GoServer/src/Go/Game.cr

85 lines
2.2 KiB
Crystal

module Go
enum Color
Black
White
end
enum Size
Small = 9,
Medium = 13,
Large = 19
end
alias Board = Hash(Tuple(Int8, Int8), Color)
class Game
property size : Size
property blackPass : String
property whitePass : String
property board : Board
property turn : Color
property sockets : Array(HTTP::WebSocket)
def initialize(size : Size, @blackPass, @whitePass)
@size = size
@board = Board.new
@turn = Color::Black
@sockets = [] of HTTP::WebSocket
end
private def cell_json(index, color, json)
json.object do
json.field "index" do
json.object do
json.field "x", index[0]
json.field "y", index[1]
end
end
json.field "color", color.to_s
end
end
private def board_json(board, json)
json.array do
board.each do |key, value|
cell_json(key, value, json)
end
end
end
def to_string
JSON.build do |json|
json.object do
json.field "turn", @turn.to_s
json.field "board" { board_json(@board, json) }
end
end
end
def update(x, y, color)
@board[{x, y}] = color
@turn = @turn == Color::Black ? Color::White : Color::Black
end
private def color_char(color)
color == Color::Black ? 'B' : 'W'
end
private def board_string(board)
String.build do |str|
(0...@size.value).each do |x|
(0...@size.value).each do |y|
color = @board[{x.to_i8, y.to_i8}]?
char = color ? color_char(color) : 'E'
str << char
end
end
end
end
def encode
{ @turn.to_s, @size.value, board_string(@board) }
end
end
end