457 lines
11 KiB
C
457 lines
11 KiB
C
#include <inc/string.h>
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#include <inc/partition.h>
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#include "fs.h"
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// --------------------------------------------------------------
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// Super block
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// --------------------------------------------------------------
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// Validate the file system super-block.
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void
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check_super(void)
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{
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if (super->s_magic != FS_MAGIC)
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panic("bad file system magic number");
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if (super->s_nblocks > DISKSIZE/BLKSIZE)
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panic("file system is too large");
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cprintf("superblock is good\n");
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}
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// --------------------------------------------------------------
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// Free block bitmap
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// --------------------------------------------------------------
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// Check to see if the block bitmap indicates that block 'blockno' is free.
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// Return 1 if the block is free, 0 if not.
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bool
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block_is_free(uint32_t blockno)
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{
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if (super == 0 || blockno >= super->s_nblocks)
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return 0;
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if (bitmap[blockno / 32] & (1 << (blockno % 32)))
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return 1;
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return 0;
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}
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// Mark a block free in the bitmap
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void
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free_block(uint32_t blockno)
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{
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// Blockno zero is the null pointer of block numbers.
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if (blockno == 0)
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panic("attempt to free zero block");
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bitmap[blockno/32] |= 1<<(blockno%32);
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}
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// Search the bitmap for a free block and allocate it. When you
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// allocate a block, immediately flush the changed bitmap block
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// to disk.
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//
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// Return block number allocated on success,
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// -E_NO_DISK if we are out of blocks.
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//
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// Hint: use free_block as an example for manipulating the bitmap.
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int
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alloc_block(void)
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{
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// The bitmap consists of one or more blocks. A single bitmap block
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// contains the in-use bits for BLKBITSIZE blocks. There are
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// super->s_nblocks blocks in the disk altogether.
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// LAB 5: Your code here.
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panic("alloc_block not implemented");
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return -E_NO_DISK;
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}
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// Validate the file system bitmap.
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//
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// Check that all reserved blocks -- 0, 1, and the bitmap blocks themselves --
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// are all marked as in-use.
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void
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check_bitmap(void)
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{
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uint32_t i;
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// Make sure all bitmap blocks are marked in-use
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for (i = 0; i * BLKBITSIZE < super->s_nblocks; i++)
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assert(!block_is_free(2+i));
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// Make sure the reserved and root blocks are marked in-use.
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assert(!block_is_free(0));
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assert(!block_is_free(1));
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cprintf("bitmap is good\n");
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}
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// --------------------------------------------------------------
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// File system structures
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// --------------------------------------------------------------
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// Initialize the file system
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void
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fs_init(void)
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{
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static_assert(sizeof(struct File) == 256);
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// Find a JOS disk. Use the second IDE disk (number 1) if available
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if (ide_probe_disk1())
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ide_set_disk(1);
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else
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ide_set_disk(0);
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bc_init();
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// Set "super" to point to the super block.
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super = diskaddr(1);
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check_super();
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// Set "bitmap" to the beginning of the first bitmap block.
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bitmap = diskaddr(2);
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check_bitmap();
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}
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// Find the disk block number slot for the 'filebno'th block in file 'f'.
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// Set '*ppdiskbno' to point to that slot.
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// The slot will be one of the f->f_direct[] entries,
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// or an entry in the indirect block.
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// When 'alloc' is set, this function will allocate an indirect block
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// if necessary.
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//
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// Returns:
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// 0 on success (but note that *ppdiskbno might equal 0).
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// -E_NOT_FOUND if the function needed to allocate an indirect block, but
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// alloc was 0.
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// -E_NO_DISK if there's no space on the disk for an indirect block.
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// -E_INVAL if filebno is out of range (it's >= NDIRECT + NINDIRECT).
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//
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// Analogy: This is like pgdir_walk for files.
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// Hint: Don't forget to clear any block you allocate.
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static int
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file_block_walk(struct File *f, uint32_t filebno, uint32_t **ppdiskbno, bool alloc)
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{
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// LAB 5: Your code here.
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panic("file_block_walk not implemented");
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}
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// Set *blk to the address in memory where the filebno'th
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// block of file 'f' would be mapped.
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//
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// Returns 0 on success, < 0 on error. Errors are:
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// -E_NO_DISK if a block needed to be allocated but the disk is full.
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// -E_INVAL if filebno is out of range.
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//
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// Hint: Use file_block_walk and alloc_block.
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int
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file_get_block(struct File *f, uint32_t filebno, char **blk)
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{
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// LAB 5: Your code here.
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panic("file_get_block not implemented");
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}
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// Try to find a file named "name" in dir. If so, set *file to it.
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//
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// Returns 0 and sets *file on success, < 0 on error. Errors are:
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// -E_NOT_FOUND if the file is not found
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static int
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dir_lookup(struct File *dir, const char *name, struct File **file)
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{
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int r;
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uint32_t i, j, nblock;
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char *blk;
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struct File *f;
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// Search dir for name.
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// We maintain the invariant that the size of a directory-file
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// is always a multiple of the file system's block size.
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assert((dir->f_size % BLKSIZE) == 0);
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nblock = dir->f_size / BLKSIZE;
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for (i = 0; i < nblock; i++) {
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if ((r = file_get_block(dir, i, &blk)) < 0)
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return r;
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f = (struct File*) blk;
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for (j = 0; j < BLKFILES; j++)
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if (strcmp(f[j].f_name, name) == 0) {
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*file = &f[j];
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return 0;
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}
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}
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return -E_NOT_FOUND;
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}
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// Set *file to point at a free File structure in dir. The caller is
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// responsible for filling in the File fields.
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static int
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dir_alloc_file(struct File *dir, struct File **file)
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{
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int r;
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uint32_t nblock, i, j;
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char *blk;
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struct File *f;
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assert((dir->f_size % BLKSIZE) == 0);
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nblock = dir->f_size / BLKSIZE;
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for (i = 0; i < nblock; i++) {
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if ((r = file_get_block(dir, i, &blk)) < 0)
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return r;
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f = (struct File*) blk;
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for (j = 0; j < BLKFILES; j++)
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if (f[j].f_name[0] == '\0') {
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*file = &f[j];
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return 0;
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}
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}
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dir->f_size += BLKSIZE;
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if ((r = file_get_block(dir, i, &blk)) < 0)
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return r;
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f = (struct File*) blk;
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*file = &f[0];
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return 0;
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}
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// Skip over slashes.
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static const char*
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skip_slash(const char *p)
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{
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while (*p == '/')
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p++;
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return p;
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}
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// Evaluate a path name, starting at the root.
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// On success, set *pf to the file we found
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// and set *pdir to the directory the file is in.
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// If we cannot find the file but find the directory
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// it should be in, set *pdir and copy the final path
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// element into lastelem.
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static int
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walk_path(const char *path, struct File **pdir, struct File **pf, char *lastelem)
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{
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const char *p;
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char name[MAXNAMELEN];
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struct File *dir, *f;
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int r;
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// if (*path != '/')
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// return -E_BAD_PATH;
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path = skip_slash(path);
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f = &super->s_root;
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dir = 0;
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name[0] = 0;
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if (pdir)
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*pdir = 0;
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*pf = 0;
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while (*path != '\0') {
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dir = f;
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p = path;
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while (*path != '/' && *path != '\0')
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path++;
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if (path - p >= MAXNAMELEN)
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return -E_BAD_PATH;
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memmove(name, p, path - p);
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name[path - p] = '\0';
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path = skip_slash(path);
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if (dir->f_type != FTYPE_DIR)
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return -E_NOT_FOUND;
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if ((r = dir_lookup(dir, name, &f)) < 0) {
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if (r == -E_NOT_FOUND && *path == '\0') {
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if (pdir)
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*pdir = dir;
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if (lastelem)
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strcpy(lastelem, name);
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*pf = 0;
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}
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return r;
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}
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}
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if (pdir)
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*pdir = dir;
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*pf = f;
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return 0;
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}
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// --------------------------------------------------------------
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// File operations
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// --------------------------------------------------------------
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// Create "path". On success set *pf to point at the file and return 0.
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// On error return < 0.
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int
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file_create(const char *path, struct File **pf)
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{
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char name[MAXNAMELEN];
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int r;
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struct File *dir, *f;
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if ((r = walk_path(path, &dir, &f, name)) == 0)
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return -E_FILE_EXISTS;
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if (r != -E_NOT_FOUND || dir == 0)
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return r;
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if ((r = dir_alloc_file(dir, &f)) < 0)
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return r;
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strcpy(f->f_name, name);
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*pf = f;
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file_flush(dir);
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return 0;
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}
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// Open "path". On success set *pf to point at the file and return 0.
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// On error return < 0.
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int
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file_open(const char *path, struct File **pf)
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{
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return walk_path(path, 0, pf, 0);
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}
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// Read count bytes from f into buf, starting from seek position
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// offset. This meant to mimic the standard pread function.
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// Returns the number of bytes read, < 0 on error.
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ssize_t
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file_read(struct File *f, void *buf, size_t count, off_t offset)
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{
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int r, bn;
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off_t pos;
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char *blk;
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if (offset >= f->f_size)
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return 0;
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count = MIN(count, f->f_size - offset);
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for (pos = offset; pos < offset + count; ) {
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if ((r = file_get_block(f, pos / BLKSIZE, &blk)) < 0)
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return r;
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bn = MIN(BLKSIZE - pos % BLKSIZE, offset + count - pos);
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memmove(buf, blk + pos % BLKSIZE, bn);
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pos += bn;
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buf += bn;
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}
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return count;
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}
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// Write count bytes from buf into f, starting at seek position
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// offset. This is meant to mimic the standard pwrite function.
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// Extends the file if necessary.
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// Returns the number of bytes written, < 0 on error.
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int
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file_write(struct File *f, const void *buf, size_t count, off_t offset)
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{
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int r, bn;
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off_t pos;
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char *blk;
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// Extend file if necessary
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if (offset + count > f->f_size)
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if ((r = file_set_size(f, offset + count)) < 0)
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return r;
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for (pos = offset; pos < offset + count; ) {
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if ((r = file_get_block(f, pos / BLKSIZE, &blk)) < 0)
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return r;
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bn = MIN(BLKSIZE - pos % BLKSIZE, offset + count - pos);
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memmove(blk + pos % BLKSIZE, buf, bn);
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pos += bn;
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buf += bn;
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}
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return count;
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}
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// Remove a block from file f. If it's not there, just silently succeed.
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// Returns 0 on success, < 0 on error.
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static int
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file_free_block(struct File *f, uint32_t filebno)
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{
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int r;
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uint32_t *ptr;
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if ((r = file_block_walk(f, filebno, &ptr, 0)) < 0)
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return r;
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if (*ptr) {
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free_block(*ptr);
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*ptr = 0;
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}
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return 0;
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}
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// Remove any blocks currently used by file 'f',
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// but not necessary for a file of size 'newsize'.
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// For both the old and new sizes, figure out the number of blocks required,
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// and then clear the blocks from new_nblocks to old_nblocks.
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// If the new_nblocks is no more than NDIRECT, and the indirect block has
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// been allocated (f->f_indirect != 0), then free the indirect block too.
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// (Remember to clear the f->f_indirect pointer so you'll know
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// whether it's valid!)
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// Do not change f->f_size.
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static void
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file_truncate_blocks(struct File *f, off_t newsize)
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{
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int r;
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uint32_t bno, old_nblocks, new_nblocks;
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old_nblocks = (f->f_size + BLKSIZE - 1) / BLKSIZE;
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new_nblocks = (newsize + BLKSIZE - 1) / BLKSIZE;
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for (bno = new_nblocks; bno < old_nblocks; bno++)
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if ((r = file_free_block(f, bno)) < 0)
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cprintf("warning: file_free_block: %e", r);
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if (new_nblocks <= NDIRECT && f->f_indirect) {
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free_block(f->f_indirect);
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f->f_indirect = 0;
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}
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}
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// Set the size of file f, truncating or extending as necessary.
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int
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file_set_size(struct File *f, off_t newsize)
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{
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if (f->f_size > newsize)
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file_truncate_blocks(f, newsize);
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f->f_size = newsize;
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flush_block(f);
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return 0;
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}
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// Flush the contents and metadata of file f out to disk.
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// Loop over all the blocks in file.
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// Translate the file block number into a disk block number
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// and then check whether that disk block is dirty. If so, write it out.
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void
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file_flush(struct File *f)
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{
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int i;
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uint32_t *pdiskbno;
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for (i = 0; i < (f->f_size + BLKSIZE - 1) / BLKSIZE; i++) {
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if (file_block_walk(f, i, &pdiskbno, 0) < 0 ||
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pdiskbno == NULL || *pdiskbno == 0)
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continue;
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flush_block(diskaddr(*pdiskbno));
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}
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flush_block(f);
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if (f->f_indirect)
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flush_block(diskaddr(f->f_indirect));
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}
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// Sync the entire file system. A big hammer.
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void
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fs_sync(void)
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{
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int i;
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for (i = 1; i < super->s_nblocks; i++)
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flush_block(diskaddr(i));
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}
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