Incorporate feedback from Dr. Winters.

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Danila Fedorin 2020-06-17 00:04:45 -07:00
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<h1>Publications</h1>
<div class="section-content">
J&aacute;come Cunha, Mihai Dan, Martin Erwig, <strong>Danila Fedorin</strong>, Alex Grejuc: <em>Explaining spreadsheets with spreadsheets (short paper).</em> GPCE 2018: 161-167
J&aacute;come Cunha, Mihai Dan, Martin Erwig, <em class="bold">Danila Fedorin</em>, Alex Grejuc: <em>Explaining spreadsheets with spreadsheets (short paper).</em> GPCE 2018: 161-167
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<section>
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<div class="position-location">Oregon State University, Corvallis, OR | Spring 2018 - Present</div>
<ul>
<li>Devised and implemented language to explain behavior of spreadsheets to new users.</li>
<li>Developed tooling in Haskell to verify, generate, and debug the explanation language.</li>
<li>Contributed to research paper published to the International Conference on Generative Programming.</li>
<li>Formalized operational semantics of new explanation-oriented programming language.</li>
<li>Developed tooling in <em class="bold">Haskell</em> to verify, generate, and debug the explanation language.</li>
<li>Contributed to <em class="bold">research paper</em> published to the International Conference on Generative Programming.</li>
<li>Formalized operational semantics of new <em class="bold">explanation-oriented programming language.</em></li>
</ul>
</div>
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<ul>
<li>Designed and published website currently live at <a href="https://danilafe.com">danilafe.com</a>.</li>
<li>Authored blog posts on topics spanning data structures, web development, programming languages, and compilers.</li>
<li>Created 11-part series on compiler development, walking readers through lexing, parsing, compilation using LLVM,
<li>Created <em class="bold">11-part series</em> on compiler development, walking readers through lexing, parsing, compilation using LLVM,
garbage collection, and polymorphic type checking.</li>
</ul>
</div>
<div class="position">
<h2>Undergraduate Teaching Assistant, Programming Language Theory</h2>
<h2>Undergraduate Teaching Assistant, Programming Language Theory, CS 381</h2>
<div class="position-location">Oregon State University, Corvallis, OR | Winter 2020 - Spring 2020</div>
<ul>
<li>Engaged in weekly question-and-answer sessions regarding course topics.</li>
<li>Aided students in implementing a final project in the form of a custom programming language.</li>
<li>Proctored quizzes and exams for over 200 students.</li>
<li>Hosted independent review sessions attended by over 70 students.</li>
<li>Aided students in implementing a final project in the form of a <em class="bold">custom programming language</em>.</li>
<li>Proctored <em class="bold">quizzes and exams</em> for over 200 students.</li>
<li>Hosted <em class="bold">independent review sessions</em> attended by over 70 students.</li>
</ul>
</div>
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<h2>Lead Programmer</h2>
<div class="position-location">Northwest Advanced Programming Workshop, Portland, OR | Summer 2017</div>
<ul>
<li>Designed and implemented a desktop calculator application with a focus on usability and feature-completeness.</li>
<li>Designed and implemented a <em class="bold">desktop calculator</em> application with a focus on usability and feature-completeness.</li>
<li>Worked on a variety of components, including parsing input through a custom regular expression engine, evaluating expressions through Taylor Series, and UI design.</li>
<li>Profiled and debugged application in order to find inefficiencies, reducing computation time by 60%.</li>
<li>Led a small team using the git version control system.</li>
<li>Profiled and debugged application using <em class="bold">VisualVM</em> in order to find inefficiencies, reducing computation time by 60%.</li>
<li>Led a small team using the <em class="bold">git version control system</em>.</li>
<li>Exercised public speaking and communication skills by reporting progress to supervisor and presenting to other teams.</li>
</ul>
</div>
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<div class="position-location">Oregon Game Project Challenge, Portland, OR | Spring 2016 and 2017 </div>
<ul>
<li>Worked in a team to complete video game to be presented at main event.</li>
<li>Created a game engine from scratch using Entity Component Systems architecture.</li>
<li>Used OpenGL shaders and normal mapping to create 2D-shadow system.</li>
<li>Developed novel interaction between physical components (microcontrollers) and the video game for multi-user cooperation.</li>
<li>Created a game engine from scratch using <em class="bold">Entity Component Systems</em> architecture.</li>
<li>Used <em class="bold">OpenGL shaders</em> and normal mapping to create 2D-shadow system.</li>
<li>Developed novel interaction between physical components (<em class="bold">microcontrollers</em>) and the video game for multi-user cooperation.</li>
</ul>
</div>
</div>

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