sprite dum [ ` x x ` ` x x ` ` x x ` ` ` `x x` ` xxxxxx ` ] fun main(): u8 { var x = 0; var y = 5; var vy = 0; var ay = 1; var mode = 0; while(1) { draw_sprite(dum, x, y); set_delay(1); while(get_delay()){} draw_sprite(dum, x, y); if(5 - y) { } else { mode = 0; } if(26 - y) { } else { mode = 1; } if(mode) { vy = vy - ay; y = y - vy; } else { y = y + vy; vy = vy + ay; } } }