32_t filebno, char **blk) { // LAB 5: Your code here. panic("file_get_block not implemented"); } // Try to find a file named "name" in dir. If so, set *file to it. // // Returns 0 and sets *file on success, < 0 on error. Errors are: // -E_NOT_FOUND if the file is not found static int dir_lookup(struct File *dir, const char *name, struct File **file) { int r; uint32_t i, j, nblock; char *blk; struct File *f; // Search dir for name. // We maintain the invariant that the size of a directory-file // is always a multiple of the file system's block size. assert((dir->f_size % BLKSIZE) == 0); nblock = dir->f_size / BLKSIZE; for (i = 0; i < nblock; i++) { if ((r = file_get_block(dir, i, &blk)) < 0) return r; f = (struct File*) blk; for (j = 0; j < BLKFILES; j++) if (strcmp(f[j].f_name, name) == 0) { *file = &f[j]; return 0; } } return -E_NOT_FOUND; } // Set *file to point at a free File structure in dir. The caller is // responsible for filling in the File fields. static int dir_alloc_file(struct File *dir, struct File **file) { int r; uint32_t nblock, i, j; char *blk; struct File *f; assert((dir->f_size % BLKSIZE) == 0); nblock = dir->f_size / BLKSIZE; for (i = 0; i < nblock; i++) { if ((r = file_get_block(dir, i, &blk)) < 0) return r; f = (struct File*) blk; for (j = 0; j < BLKFILES; j++) if (f[j].f_name[0] == '\0') { *file = &f[j]; return 0; } } dir->f_size += BLKSIZE; if ((r = file_get_block(dir, i, &blk)) < 0) return r; f = (struct File*) blk; *file = &f[0]; return 0; } // Skip over slashes. static const char* skip_slash(const char *p) { while (*p == '/') p++; return p; } // Evaluate a path name, starting at the root. // On success, set *pf to the file we found // and set *pdir to the directory the file is in. // If we cannot find the file but find the directory // it should be in, set *pdir and copy the final path // element into lastelem. static int walk_path(const char *path, struct File **pdir, struct File **pf, char *lastelem) { const char *p; char name[MAXNAMELEN]; struct File *dir, *f; int r; // if (*path != '/') // return -E_BAD_PATH; path = skip_slash(path); f = &super->s_root; dir = 0; name[0] = 0; if (pdir) *pdir = 0; *pf = 0; while (*path != '\0') { dir = f; p = path; while (*path != '/' && *path != '\0') path++; if (path - p >= MAXNAMELEN) return -E_BAD_PATH; memmove(name, p, path - p); name[path - p] = '\0'; path = skip_slash(path); if (dir->f_type != FTYPE_DIR) return -E_NOT_FOUND; if ((r = dir_lookup(dir, name, &f)) < 0) { if (r == -E_NOT_FOUND && *path == '\0') { if (pdir) *pdir = dir; if (lastelem) strcpy(lastelem, name); *pf = 0; } return r; } } if (pdir) *pdir = dir; *pf = f; return 0; } // -------------------------------------------------------------- // File operations // -------------------------------------------------------------- // Create "path". On success set *pf to point at the file and return 0. // On error return < 0. int file_create(const char *path, struct File **pf) { char name[MAXNAMELEN]; int r; struct File *dir, *f; if ((r = walk_path(path, &dir, &f, name)) == 0) return -E_FILE_EXISTS; if (r != -E_NOT_FOUND || dir == 0) return r; if ((r = dir_alloc_file(dir, &f)) < 0) return r; strcpy(f->f_name, name); *pf = f; file_flush(dir); return 0; } // Open "path". On success set *pf to point at the file and return 0. // On error return < 0. int file_open(const char *path, struct File **pf) { return walk_path(path, 0, pf, 0); } // Read count bytes from f into buf, starting from seek position // offset. This meant to mimic the standard pread function. // Returns the number of bytes read, < 0 on error. ssize_t file_read(struct File *f, void *buf, size_t count, off_t offset) { int r, bn; off_t pos; char *blk; if (offset >= f->f_size) return 0; count = MIN(count, f->f_size - offset); for (pos = offset; pos < offset + count; ) { if ((r = file_get_block(f, pos / BLKSIZE, &blk)) < 0) return r; bn = MIN(BLKSIZE - pos % BLKSIZE, offset + count - pos); memmove(buf, blk + pos % BLKSIZE, bn); pos += bn; buf += bn; } return count; } // Write count bytes from buf into f, starting at seek position // offset. This is meant to mimic the standard pwrite function. // Extends the file if necessary. // Returns the number of bytes written, < 0 on error. int file_write(struct File *f, const void *buf, size_t count, off_t offset) { int r, bn; off_t pos; char *blk; // Extend file if necessary if (offset + count > f->f_size) if ((r = file_set_size(f, offset + count)) < 0) return r; for (pos = offset; pos < offset + count; ) { if ((r = file_get_block(f, pos / BLKSIZE, &blk)) < 0) return r; bn = MIN(BLKSIZE - pos % BLKSIZE, offset + count - pos); memmove(blk + pos % BLKSIZE, buf, bn); pos += bn; buf += bn; } return count; } // Remove a block from file f. If it's not there, just silently succeed. // Returns 0 on success, < 0 on error. static int file_free_block(struct File *f, uint32_t filebno) { int r; uint32_t *ptr; if ((r = file_block_walk(f, filebno, &ptr, 0)) < 0) return r; if (*ptr) { free_block(*ptr); *ptr = 0; } return 0; } // Remove any blocks currently used by file 'f', // but not necessary for a file of size 'newsize'. // For both the old and new sizes, figure out the number of blocks required, // and then clear the blocks from new_nblocks to old_nblocks. // If the new_nblocks is no more than NDIRECT, and the indirect block has // been allocated (f->f_indirect != 0), then free the indirect block too. // (Remember to clear the f->f_indirect pointer so you'll know // whether it's valid!) // Do not change f->f_size. static void file_truncate_blocks(struct File *f, off_t newsize) { int r; uint32_t bno, old_nblocks, new_nblocks; old_nblocks = (f->f_size + BLKSIZE - 1) / BLKSIZE; new_nblocks = (newsize + BLKSIZE - 1) / BLKSIZE; for (bno = new_nblocks; bno < old_nblocks; bno++) if ((r = file_free_block(f, bno)) < 0) cprintf("warning: file_free_block: %e", r); if (new_nblocks <= NDIRECT && f->f_indirect) { free_block(f->f_indirect); f->f_indirect = 0; } } // Set the size of file f, truncating or extending as necessary. int file_set_size(struct File *f, off_t newsize) { if (f->f_size > newsize) file_truncate_blocks(f, newsize); f->f_size = newsize; flush_block(f); return 0; } // Flush the contents and metadata of file f out to disk. // Loop over all the blocks in file. // Translate the file block number into a disk block number // and then check whether that disk block is dirty. If so, write it out. void file_flush(struct File *f) { int i; uint32_t *pdiskbno; for (i = 0; i < (f->f_size + BLKSIZE - 1) / BLKSIZE; i++) { if (file_block_walk(f, i, &pdiskbno, 0) < 0 || pdiskbno == NULL || *pdiskbno == 0) continue; flush_block(diskaddr(*pdiskbno)); } flush_block(f); if (f->f_indirect) flush_block(diskaddr(f->f_indirect)); } // Sync the entire file system. A big hammer. void fs_sync(void) { int i; for (i = 1; i < super->s_nblocks; i++) flush_block(diskaddr(i)); }