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6ff1d97c91
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b7518c96a1 |
282
day15.cr
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282
day15.cr
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require "./common.cr"
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lines = STDIN.gets_to_end.split("\n")
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lines.pop
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units = [] of NamedTuple(type: Symbol, power: Int32, hp: Int32, x: Int32, y: Int32)
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lines.each_with_index do |line, y|
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line.each_char_with_index do |char, x|
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units << { type: :elf, power: 3, hp: 200, x: x, y: y } if char == 'E'
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units << { type: :goblin, power: 3, hp: 200, x: x, y: y } if char == 'G'
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end
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end
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map = lines.map &.chars
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alias Spot = NamedTuple(x: Int32, y: Int32)
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def nearby_spots(map, x, y)
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spots = [] of Spot
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spots << { x: x, y: y - 1} if y > 0
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spots << { x: x - 1, y: y } if x > 0
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spots << { x: x + 1, y: y } if x < map[0].size - 1
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spots << { x: x, y: y + 1} if y < map.size - 1
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return spots
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end
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def all_open_spots(map, units, type)
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open_spots = [] of Spot
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units.select &.[:type].==(type)
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units.each do |unit|
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next unless unit[:type] == type
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x = unit[:x]
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y = unit[:y]
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open_spots.concat nearby_spots(map, x, y)
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end
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open_spots.select! do |spot|
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map[spot[:y]][spot[:x]] != '#'
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end
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sort_reading_order(open_spots)
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return open_spots
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end
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def sort_reading_order(collection)
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collection.sort_by! do |item|
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item[:y] * 100 + item[:x]
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end
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end
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def in_range(map, units, spot, type)
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nearby_spots(map, spot[:x], spot[:y]).select do |spot|
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units.any? { |u| u[:x] == spot[:x] && u[:y] == spot[:y] && u[:type] == type }
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end
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end
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def occupied(map, units, x, y)
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return (map[y][x] == '#') || units.any? { |u| (u[:x] == x) && (u[:y] == y) }
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end
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def filter_reachable(map, units, start_spot, open_spots)
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open_spots.select do |spot|
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shortest_path(map, units, start_spot, spot)
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end
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end
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def opposite_type(type)
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return :goblin if type == :elf
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return :elf
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end
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def dist(one, other)
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(one[:x] - other[:x]).abs + (one[:y] - other[:y]).abs
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end
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def path(came_from : Hash(T|R, T|R), start : R) forall T, R
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path = [ start ] of (T|R)
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while came_from.has_key? start
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start = came_from[start]
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path << start
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end
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return path.reverse!
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end
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def astart_path(map, units, from, to)
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done = Set(Spot).new
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open = Set(Spot).new
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start = {x: from[:x], y: from[:y] }
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open << start
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fscore = {} of Spot => Int32
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gscore = { start => 0 }
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came_from = {} of Spot => Spot
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while !open.empty?
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min = open.min_by { |spot| fscore[spot]? || 100000000 }
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return path(came_from, min) if min == to
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open.delete min
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done << min
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min_gscore = gscore[min]? || (100000000)
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nearby_spots(map, min[:x], min[:y]).select { |spot| !occupied(map, units, spot[:x], spot[:y]) }.each do |neighbor|
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next if done.includes? neighbor
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neighbor_gscore = gscore[neighbor]? || (100000000)
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new_score = min_gscore + 1
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open << neighbor if !open.includes? neighbor
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next if new_score >= neighbor_gscore
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came_from[neighbor] = min
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gscore[neighbor] = new_score
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fscore[neighbor] = new_score + (neighbor[:y] - min[:y]) * 2 + (neighbor[:x] - min[:x]) # + (dist(neighbor, to)) # + ((neighbor[:y] - min[:y]) * 10))
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end
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end
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end
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def shortest_path(map, units, from, to)
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visited = Set(Spot).new
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open = Deque(Spot).new(1, { x: from[:x], y: from[:y] } )
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from_hash = {} of Spot => Spot
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return [{ x: from[:x], y: from[:y] }] if from[:x] == to[:x] && from[:y] == to[:y]
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while !visited.includes?(to) && !open.empty?
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current = open.first
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open.delete current
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visited << current
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x, y = current[:x], current[:y]
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nearby_spots(map, x, y).each do |it|
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next if visited.includes? it
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visited << it
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next if occupied(map, units, it[:x], it[:y])
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from_hash[it] = current
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open << it
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end
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end
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return path(from_hash, to) if visited.includes? to
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return nil
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end
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def moved_unit(map, units, unit)
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all_spots = all_open_spots(map, units, opposite_type(unit[:type]))
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# puts "all spots: #{all_spots}"
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all_spots.select! do |spot|
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next true if spot[:x] == unit[:x] && spot[:y] == unit[:y]
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next !occupied(map, units, spot[:x], spot[:y])
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end
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# puts "spots not occupied: #{all_spots}"
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all_paths = all_spots.compact_map do |spot|
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shortest_path(map, units, unit, spot)
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end
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# puts "all paths: #{all_paths}"
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path = all_paths.min_by? &.size
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# puts "picked path: #{path}"
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new_spot = path.try &.[1]?
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return unit unless new_spot
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return { x: new_spot[:x], y: new_spot[:y], power: unit[:power], hp: unit[:hp], type: unit[:type] }
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end
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def unit_at?(units, x, y)
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units.select { |u| u[:x] == x && u[:y] == y }.first?
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end
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def unit_at(units, x, y)
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units.select { |u| u[:x] == x && u[:y] == y }.first
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end
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def attacked_unit(map, units, unit)
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all_spots = nearby_spots(map, unit[:x], unit[:y])
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enemy_spots = all_spots.select! do |spot|
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next false unless enemy = unit_at?(units, spot[:x], spot[:y])
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enemy[:type] == opposite_type(unit[:type])
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end
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return nil if enemy_spots.empty?
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min_hp = enemy_spots.min_of do |spot|
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unit_at(units, spot[:x], spot[:y])[:hp]
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end
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enemy_spots.select! do |spot|
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unit_at(units, spot[:x], spot[:y])[:hp] == min_hp
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end
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return nil if enemy_spots.empty?
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sort_reading_order(enemy_spots)
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attacked_spot = enemy_spots[0]
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attacked_index = units.index do |unit|
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unit[:x] == attacked_spot[:x] && unit[:y] == attacked_spot[:y]
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end
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return nil unless attacked_index
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attacked_unit = units[attacked_index]
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return { attacked_index, { x: attacked_unit[:x],
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y: attacked_unit[:y],
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power: attacked_unit[:power],
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hp: attacked_unit[:hp] - unit[:power],
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type: attacked_unit[:type] } }
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end
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def draw(map, units)
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min_x = 0
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max_x = map[0].size - 1
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min_y = 0
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max_y = map.size - 1
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(min_y..max_y).each do |y|
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(min_x..max_x).each do |x|
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unit = unit_at?(units, x, y)
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if unit
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STDOUT << ((unit[:type] == :elf) ? 'E' : 'G')
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else
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STDOUT << (map[y][x] == '#' ? '#' : '.')
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end
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end
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puts
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end
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end
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def step(map, units)
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sort_reading_order(units)
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index = 0
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elf_death_count = 0
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while index < units.size
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return nil if (units.count &.[:type].==(:elf)) == 0
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return nil if (units.count &.[:type].==(:goblin)) == 0
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unit = units[index]
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unit = moved_unit(map, units, unit)
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units[index] = unit
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attacked_u = attacked_unit(map, units, unit)
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if attacked_u
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attacked_index, attacked_unit = attacked_u
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if attacked_unit[:hp] <= 0
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elf_death_count += 1 if attacked_unit[:type] == :elf
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units.delete_at attacked_index
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index -= 1 if index >= attacked_index
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else
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units[attacked_index] = attacked_unit
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end
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end
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index += 1
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end
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return elf_death_count
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end
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def check_win(units)
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current_winning = nil
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units.each do |u|
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if current_winning
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return nil if current_winning != u[:type]
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else
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current_winning = u[:type]
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end
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end
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return current_winning
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end
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def winning_score(units, type)
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units.select(&.[:type].==(type)).sum &.[:hp]
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end
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power = 3
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loop do
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simulating_units = units.dup.map do |unit|
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next unit unless unit[:type] == :elf
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{ x: unit[:x], y: unit[:y], hp: unit[:hp], type: :elf, power: power }
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end
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steps = 0
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died = false
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# draw(map, simulating_units)
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until won = check_win(simulating_units) || died
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result = step(map, simulating_units)
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if result
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steps += 1
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died = result > 0
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end
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# draw(map, simulating_units)
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sort_reading_order(simulating_units)
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# simulating_units.each do |unit|
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# puts "health (#{unit[:type]}): #{unit[:hp]}"
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# end
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# puts "-- (end of roun #{steps})"
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end
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puts "(power: #{power}) #{steps} * #{winning_score(simulating_units, won)} = #{steps * winning_score(simulating_units, won)}"
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break if !died && won != :goblin
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power += 1
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end
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