AdventOfCode-2022/day14.chpl

68 lines
1.5 KiB
Chapel

use IO, Set;
proc parseCoord(s: string) {
const (x, _, y) = s.partition(",");
return (x : int, y : int);
}
proc (set((int,int))).draw((x1, y1), (x2, y2)) {
for x in (min(x1,x2)..max(x1,x2)) {
for y in (min(y1,y2)..max(y1,y2)) {
this.add((x,y));
}
}
}
iter ((int,int)).nextPositions() {
yield this + (0,1);
yield this + (-1,1);
yield this + (1,1);
}
var occupied = new set((int, int));
for line in stdin.lines().strip() {
const coords = parseCoord(line.split(" -> "));
for idx in 0..#(coords.size-1) {
occupied.draw(coords[idx], coords[idx+1]);
}
}
const maxHeight = max reduce [(x, y) in occupied] y;
const initialPos = (500, 0);
config const hasWall = false;
var grainCount = 0;
do {
// Start a new grain of sand, but give up if there's already one there.
var pos = initialPos;
if occupied.contains(pos) then break;
// Make the grain fall
var abyss = false;
do {
var moved = false;
for checkPos in pos.nextPositions() {
// Check for falling past the floor
if checkPos[1] > maxHeight + 10 {
abyss = true;
break;
}
// Try moving, but only if the position is clear and not on the floor.
if !occupied.contains(checkPos) &&
!(hasWall && checkPos[1] == maxHeight + 2) {
pos = checkPos;
moved = true;
break;
}
}
} while moved;
// If we stopped because we fell off, don't count the last grain.
if !abyss {
grainCount += 1;
occupied.add(pos);
}
} while !abyss;
writeln(grainCount);