Add error reporting.
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@ -21,7 +21,7 @@ define nix(x, y, width, height) {
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call line (x, y, x + width, y + height);
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call line (x + width, y, x, y + height);
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};
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call nix(0, 0, 5, 10);
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call nix(0, 0, 20, 20);
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`
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var container = document.getElementById("elm-container");
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var app = Elm.Main.init({
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@ -31,8 +31,22 @@ textarea {
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font-family: "Source Code Pro", monospace;
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}
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textarea, canvas {
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.centered {
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max-width: 500px;
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display: block;
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margin: auto;
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}
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.shadow {
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box-shadow: $default-shadow;
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}
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.error {
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padding: 10px;
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color: white;
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background-color: tomato;
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border-radius: 2px;
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box-sizing: border-box;
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margin-top: 10px;
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margin-bottom: 10px;
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}
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94
src/Main.elm
94
src/Main.elm
@ -1,10 +1,10 @@
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import Html exposing (Html, div, text, textarea, h1, h2)
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import Html.Attributes exposing (class)
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import Html exposing (Html, div, text, textarea, h1, h2, p)
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import Html.Attributes exposing (class, classList)
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import Html.Events exposing (onInput)
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import Browser exposing (element)
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import Canvas exposing (Shape)
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import Dict exposing (Dict)
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import Parser exposing (Parser, (|.), (|=), variable, succeed, symbol, int, spaces, map, oneOf, lazy, sequence, Trailing(..), keyword, run, backtrackable)
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import Parser exposing (Parser, Problem(..), DeadEnd, (|.), (|=), variable, succeed, symbol, int, spaces, map, oneOf, lazy, sequence, Trailing(..), keyword, run, backtrackable)
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import Color
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import Canvas exposing (Point, path, lineTo, circle, shapes, stroke, lineWidth, fill, rect)
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import Set
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@ -36,6 +36,7 @@ type alias State =
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{ penMode : LogoPenMode
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, pos : Coord
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, scope : Scope
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, board : Board
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}
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type alias Step a = State -> Result String (a, State)
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@ -195,6 +196,7 @@ initialState =
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{ penMode = Up
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, pos = (0, 0)
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, scope = initialScope
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, board = []
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}
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unit : a -> Step a
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@ -208,14 +210,14 @@ bind sa f state = case sa state of
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rbind : (a -> Step b) -> Step a -> Step b
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rbind f sa = bind sa f
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updatePosition : Coord -> Board -> Step Board
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updatePosition c b state =
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updatePosition : Coord -> Step ()
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updatePosition c state =
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let
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newBoard = case state.penMode of
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Up -> b
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Down -> (state.pos, c)::b
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Up -> state.board
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Down -> (state.pos, c)::state.board
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in
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Ok (newBoard, { state | pos = c })
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Ok ((), { state | pos = c, board = newBoard })
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registerFunction : String -> Function -> Step ()
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registerFunction s f state = Ok ((), { state | scope = setScopeFunction s f state.scope })
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@ -265,21 +267,20 @@ zip la lb = case (la, lb) of
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(a::lat, b::lbt) -> (a, b)::zip lat lbt
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_ -> []
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evaluateCmd : LogoCmd -> Board -> Step Board
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evaluateCmd c b = case c of
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Move l r -> evaluateExp l |> rbind (\x -> evaluateExp r |> rbind (\y -> updatePosition (x, y) b))
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Define n xs prg -> registerFunction n (xs, prg) |> rbind (\_ -> unit b)
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Pen mode -> setPenMode mode |> rbind (\_ -> unit b)
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evaluateCmd : LogoCmd -> Step ()
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evaluateCmd c = case c of
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Move l r -> evaluateExp l |> rbind (\x -> evaluateExp r |> rbind (\y -> updatePosition (x, y)))
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Define n xs prg -> registerFunction n (xs, prg)
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Pen mode -> setPenMode mode
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Call n args -> lookupFunction n
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|> rbind (\(ns, prg) -> evaluateAllExps args
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|> rbind (\vs -> upScope
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|> rbind (\_ -> registerAllVariables (zip ns vs)
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|> rbind (\_ -> evaluateAll prg b
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|> rbind (\nb -> downScope
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|> rbind (\_ -> unit nb))))))
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|> rbind (\_ -> evaluateAll prg
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|> rbind (\_ -> downScope)))))
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evaluateAll : LogoProg -> Board -> Step Board
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evaluateAll prg board = List.foldl rbind (unit board) <| List.map evaluateCmd prg
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evaluateAll : LogoProg -> Step ()
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evaluateAll prg = List.foldl rbind (unit ()) <| List.map (\c _ -> evaluateCmd c) prg
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{-
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======= Drawing Stuff =====
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@ -293,15 +294,45 @@ lineShape (c1, c2) = path (transformCoord c1) [ lineTo (transformCoord c2) ]
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pointerShape : Coord -> Shape
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pointerShape c = circle (transformCoord c) 5
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allShapes : (Board, State) -> List Shape
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allShapes (b, s) = pointerShape s.pos :: List.map lineShape b
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allShapes : State -> List Shape
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allShapes s = pointerShape s.pos :: List.map lineShape s.board
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canvas : (Board, State) -> Html Msg
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canvas dat = Canvas.toHtml (500, 500) []
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canvas : State -> Html Msg
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canvas state = Canvas.toHtml (500, 500) [ classList [ ("centered", True), ("shadow", True) ] ]
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[ shapes [ fill Color.white ] [ rect (0, 0) 500 500 ]
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, shapes [ stroke Color.blue, lineWidth 5] (allShapes dat)
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, shapes [ stroke Color.blue, lineWidth 5] (allShapes state)
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]
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{-
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===== Rendering Stuff
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-}
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humanProblemString : Problem -> String
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humanProblemString p = case p of
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Expecting s -> "Expecting " ++ s
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ExpectingInt -> "Expecting decimal integer"
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ExpectingHex -> "Expecting hexadecimal integer"
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ExpectingOctal -> "Expecting octal integer"
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ExpectingBinary -> "Expecting binary integer"
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ExpectingFloat -> "Expecting a floating pointer number"
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ExpectingNumber -> "Expecting a number"
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ExpectingVariable -> "Expected variable name"
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ExpectingSymbol s -> "Expected symbol \"" ++ s ++ "\""
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ExpectingKeyword s -> "Expecting keyword " ++ s
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ExpectingEnd -> "Expecting end of string"
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UnexpectedChar -> "Unexpected character"
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Problem s -> s
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BadRepeat -> "Bad repetition"
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humanDeadEndString : DeadEnd -> String
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humanDeadEndString { row, col, problem } =
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"An parse error occured on line "
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++ String.fromInt row
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++ ": " ++ humanProblemString problem
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humanParseError : List DeadEnd -> String
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humanParseError = Maybe.withDefault "" << Maybe.map humanDeadEndString << List.head
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{-
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======= Elm Architecture =======
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-}
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@ -319,15 +350,22 @@ init fs =
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view : Model -> Html Msg
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view m =
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let
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dat = Result.withDefault ([], initialState)
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<| Result.withDefault (Err "Couldn't parse program")
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<| Result.map (\prg -> evaluateAll prg [] initialState) (run parseProg m.programText)
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evalResult = Result.map (\(_, s) -> s)
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<| Result.andThen (\prg -> evaluateAll prg initialState)
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<| Result.mapError humanParseError (run parseProg m.programText)
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toRender = Result.withDefault initialState evalResult
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error = case evalResult of
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Err e -> [ p [ classList [ ("centered", True), ("error", True), ("shadow", True) ] ] [ text e ] ]
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Ok _ -> []
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in
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div []
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[ h1 [] [ text "MiniLogo Functional Evaluator" ]
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, div [ class "logo-container" ]
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[ div [ class "logo-pane" ] [ h2 [] [ text "MiniLogo" ], textarea [ onInput UpdateText ] [ text m.programText ] ]
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, div [ class "logo-pane" ] [ h2 [] [ text "Output" ], canvas dat ]
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[ div [ class "logo-pane" ] <|
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[ h2 [] [ text "MiniLogo" ]
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, textarea [ onInput UpdateText, classList [ ("centered", True), ("shadow", True) ] ] [ text m.programText ]
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] ++ error
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, div [ class "logo-pane" ] [ h2 [] [ text "Output" ], canvas toRender ]
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]
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]
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