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< title > Resume - Danila Fedorin< / title >
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< div class = "name" > Danila Fedorin< / div >
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< div class = "contact-content" > 5636 SW Avena Pl, Corvallis, OR, 97333< / div >
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< div class = "contact-content" > (503) 702 0929< / div >
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< div class = "contact-content" > danila.fedorin@gmail.com< / div >
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< h1 > Education< / h1 >
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Oregon State University, Corvallis, OR < br >
< em > Bachelor of Science< / em > , Computer Science, < br >
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Expected June 2020 < br >
4.0 GPA
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< h1 > Technical Skills< / h1 >
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< em > Languages:< / em > C, C++, Java, Kotlin, JavaScript, Haskell, Python, Haxe< br >
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< em > Operating Systems:< / em > MacOS, Linux< br >
< em > Additional Skills:< / em > Experience with compiler design, algorithm efficiency,
low-level development.< br >
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< h1 > Technical Experience< / h1 >
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< h2 > Research Assistant< / h2 >
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< div class = "position-location" > Oregon State University | Spring 2018 - Present< / div >
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< li > Devised and implemented language to explain behavior of spreadsheets to new users.< / li >
< li > Developed tooling in Haskell to verify, generate, and debug the explanation language.< / li >
< li > Contributed to research paper published to the International Conference on Generative Programming.< / li >
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< h2 > Lead Programmer< / h2 >
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< div class = "position-location" > Northwest Advanced Programming Workshop | Summer 2017< / div >
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< li > Designed and implemented a desktop calculator application with a focus on usability and feature-completeness.< / li >
< li > Worked on a variety of components, including parsing input through a custom regular expression engine, evaluating expressions through Taylor Series, and UI design< / li >
< li > Profiled and debugged application in order to find inefficiencies, reducing computation time by 60%.< / li >
< li > Led a small team using the git version control system.< / li >
< li > Exercised public speaking and communication skills by reporting progress to supervisor and presenting to other teams.< / li >
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< h2 > Participant< / h2 >
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< div class = "position-location" > Oregon Game Project Challenge | Spring 2016 and 2016< / div >
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< li > Worked in a team to complete video game to be presented at main event.< / li >
< li > Created a game engine from scratch using Entity Component Systems architecture.< / li >
< li > Used OpenGL shaders and normal mapping to create 2D-shadow system.< / li >
< li > Developed interaction between physical components (microcontrollers) and the video game for multi-user cooperation.< / li >
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< h2 > Finalist< / h2 >
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< div class = "position-location" > Google Code In, Online Competition | Winter 2016< / div >
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< li > Worked with large open-source project written in C.< / li >
< li > Interacted with other developers to set goals, merge changes, and run tests.< / li >
< li > Improved quality of source code, reduced code repetition, and fixed bugs.< / li >
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< h1 > Community Service< / h1 >
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Helped at Findley Elementary School Coding Club; taught young kids basic programming concepts through Scratch.
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