require 'victor'

BASE = 4
DIRS = 7

def sum_digits(n)
  x = n % BASE
  x == 0 ? BASE : x
end

def step(x, y, n, dir)
  return [n*Math.cos(2*Math::PI/DIRS*dir), n*Math.sin(2*Math::PI/DIRS*dir), (dir+1) % DIRS]
end

def run_number(number)
  counter = 1
  x, y, dir = 0.0, 0.0, 0
  line_stack = [[0,0]]

  (BASE/BASE.gcd(number) * DIRS).times do |i|
    dx, dy, dir = step(x,y, sum_digits(i*number), dir)
    x += dx
    y += dy
    line_stack << [x,y]
  end

  puts line_stack.to_s
  return make_svg(line_stack)
end

def make_svg(line_stack)
  line_length = 20
  xs = line_stack.map { |c| c[0] }
  ys = line_stack.map { |c| c[1] }
  
  x_offset = -xs.min
  y_offset = -ys.min
  svg_coords = ->(p) {
    nx, ny = p
    [(nx+x_offset)*line_length + line_length/2, (ny+y_offset)*line_length + line_length/2]
  }
  
  max_width = (xs.max - xs.min).abs * line_length + line_length
  max_height = (ys.max - ys.min).abs * line_length + line_length
  svg = Victor::SVG.new width: max_width, height: max_height
  
  style = { stroke: 'black', stroke_width: 5 }
  svg.build do
    line_stack.each_cons(2) do |pair|
      p1, p2 = pair
      x1, y1 = svg_coords.call(p1)
      x2, y2 = svg_coords.call(p2)
      line x1: x1, y1: y1, x2: x2, y2: y2, style: style
      circle cx: x2, cy: y2, r: line_length/6, style: style, fill: 'black'
    end
  end
  return svg
end

(1..10).each do |i|
  run_number(i).save "pattern_#{i}"
end