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<title>Resume - Danila Fedorin</title>
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<div class="name">Danila Fedorin</div>
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<div class="contact-content">5636 SW Avena Pl, Corvallis, OR, 97333</div>
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<div class="contact-content">(503) 702 0929</div>
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<div class="contact-content">danila.fedorin@gmail.com</div>
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<h1>Education</h1>
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Oregon State University, Corvallis, OR <br>
<em>Bachelor of Science</em>, Computer Science, <br>
Expected June 2020 <br>
4.0 GPA
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<h1>Technical Skills</h1>
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<em>Languages:</em> C, C++, Java, Kotlin, JavaScript, Haskell, Python, Haxe<br>
<em>Operating Systems:</em> MacOS, Linux<br>
<em>Additional Skills:</em> Experience with compiler design, algorithm efficiency,
low-level development.<br>
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<h1>Projects</h1>
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<a class="project-link" href="https://danilafe.com">
<h2>danilafe.com</h2>
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<div class="project-quip">Blog containing a series on compiler development.</div>
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<li>Teaches compiler development from the bottom up using common technologies such as Flex,
Bison and LLVM.</li>
<li>Provides complete implementation of the compiler at each stage of the process,
encouraging experimentation and understanding.</li>
<li>Contains 25,000+ words in 9+ posts, each with an associated compiler version.</li>
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<a class="project-link" href="https://github.com/DanilaFe/pegasus">
<h2>pegasus</h2>
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<div class="project-quip">LALR parser generator for the C and Crystal languages.</div>
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<li>Provides a set of programs for creating LALR(1) parsers.</li>
<li>Supports the C and Crystal languages, exposing an API for the implementation of parsers for
other languages.</li>
<li>Generates parsers with diverse functionalities, from building parse trees to using
semantic actions.</li>
<li>Defines a generic syntax for semantic actions to maximize code reuse.</li>
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<a class="project-link" href="https://github.com/DanilaFe/chalk">
<h2>chalk</h2>
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<div class="project-quip">Compiler from a small language into CHIP-8 bytecode.</div>
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<li>Employs a Crystal implementation of parser combinators to parse language.</li>
<li>Compiles code to intermediate assembly language, then to CHIP-8 bytecode.</li>
<li>Supports in-text representation of sprites for easy editing.</li>
</li>
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<a class="project-link" href="https://github.com/DanilaFe/abcs">
<h2>abcs</h2>
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<div class="project-quip">Calculator program with a complete embedded programming language.</div>
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<li>Interfaces with GNU MPFR to perform arbitrary precision aritmetic.</li>
<li>Provides complete language supporting parametric polymorphism, partial function
application and higher order functions.</li>
<li>Uses hand-written parser to allow for the definition of arbitrary operators
at runtime.</li>
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<a class="project-link" href="https://github.com/DanilaFe/Scylla">
<h2>scylla</h2>
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<div class="project-quip">Elm-based purely functional front end for the Matrix chat protocol.</div>
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<li>Defines a purely functioal reactive web interface using the Model-Update-View architecture.</li>
<li>Employs lazy evaluation to optimize common operations.</li>
<li>Implements part of the Matrix standard for open source, decentralized communication.</li>
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<h1>Technical Experience</h1>
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<h2>Research Assistant</h2>
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<li>Devised and implemented language to explain behavior of spreadsheets to new users.</li>
<li>Developed tooling in Haskell to verify, generate, and debug the explanation language.</li>
<li>Contributed to research paper published to the International Conference on Generative Programming.</li>
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<h2>Lead Programmer</h2>
<div class="position-location">Northwest Advanced Programming Workshop | Summer 2017</div>
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<li>Designed and implemented a desktop calculator application with a focus on usability and feature-completeness.</li>
<li>Worked on a variety of components, including parsing input through a custom regular expression engine, evaluating expressions through Taylor Series, and UI design.</li>
<li>Profiled and debugged application in order to find inefficiencies, reducing computation time by 60%.</li>
<li>Led a small team using the git version control system.</li>
<li>Presented progress to supervisor and other participating teams.</li>
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<h2>Participant</h2>
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<li>Worked in a team to complete video game to be presented at main event.</li>
<li>Created a game engine from scratch using Entity Component Systems architecture.</li>
<li>Used OpenGL shaders and normal mapping to create 2D-shadow system.</li>
<li>Developed interaction between physical components (microcontrollers) and the video game for multi-user cooperation.</li>
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<h2>Finalist</h2>
<div class="position-location">Google Code In, Online Competition | Winter 2016</div>
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<li>Worked with large open-source project written in C.</li>
<li>Interacted with other developers to set goals, merge changes, and run tests.</li>
<li>Improved quality of source code, reduced code repetition, and fixed bugs.</li>
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<h1>Publications</h1>
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Co-Author: J&aacute;come Cunha, Mihai Dan, Martin Erwig, Danila Fedorin, Alex Grejuc: <em>Explaining spreadsheets with spreadsheets (short paper).</em> GPCE 2018: 161-167
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