--- title: Compiling a Functional Language Using C++, Part 13 - More Improvements date: 2020-09-10T18:50:02-07:00 tags: ["C and C++", "Functional Languages", "Compilers"] description: "In this post, we clean up our compiler and add some basic optimizations." --- In [part 12]({{< relref "12_compiler_let_in_lambda" >}}), we added `let/in` and lambda expressions to our compiler. At the end of that post, I mentioned that before we move on to bigger and better things, I wanted to take a step back and clean up the compiler. Recently, I got around to doing that. Unfortunately, I also got around to doing a lot more. Furthermore, I managed to make the changes in such a way that I can't cleanly separate the 'cleanup' and 'optimization' portions of my work. This is partially due to the way in which I organize code, where each post is associated with a version of the compiler with the necessary changes. Because of all this, instead of making this post about the cleanup, and the next post about the optimizations, I have to merge them into one. So, this post is split into two major portions: cleanup, which deals mostly with touching up exceptions and improving the 'name mangling' logic, and optimizations, which deals with adding special treatment to booleans, unboxing integers, and implementing more binary operators. ### Section 1: Cleanup The previous post was {{< sidenote "right" "long-note" "rather long," >}} Probably not as long as this one, though! I really need to get the size of my posts under control. {{< /sidenote >}} which led me to omit a rather important aspect of the compiler: proper error reporting. Once again our compiler has instances of `throw 0`, which is a cheap way of avoiding properly handling a runtime error. Before we move on, it's best to get rid of such blatantly lazy code. Our existing exceptions (mostly type errors) can use some work, too. Even the most descriptive issues our compiler reports -- unification errors -- don't include the crucial information of _where_ the error is. For large programs, this means having to painstakingly read through the entire file to try figure out which subexpression could possibly have an incorrect type. This is far from the ideal debugging experience. Addressing all this is a multi-step change in itself. We want to: * Replace all `throw 0` code with actual exceptions. * Replace some exceptions that shouldn't be possible for a user to trigger with assertions. * Keep track of source locations of each subexpression, so that we may be able to print it if it causes an error. * Be able to print out said source locations at will. This isn't a _necessity_, but virtually all "big" compilers do this. Instead of reporting that an error occurs on a particular line, we will actually print the line. Let's start with gathering the actual location data. #### Bison's Locations Bison actually has some rather nice support for location tracking. It can automatically assemble the "from" and "to" locations of a nonterminal from the locations of children, which would be very tedious to write by hand. We enable this feature using the following option: {{< codelines "text" "compiler/13/parser.y" 50 50 >}} There's just one hitch, though. Sure, Bison can compute bigger locations from smaller ones, but it must get the smaller ones from somewhere. Since Bison operates on _tokens_, rather than _characters_, it effectively doesn't interact with the source text at all, and can't determine from which line or column a token originated. The task of determining the locations of input tokens is delegated to the tokenizer -- Flex, in our case. Flex, on the other hand, doesn't doesn't have a built-in mechanism for tracking locations. Fortunately, Bison provides a `yy::location` class that includes most of the needed functionality. A `yy::location` consists of `begin` and `end` source position, which themselves are represented using lines and columns. It also has the following methods: * `yy::location::columns(int)` advances the `end` position by the given number of columns, while `begin` stays the same. If `begin` and `end` both point to the beginning of a token, then `columns(token_length)` will move `end` to the token's end, and thus make the whole `location` contain the token. * `yy::location::lines(int)` behaves similarly to `columns`, except that it advances `end` by the given number of lines, rather than columns. * `yy::location::step()` moves `begin` to where `end` is. This is useful for when we've finished processing a token, and want to move on to the next one. For Flex specifically, `yyleng` has the length of the token currently being processed. Rather than adding the calls to `columns` and `step` to every rule, we can define the `YY_USER_ACTION` macro, which is run before each token is processed. {{< codelines "C++" "compiler/13/scanner.l" 12 12 >}} We'll see why we are using `drv` soon; for now, you can treat `location` as if it were a global variable declared in the tokenizer. Before processing each token, we ensure that `location` has its `begin` and `end` at the same position, and then advance `end` by `yyleng` columns. This is sufficient to make `location` represent our token's source position. So now we have a "global" variable `location` that gives us the source position of the current token. To get it to Bison, we have to pass it as an argument to each of the `make_TOKEN` calls. Here are a few sample lines that should give you the general idea: {{< codelines "C++" "compiler/13/scanner.l" 41 44 >}} That last line is actually new. Previously, we somehow got away without explicitly sending the EOF token to Bison. I suspect that this was due to some kind of implicit conversion of the Flex macro `YY_NULL` into a token; now that we have to pass a position to every token constructor, such an implicit conversion is probably impossible. Now we have Bison computing source locations for each nonterminal. However, at the moment, we still aren't using them. To change that, we need to add a `yy::location` argument to each of our `ast` nodes, as well as to the `pattern` subclasses, `definition_defn` and `definition_data`. To avoid breaking all the code that creates AST nodes and definitions outside of the parser, we'll make this argument optional. Inside of `ast.hpp`, we define it as follows: {{< codelines "C++" "compiler/13/ast.hpp" 16 16 >}} Then, we add a constructor to `ast` as follows: {{< codelines "C++" "compiler/13/ast.hpp" 18 18 >}} Note that it's not default here, since `ast` itself is an abstract class, and thus will never be constructed directly. It is in the subclasses of `ast` that we provide a default value. The change is rather mechanical, but here's an example from `ast_binop`: {{< codelines "C++" "compiler/13/ast.hpp" 98 99 >}} #### Line Offsets, File Input, and the Parse Driver There are three more challenges with printing out the line of code where an error occurred. First of all, to print out a line of code, we need to have that line of code available to us. We do not currently meet this requirement: our compiler reads code form `stdin` (as is default for Flex), and `stdin` doesn't always support rewinding. This, in turn, means that once Flex has read a character from the input, it may not be possible to go back and retrieve that character again. Second, even if we do have have the entire stream or buffer available to us, to retrieve an offset and length within that buffer from just a line and column number would be a lot of work. A naive approach would be to iterate through the input again, once more keeping track of lines and columns, and print the desired line once we reach it. However, this would lead us to redo a lot of work that our tokenizer is already doing. Third, Flex's input mechanism, even if it it's configured not to read from `stdin`, uses a global file descriptor called `yyin`. However, we're better off minimizing global state (especially if we want to read, parse, and compile multiple files in the future). While we're configuring Flex's input mechanism, we may as well fix this, too. There are several approaches to fixing the first issue. One possible way is to store the content of `stdin` into a temporary file. Then, it's possible to read from the file multiple times by using the C functions `fseek` and `rewind`. However, since we're working with files, why not just work directly with the files created by the user? Instead of reading from `stdin`, we may as well take in a path to a file via `argv`, and read from there. Also, instead of `fseek` and `rewind`, we can just read the file into memory, and access it like a normal character buffer. To address the second issue, we can keep a mapping of line numbers to their locations in the source buffer. This is rather easy to maintain using an array: the first element of the array is 0, which is the beginning of any line in any source file. From there, every time we encounter the character `\n`, we can push the current source location to the top, marking it as the beginning of another line. Where exactly we store this array is as yet unclear, since we're trying to avoid global variables. Finally, begin addressing the third issue, we can use Flex's `reentrant` option, which makes it so that all of the tokenizer's state is stored in an opaque `yyscan_t` structure, rather than in global variables. This way, we can configure `yyin` without setting a global variable, which is a step in the right direction. We'll work on this momentarily. Our tokenizing and parsing stack has more global variables than just those specific to Flex. Among these variables is `global_defs`, which receives all the top-level function and data type definitions. We will also need some way of accessing the `yy::location` instance, and a way of storing our file input in memory. Fortunately, we're not the only ones to have ever come across the issue of creating non-global state: the Bison documentation has a [section in its C++ guide](https://www.gnu.org/software/bison/manual/html_node/Calc_002b_002b-Parsing-Driver.html) that describes a technique for manipulating state -- "parsing context", in their words. This technique involves the creation of a _parsing driver_. The parsing driver is a class (or struct) that holds all the parse-related state. We can arrange for this class to be available to our tokenizing and parsing functions, which will allow us to use it pretty much like we'd use a global variable. We can define it as follows: {{< codelines "C++" "compiler/13/parse_driver.hpp" 14 34 >}}