Add code editing ability.
Code still executes instantly.
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.gitignore
vendored
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2
.gitignore
vendored
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elm-stuff/*
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**/*.js
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18
src/Main.elm
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src/Main.elm
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import Html exposing (Html, div, text)
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import Html exposing (Html, div, text, textarea)
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import Html.Attributes exposing (class)
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import Html.Events exposing (onInput)
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import Browser exposing (element)
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import Canvas exposing (Shape)
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import Dict exposing (Dict)
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import Parser exposing (Parser, (|.), (|=), variable, succeed, symbol, int, spaces, map, oneOf, lazy, sequence, Trailing(..), keyword, run, backtrackable)
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import Color
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import Canvas exposing (Point, path, lineTo, circle, shapes, stroke, lineWidth)
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import Canvas exposing (Point, path, lineTo, circle, shapes, stroke, lineWidth, fill, rect)
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import Set
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{-
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@ -52,7 +53,7 @@ type alias Model =
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}
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type Msg
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= Run
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= UpdateText String
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{-
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======= Syntax Code
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@ -294,7 +295,8 @@ allShapes (b, s) = pointerShape s.pos :: List.map lineShape b
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canvas : (Board, State) -> Html Msg
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canvas dat = Canvas.toHtml (500, 500) []
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[ shapes [ stroke Color.blue, lineWidth 5] (allShapes dat)
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[ shapes [ fill Color.white ] [ rect (0, 0) 500 500 ]
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, shapes [ stroke Color.blue, lineWidth 5] (allShapes dat)
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]
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{-
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@ -318,10 +320,14 @@ view m =
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<| Result.withDefault (Err "Couldn't parse program")
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<| Result.map (\prg -> evaluateAll prg [] initialState) (run parseProg m.programText)
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in
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canvas dat
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div [ class "logo-container" ]
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[ div [ class "logo-pane" ] [ textarea [ onInput UpdateText ] [ text m.programText ] ]
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, div [ class "logo-pane" ] [ canvas dat ]
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]
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update : Msg -> Model -> (Model, Cmd Msg)
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update msg m = (m, Cmd.none)
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update msg m = case msg of
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UpdateText s -> ({ m | programText = s }, Cmd.none)
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subscriptions : Model -> Sub Msg
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subscriptions m = Sub.none
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