sprite dum [ ` x x ` ` x x ` ` x x ` ` ` `x x` ` xxxxxx ` ] fun main(): u8 { var x = 0; var y = 27; var vx = 1; var vy = 0; var a = 1; while(1) { var draw_y = 32 - y; draw_sprite(dum, x, draw_y); set_delay(1); while(get_delay()){} vy = vy - a; y = y + vy; x = x + vx; if(6-y) { } else { var vtemp = vy; vy = 0 - vtemp; vy = vy + 1; } clear(); } }