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@ -213,9 +213,10 @@ end
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def step(map, units)
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sort_reading_order(units)
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index = 0
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elf_death_count = 0
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while index < units.size
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return true if (units.count &.[:type].==(:elf)) == 0
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return true if (units.count &.[:type].==(:goblin)) == 0
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return nil if (units.count &.[:type].==(:elf)) == 0
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return nil if (units.count &.[:type].==(:goblin)) == 0
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unit = units[index]
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unit = moved_unit(map, units, unit)
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@ -224,6 +225,7 @@ def step(map, units)
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if attacked_u
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attacked_index, attacked_unit = attacked_u
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if attacked_unit[:hp] <= 0
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elf_death_count += 1 if attacked_unit[:type] == :elf
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units.delete_at attacked_index
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index -= 1 if index >= attacked_index
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else
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@ -233,7 +235,7 @@ def step(map, units)
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index += 1
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end
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return false
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return elf_death_count
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end
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def check_win(units)
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@ -252,16 +254,29 @@ def winning_score(units, type)
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units.select(&.[:type].==(type)).sum &.[:hp]
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end
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simulating_units = units.dup
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steps = 0
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# draw(map, simulating_units)
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until won = check_win(simulating_units)
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steps += 1 unless step(map, simulating_units)
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power = 3
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loop do
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simulating_units = units.dup.map do |unit|
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next unit unless unit[:type] == :elf
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{ x: unit[:x], y: unit[:y], hp: unit[:hp], type: :elf, power: power }
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end
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steps = 0
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died = false
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# draw(map, simulating_units)
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sort_reading_order(simulating_units)
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# simulating_units.each do |unit|
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# puts "health (#{unit[:type]}): #{unit[:hp]}"
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# end
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# puts "-- (end of roun #{steps})"
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until won = check_win(simulating_units) || died
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result = step(map, simulating_units)
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if result
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steps += 1
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died = result > 0
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end
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# draw(map, simulating_units)
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sort_reading_order(simulating_units)
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# simulating_units.each do |unit|
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# puts "health (#{unit[:type]}): #{unit[:hp]}"
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# end
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# puts "-- (end of roun #{steps})"
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end
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puts "(power: #{power}) #{steps} * #{winning_score(simulating_units, won)} = #{steps * winning_score(simulating_units, won)}"
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break if !died && won != :goblin
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power += 1
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end
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puts "#{steps} * #{winning_score(simulating_units, won)} = #{steps * winning_score(simulating_units, won)}"
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