Implement "password"-based session joining.
This commit is contained in:
parent
f01c891cec
commit
75a386539e
2
external/GoUI
vendored
2
external/GoUI
vendored
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@ -1 +1 @@
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Subproject commit 0d31433b96e1f7e656243a44eaed97b01f8f7d80
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Subproject commit 4acfc0911a8864c517cb23712c76cddcbc561e69
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@ -9550,10 +9550,7 @@ var _user$project$Go_Ws$wsUrl = function (m) {
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return A2(
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_elm_lang$core$Basics_ops['++'],
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m.sessionUrl,
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A2(
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_elm_lang$core$Basics_ops['++'],
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'/game/',
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_elm_lang$core$Basics$toString(m.sessionId)));
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A2(_elm_lang$core$Basics_ops['++'], '/game/', m.sessionId));
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};
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var _user$project$Go_Ws$sendMove = F2(
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function (m, c) {
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@ -9655,7 +9652,7 @@ var _user$project$Main$initDummy = {
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_user$project$Go_Types$Model,
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_user$project$Go_Types$Black,
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'ws://localhost:3000',
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1,
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'debug',
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9,
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_elm_lang$core$Maybe$Nothing,
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_elm_lang$core$Maybe$Nothing,
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@ -9698,7 +9695,7 @@ var _user$project$Main$main = _elm_lang$html$Html$programWithFlags(
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},
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A2(_elm_lang$core$Json_Decode$field, 'size', _elm_lang$core$Json_Decode$int));
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},
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A2(_elm_lang$core$Json_Decode$field, 'id', _elm_lang$core$Json_Decode$int));
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A2(_elm_lang$core$Json_Decode$field, 'id', _elm_lang$core$Json_Decode$string));
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},
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A2(_elm_lang$core$Json_Decode$field, 'black', _elm_lang$core$Json_Decode$bool)));
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56
src/Go.cr
56
src/Go.cr
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@ -3,12 +3,22 @@ require "kemal"
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require "json"
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URL = "localhost"
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GAME_CACHE = {} of Int64 => Go::Game
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GAME_CACHE = {} of String => Go::Game
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def lookup_game(cache, id) : Go::Game?
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def query_game(db, id) : Go::Game?
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return nil
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end
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def lookup_game(db, cache, id) : Go::Game?
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if game = cache[id]?
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return game
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else
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loaded_game = query_game(db, id)
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cache[id] = loaded_game if loaded_game
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return loaded_game
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end
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end
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def handle_message(id, game, socket, message)
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split_command = message.split(" ")
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command = split_command[0]
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@ -27,41 +37,43 @@ get "/" do |env|
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end
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get "/game/:id" do |env|
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if game_id = env.params.url["id"].to_i64?
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if game = (GAME_CACHE[game_id]? || lookup_game(GAME_CACHE, game_id))
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game_id = env.params.url["id"]
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game_password = env.params.query["password"]?
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if game = lookup_game(nil, GAME_CACHE, game_id)
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id = game_id
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size = game.size.value
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black = nil
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if game_password == game.blackPass
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black = true
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id = game_id
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size = game.size.value
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render "src/Go/views/game.ecr"
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else
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render_404
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elsif game_password == game.whitePass
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black = false
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end
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black.try { |black| render "src/Go/views/game.ecr"} || render_404
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else
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render_404
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end
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end
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ws "/game/:id" do |socket, env|
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if game_id = env.params.url["id"].to_i64?
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if game = (GAME_CACHE[game_id]? || lookup_game(GAME_CACHE, game_id))
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socket.send game.to_string
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game.sockets << socket
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game_id = env.params.url["id"]
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if game = lookup_game(nil, GAME_CACHE, game_id)
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socket.send game.to_string
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game.sockets << socket
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socket.on_message do |message|
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game.try { |game| handle_message(game_id, game, socket, message) }
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end
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socket.on_message do |message|
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game.try { |game| handle_message(game_id, game, socket, message) }
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end
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socket.on_close do
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game.try { |game| game.sockets.delete socket }
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end
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else
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render_404
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socket.on_close do
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game.try { |game| game.sockets.delete socket }
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end
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else
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render_404
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end
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end
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GAME_CACHE[1_i64] = Go::Game.new(Go::Size::Small)
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GAME_CACHE["debug"] = Go::Game.new(Go::Size::Small, "black", "white")
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Kemal.run
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@ -14,11 +14,13 @@ module Go
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class Game
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property size : Size
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property blackPass : String
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property whitePass : String
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property board : Board
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property turn : Color
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property sockets : Array(HTTP::WebSocket)
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def initialize(size : Size)
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def initialize(size : Size, @blackPass, @whitePass)
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@size = size
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@board = Board.new
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@turn = Color::Black
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@ -56,6 +58,7 @@ module Go
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def update(x, y, color)
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@board[{x, y}] = color
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@turn = @turn == Color::Black ? Color::White : Color::Black
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end
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private def color_char(color)
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@ -9,6 +9,9 @@
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.black-cell {
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background-color: black;
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}
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.white-cell {
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background-color: white;
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}
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.board {
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max-width: 360px;
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}
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@ -22,7 +25,7 @@
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var app = Elm.Main.embed(node, {
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'black' : <%= black %>,
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'url' : "<%= "ws://" + URL + ":" + Kemal.config.port.to_s %>",
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'id' : <%= id %>,
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'id' : "<%= id %>",
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'size' : <%= size %>
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})
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</script>
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