Open database once update

This commit is contained in:
dogcatfee 2018-06-08 14:08:47 -07:00
parent 2c8bc7aff9
commit b41035fac7
2 changed files with 48 additions and 52 deletions

3
.gitattributes vendored
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@ -1,4 +1,3 @@
*.js linguist-vendored
*.css linguist-vendored
*.scss linguist-vendored=false
*.scss linguist-vendored=false

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@ -9,19 +9,20 @@ URL = "localhost"
PORT = "3000"
GAME_CACHE = {} of String => Go::Game
GAME_SAVE = "./game_saves.db"
GAME_DB = DB.open "sqlite3:./#{GAME_SAVE}"
def save_game(db, gameid, game)
# Function: save_game
# Parameters: db(String)[Unused] gameid(String) game(Go::Game)
# Parameters: db(Sqlite) gameid(String) game(Go::Game)
# Returns: None
turn, size, white_pass, black_pass, board = game.encode
DB.open "sqlite3:./#{GAME_SAVE}" do |db|
# Create table if one does not exist, gameid is UNIQUE => No duplicates
db.exec "create table if not exists game_saves (gameid string, turn integer, size integer, white_pass string, black_pass string, time string, board string, UNIQUE(gameid) )"
# If duplicate => replace values, else => make new row for gameid
db.exec "insert or replace into game_saves values (?, ?, ?, ?, ?, ?, ?)",
gameid, turn.value, size, white_pass, black_pass, Time.now.to_json, board
end
# Create table if one does not exist, gameid is UNIQUE => No duplicates
db.exec "create table if not exists game_saves (
gameid string, turn integer, size integer, white_pass string,
black_pass string, time string, board string, UNIQUE(gameid) )"
# If duplicate => replace values, else => make new row for gameid
db.exec "insert or replace into game_saves values (?, ?, ?, ?, ?, ?, ?)",
gameid, turn.value, size, white_pass, black_pass, Time.now.to_json, board
end
def save_all(cache)
@ -30,33 +31,33 @@ def save_all(cache)
# Returns: None
cache.each do |game_hash|
gameid, game = game_hash
save_game("none", gameid, game)
save_game(GAME_DB, gameid, game)
end
end
def query_game(db, gameid) : Go::Game?
# Function: query_game
# Parameters: db(String)[Unused] gameid(String)
# Parameters: db(Sqlite) gameid(String)
# Returns: (Go::Game) for a given gameid
turn = 0
size = Go::Size::Small
turn = 0
size = 9
white_pass = ""
black_pass = ""
board = ""
begin
DB.open "sqlite3:./#{GAME_SAVE}" do |db|
# Query whole row where the gameid is found
db.query "SELECT turn,size,white_pass,black_pass,board FROM game_saves WHERE gameid = ?", gameid do |rs|
rs.each do
#id = rs.read(String) # Reduntant
turn = rs.read(Int32)
size = rs.read(Int32)
white_pass = rs.read(String)
black_pass = rs.read(String)
board = rs.read(String)
end
# Query whole row where the gameid is found
db.query "SELECT turn,size,white_pass,black_pass,board FROM game_saves WHERE gameid = ?", gameid do |rs|
rs.each do
turn = rs.read(Int32)
size = rs.read(Int32)
white_pass = rs.read(String)
black_pass = rs.read(String)
board = rs.read(String)
end
end
if ( board == "" )
return nil
end
# New Go::Game object
game = Go::Game.new()
game.size = Go::Size.from_value(size)
@ -79,40 +80,37 @@ def query_game(db, gameid) : Go::Game?
end
rescue
# Catch bad query
# puts "DB query Failed"
return nil
end
# Finished Go::Game object to return
return game
end
def game_cleaner(cache)
def game_cleaner(db, cache)
# Function: game_cleaner
# Parameters: cache({(String),(Go::Game)})
# Parameters: db(Sqlite) cache({(String),(Go::Game)})
# Returns: None
# Description: Cleans the database and memory of games older than 24 hours, every 2 hours
spawn do
loop do
gameid = ""
ntime = Time.now()
DB.open "sqlite3:./#{GAME_SAVE}" do |db|
# Time span, for the subtraction of two time objects
tspan = Time::Span.new(0,0,0)
db.query "SELECT time, gameid FROM game_saves" do |rs|
rs.each do
stime = Time.from_json(rs.read(String))
gameid = rs.read(String)
tspan = ntime - stime
end
end
if( tspan.hours > 24 || tspan.days > 0 )
# Delete game from database
db.exec("DELETE FROM game_saves WHERE gameid = ?", gameid)
# Delete game from memory
cache.delete(gameid)
puts "Game: #{gameid} deleted due to inactivity"
# Time span, for the subtraction of two time objects
tspan = Time::Span.new(0,0,0)
db.query "SELECT time, gameid FROM game_saves" do |rs|
rs.each do
stime = Time.from_json(rs.read(String))
gameid = rs.read(String)
tspan = ntime - stime
end
end
if( tspan.hours > 24 || tspan.days > 0 )
# Delete game from database
db.exec("DELETE FROM game_saves WHERE gameid = ?", gameid)
# Delete game from memory
cache.delete(gameid)
puts "Game: #{gameid} deleted due to inactivity"
end
sleep 2.hour
end
end
@ -120,7 +118,7 @@ end
def lookup_game(db, cache, id) : Go::Game?
# Function: lookup_game
# Parameters: db(String)[Unused] cache({(String), (Go::Game)}) id(String)
# Parameters: db(Sqlite) cache({(String), (Go::Game)}) id(String)
# Returns: None
# Description: Loads game data from memory, then attempts load from database
if game = cache[id]?
@ -135,7 +133,7 @@ end
def create_game(db, cache, game, id)
# Function: create_game
# Parameters: db(String)[Unused] cache({(String), (Go::Game)}) game(Go::Game) id(String)
# Parameters: db(Sqlite) cache({(String), (Go::Game)}) game(Go::Game) id(String)
# Returns: None
cache[id] = game
end
@ -154,9 +152,8 @@ def handle_message(id, game, socket, message)
game.update(x, y, color)
game.sockets.each { |socket| socket.send game.to_json }
# If saving game on move
save_game("none", id, game)
save_game(GAME_DB, id, game)
end
end
@ -169,7 +166,7 @@ post "/game" do |env|
game_password = env.params.body["password"]?
if game_id == nil || game_password == nil
render_404
elsif game = lookup_game(nil, GAME_CACHE, game_id)
elsif game = lookup_game(GAME_DB, GAME_CACHE, game_id)
id = game_id
size = game.size.value
black = nil
@ -201,7 +198,7 @@ post "/create" do |env|
if game_id == nil || user_password == nil || other_password == nil || color == nil || color_e == nil
render_404
elsif game = lookup_game(nil, GAME_CACHE, game_id)
elsif game = lookup_game(GAME_DB, GAME_CACHE, game_id)
render_404
else
color_e = color_e.as(Go::Color)
@ -224,7 +221,7 @@ end
ws "/game/:id" do |socket, env|
game_id = env.params.url["id"]
if game = lookup_game(nil, GAME_CACHE, game_id)
if game = lookup_game(GAME_DB, GAME_CACHE, game_id)
socket.send game.to_json
game.sockets << socket
@ -247,7 +244,7 @@ end
# save_all(GAME_CACHE)
# end
# end
game_cleaner(GAME_CACHE)
game_cleaner(GAME_DB, GAME_CACHE)
Kemal.run
# If exit is disabled in kemal.stop
# For save on close