--- title: "Implementing and Verifying \"Static Program Analysis\" in Agda, Part 6: Control Flow Graphs" series: "Static Program Analysis in Agda" description: "In this post, I show how I show an Agda definition of control flow graph building" date: 2024-11-13T17:32:42-07:00 tags: ["Agda", "Programming Languages"] draft: true --- In the previous section, I've given a formal definition of the programming language that I've been trying to analyze. This formal definition serves as the "ground truth" for how our little imperative programs are executed; however, program analyses (especially in practice) seldom take the formal semantics as input. Instead, they focus on more pragmatic program representations from the world of compilers. One such representation are _Control Flow Graphs (CFGs)_. That's what I want to discuss in this post. Let's start by building some informal intuition. CFGs are pretty much what their name suggests: they are a type of [graph](https://en.wikipedia.org/wiki/Graph_(discrete_mathematics)); their edges show how execution might jump from one piece of code to another (how control might flow). For example, take the below program. ``` x = ...; if x { x = 1; } else { x = 0; } y = x; ``` The CFG might look like this: {{< figure src="if-cfg.png" label="CFG for simple `if`-`else` code." class="small" >}} Here, the initialization of `x` with `...`, as well as the `if` condition (just `x`), are guaranteed to execute one after another, so they occupy a single node. From there, depending on the condition, the control flow can jump to one of the branches of the `if` statement: the "then" branch if the condition is truthy, and the "else" branch if the condition is falsy. As a result, there are two arrows coming out of the initial node. Once either branch is executed, control always jumps to the code right after the `if` statement (the `y = x`). Thus, both the `x = 1` and `x = 0` nodes have a single arrow to the `y = x` node. As another example, if you had a loop: ``` x = ...; while x { x = x - 1; } y = x; ``` The CFG would look like this: {{< figure src="while-cfg.png" label="CFG for simple `while` code." class="small" >}} Here, the condition of the loop (`x`) is not always guaranteed to execute together with the code that initializes `x`. That's because the condition of the loop is checked after every iteration, whereas the code before the loop is executed only once. As a result, `x = ...` and `x` occupy distinct CFG nodes. From there, the control flow can proceed in two different ways, depending on the value of `x`. If `x` is truthy, the program will proceed to the loop body (decrementing `x`). If `x` is falsy, the program will skip the loop body altogether, and go to the code right after the loop (`y = x`). This is indicated by the two arrows going out of the `x` node. After executing the body, we return to the condition of the loop to see if we need to run another iteration. Because of this, the decrementing node has an arrow back to the loop condition. Now, let's be a bit more precise. Control Flow Graphs are defined as follows: * __The nodes__ are [_basic blocks_](https://en.wikipedia.org/wiki/Basic_block). Paraphrasing Wikipedia's definition, a basic block is a piece of code that has only one entry point and one exit point. The one-entry-point rule means that it's not possible to jump into the middle of the basic block, executing only half of its instructions. The execution of a basic block always begins at the top. Symmetrically, the one-exit-point rule means that you can't jump away to other code, skipping some instructions. The execution of a basic block always ends at the bottom. As a result of these constraints, when running a basic block, you are guaranteed to execute every instruction in exactly the order they occur in, and execute each instruction exactly once. * __The edges__ are jumps between basic blocks. We've already seen how `if` and `while` statements introduce these jumps. Basic blocks can only be made of code that doesn't jump (otherwise, we violate the single-exit-point policy). In the previous post, we defined exactly this kind of code as [simple statements]({{< relref "05_spa_agda_semantics#introduce-simple-statements" >}}). So, in our control flow graph, nodes will be sequences of simple statements. {#list-basic-stmts} ### Control Flow Graphs in Agda #### Basic Definition At an abstract level, it's easy to say "it's just a graph where X is Y" about anything. It's much harder to give a precise definition of such a graph, particularly if you want to rule out invalid graphs (e.g., ones with edges pointing nowhere). In Agda, I chose the represent a CFG with two lists: one of nodes, and one of edges. Each node is simply a list of `BasicStmt`s, as I described in a preceding paragraph. An edge is simply a pair of numbers, each number encoding the index of the node connected by the edge. Here's where it gets a little complicated. I don't want to use plain natural numbers for indices, because that means you can easily introduce "broken" edge. For example, what if you have 4 nodes, and you have an edge `(5, 5)`? Therefore, I picked the finite natural numbers represented by [`Fin`](https://agda.github.io/agda-stdlib/v2.0/Data.Fin.Base.html#1154). ```Agda data Fin : ℕ → Set where zero : Fin (suc n) suc : (i : Fin n) → Fin (suc n) ``` Specifically, `Fin n` is the type of natural numbers less than `n`. Following this definition, `Fin 3` represents the numbers `0`, `1` and `2`. These are represented using the same constructors as `Nat`: `zero` and `suc`. The type of `zero` is `Fin (suc n)` for any `n`; this makes sense because zero is less than any number plus one. For `suc`, the bound `n` of the input `i` is incremented by one, leading to another `suc n` in the final type. This makes sense because if `i < n`, then `i + 1 < n + 1`. I've previously explained this data type [in another post on this site]({{< relref "01_aoc_coq#aside-vectors-and-finite-mathbbn" >}}). Here's my definition of `Graph`s written using `Fin`: {{< codelines "Agda" "agda-spa/Language/Graphs.agda" 24 39 >}} I explicitly used a `size` field, which determines how many nodes are in the graph, and serves as the upper bound for the edge indices. From there, an index `Index` into the node list is {{< sidenote "right" "size-note" "just a natural number less than `size`," >}} Ther are size natural numbers less than size:
0, 1, ..., size - 1. {{< /sidenote >}} and an edge is just a pair of indices. The graph then contains a vector (exact-length list) `nodes` of all the basic blocks, and then a list of edges `edges`. There are two fields here that I have not yet said anything about: `inputs` and `outputs`. When we have a complete CFG for our programs, these fields are totally unnecessary. However, as we are _building_ the CFG, these will come in handy, by telling us how to stitch together smaller sub-graphs that we've already built. Let's talk about that next. #### Combining Graphs Suppose you're building a CFG for a program in the following form: ``` code1; code2; ``` Where `code1` and `code2` are arbitrary pieces of code, which could include statements, loops, and pretty much anything else. Besides the fact that they occur one after another, these pieces of code are unrelated, and we can build CFGs for each one them independently. However, the fact that `code1` and `code2` are in sequence means that the full control flow graph for the above program should have edges going from the nodes in `code1` to the nodes in `code2`. Of course, not _every_ node in `code1` should have such edges: that would mean that after executing any "basic" sequence of instructions, you could suddenly decide to skip the rest of `code1` and move on to executing `code2`. Thus, we need to be more precise about what edges we need to insert; we want to insert edges between the "final" nodes in `code1` (where control ends up after `code1` is finished executing) and the "initial" nodes in `code2` (where control would begin once we started executing `code2`). Those are the `outputs` and `inputs`, respectively. When stitching together sequenced control graphs, we will connect each of the outputs of one to each of the inputs of the other. This is defined by the operation `g₁ ↦ g₂`, which sequences two graphs `g₁` and `g₂`: {{< codelines "Agda" "agda-spa/Language/Graphs.agda" 72 83 >}} The definition starts out pretty innocuous, but gets a bit complicated by the end. The sum of the numbers of nodes in the two operands becomes the new graph size, and the nodes from the two graphs are all included in the result. Then, the definitions start making use of various operators like `↑ˡᵉ` and `↑ʳᵉ`; these deserve an explanation. The tricky thing is that when we're concatenating lists of nodes, we are changing some of the indices of the elements within. For instance, in the lists `[x]` and `[y]`, the indices of both `x` and `y` are `0`; however, in the concatenated list `[x, y]`, the index of `x` is still `0`, but the index of `y` is `1`. More generally, when we concatenate two lists `l1` and `l2`, the indices into `l1` remain unchanged, whereas the indices `l2` are shifted `length l2`. Actually, that's not all there is to it. The _values_ of the indices into the left list don't change, but their types do! They start as `Fin (length l1)`, but for the whole list, these same indices will have type `Fin (length l1 + length l2))`. To help deal with this, Agda provides the operators [`↑ˡ`](https://agda.github.io/agda-stdlib/v2.0/Data.Fin.Base.html#2355) and [`↑ʳ`](https://agda.github.io/agda-stdlib/v2.0/Data.Fin.Base.html#2522) that implement this re-indexing and re-typing. The former implements "re-indexing on the left" -- given an index into the left list `l1`, it changes its type by adding the other list's length to it, but keeps the index value itself unchanged. The latter implements "re-indexing on the right" -- given an index into the right list `l2`, it adds the length of the first list to it (shifting it), and does the same to its type. The definition leads to the following equations: ```Agda l1 : Vec A n l2 : Vec A m idx1 : Fin n -- index into l1 idx2 : Fin m -- index into l2 l1 [ idx1 ] ≡ (l1 ++ l2) [ idx1 ↑ˡ m ] l2 [ idx2 ] ≡ (l1 ++ l2) [ n ↑ʳ idx2 ] ``` The operators used in the definition above are just versions of the same re-indexing operators. The `↑ˡᵉ` operator applies `↑ˡ` to all the (__e__)dges in a graph, and the `↑ˡi` applies it to all the (__i__)ndices in a list (like `inputs` and `outputs`). Given these definitions, hopefully the intent with the rest of the definition is not too hard to see. The edges in the new graph come from three places: the graph `g₁` and `g₂`, and from creating a new edge from each of the outputs of `g₁` to each of the inputs of `g₂`. We keep the inputs of `g₁` as the inputs of the whole graph (since `g₁` comes first), and symmetrically we keep the outputs of `g₂`. Of course, we do have to re-index them to keep them pointing at the right nodes. Another operation we will need is "overlaying" two graphs: this will be like placing them in parallel, without adding jumps between the two. We use this operation when combining the sub-CFGs of the "if" and "else" branches of an `if`/`else`, which both follow the condition, and both proceed to the code after the conditional. {{< codelines "Agda" "agda-spa/Language/Graphs.agda" 59 70 >}} Everything here is just concatenation; we pool together the nodes, edges, inputs, and outputs, and the main source of complexity is the re-indexing. The one last operation, which we will use for `while` loops, is looping. This operation simply connects the outputs of a graph back to its inputs (allowing looping), and also allows the body to be skipped. This is slightly different from the graph for `while` loops I showed above; the reason for that is that I currently don't include the conditional expressions in my CFG. This is a limitation that I will address in future work. {{< codelines "Agda" "agda-spa/Language/Graphs.agda" 85 95 >}} Given these thee operations, I construct Control Flow Graphs as follows, where `singleton` creates a new CFG node with the given list of simple statements: {{< codelines "Agda" "agda-spa/Language/Graphs.agda" 122 126 >}} Throughout this, I've been liberal to include empty CFG nodes as was convenient. This is a departure from the formal definition I gave above, but it makes things much simpler. ### Additional Functions To integrate Control Flow Graphs into our lattice-based program analyses, we'll need to do a couple of things. First, upon reading the [reference _Static Program Analysis_ text](https://cs.au.dk/~amoeller/spa/), one sees a lot of quantification over the predecessors or successors of a given CFG node. For example, the following equation is from Chapter 5: {{< latex >}} \textit{JOIN}(v) = \bigsqcup_{w \in \textit{pred}(v)} \llbracket w \rrbracket {{< /latex >}} To compute the \(\textit{JOIN}\) function (which we have not covered yet) for a given CFG node, we need to iterate over all of its predecessors, and combine their static information using \(\sqcup\), which I first [explained several posts ago]({{< relref "01_spa_agda_lattices#least-upper-bound" >}}). To be able to iterate over them, we need to be able to retrieve the predecessors of a node from a graph! Our encoding does not make computing the predecessors particularly easy; to check if two nodes are connected, we need to check if an `Index`-`Index` pair corresponding to the nodes is present in the `edges` list. To this end, we need to be able to compare edges for equality. Fortunately, it's relatively straightforward to show that our edges can be compared in such a way; after all, they are just pairs of `Fin`s, and `Fin`s and products support these comparisons. {{< codelines "Agda" "agda-spa/Language/Graphs.agda" 149 152 >}} Next, if we can compare edges for equality, we can check if an edge is in a list. Agda provides a built-in function for this: {{< codelines "Agda" "agda-spa/Language/Graphs.agda" 154 154 >}} To find the predecessors of a particular node, we go through all other nodes in the graph and see if there's an edge there between those nodes and the current one. This is preferable to simply iterating over the edges because we may have duplicates in that list (why not?). {{< codelines "Agda" "agda-spa/Language/Graphs.agda" 165 166 >}} {{< todo >}} the rest {{< /todo >}}