Game loading completed

This commit is contained in:
dogcatfee 2018-06-06 18:33:01 -07:00
parent 9c3665ea5c
commit 12c137ef4f
4 changed files with 57 additions and 40 deletions

0
Go Executable file → Normal file
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@ -8,70 +8,94 @@ require "sqlite3"
URL = "localhost"
PORT = "3000"
GAME_CACHE = {} of String => Go::Game
GAME_SAVE = "./game_saves.db"
def save_game(db, gameid, game)
puts "Saving"
puts game.encode
# Function: save_game
# Parameters: db(String)[Unused] gameid(String) game(Go::Game)
turn, size, white_pass, black_pass, board = game.encode
DB.open "sqlite3:./game_saves.db" do |db|
# TODO: Table creation function
# Creates table
db.exec "create table game_saves (gameid integer, turn integer, size integer, white_pass string, black_pass string, board string )"
db.exec "insert into game_saves values (?, ?, ?, ?, ?, ?)", gameid, turn.value, size, white_pass, black_pass, board
DB.open "sqlite3:./#{GAME_SAVE}" do |db|
# Create table if one does not exist, gameid is UNIQUE => No duplicates
db.exec "create table if not exists game_saves (gameid string, turn integer, size integer, white_pass string, black_pass string, board string, UNIQUE(gameid) )"
# If duplicate => replace values, else => make new row for gameid
db.exec "insert or replace into game_saves values (?, ?, ?, ?, ?, ?)", gameid, turn.value, size, white_pass, black_pass, board
end
end
def query_game(db, gameid) : Go::Game?
# Function: query_game
# Parameters: db(String)[Unused] gameid(String)
turn = 0
size = Go::Size::Small
white_pass = ""
black_pass = ""
board = ""
turn = ""
DB.open "sqlite3:./game_saves.db" do |db|
puts "Saves:"
db.query "select gameid, turn, size, white_pass, black_pass, board from game_saves where gameid = #{gameid}" do |rs|
begin
DB.open "sqlite3:./#{GAME_SAVE}" do |db|
# Query whole row where the gameid is found
db.query "SELECT * FROM game_saves WHERE gameid = ?", gameid do |rs|
rs.each do
id = rs.read(Int32)
id = rs.read(String) # Reduntant
turn = rs.read(Int32)
size = rs.read(Int32)
white_pass = rs.read(String)
black_pass = rs.read(String)
board = rs.read(String)
puts turn
end
end
end
game = Go::Game.new()
game.size = Go::Size.from_value(size)
game.white_pass = white_pass
game.black_pass = black_pass
# Todo: Parse game board string
# game.board =
game.turn = Go::Color.from_value(turn)
# Todo: Fix return type mismatch
# return game
return nil
# New Go::Game object
game = Go::Game.new()
game.size = Go::Size.from_value(size)
game.white_pass = white_pass
game.black_pass = black_pass
game.turn = Go::Color.from_value(turn)
# Parses game board string
counter = 0
# For each character in the board String
board.each_char do |char|
x = counter % 9
y = counter / 9
coord = {x.to_i8, y.to_i8}
if(char == 'B')
game.board[coord] = Go::Color::Black
elsif(char == 'W')
game.board[coord] = Go::Color::White
end
counter += 1
end
rescue
# Catch bad query
puts "DB query Failed"
return nil
end
# Finished Go::Game object to return
return game
end
def lookup_game(db, cache, id) : Go::Game?
# Function: lookup_game
# Parameters: db(String)[Unused] cache({(String), (Go::Game)}) id(String)
if game = cache[id]?
return game
else
loaded_game = query_game(db, id)
cache[id] = loaded_game if loaded_game
# Need to convert id to string for some reason
cache[id.to_s] = loaded_game if loaded_game
return loaded_game
end
end
def create_game(db, cache, game, id)
# Function: create_game
# Parameters: db(String)[Unused] cache({(String), (Go::Game)}) game(Go::Game) id(String)
cache[id] = game
end
def handle_message(id, game, socket, message)
# Function: handle_message
# Parameters: id(String) game(Go::Game) socket() message()
split_command = message.split(" ")
command = split_command[0]
if command == "place"
@ -89,10 +113,13 @@ get "/" do |env|
end
get "/save" do |env|
#game = Go::Game.new(Go::Size::Small, "asdf", "sadfasdf")
#save_game(db, 0, game)
GAME_CACHE.each do |game_hash|
gameid, game = game_hash
save_game("none", gameid, game)
end
end
post "/game" do |env|
game_id = env.params.body["id"]?
game_password = env.params.body["password"]?
@ -169,14 +196,4 @@ ws "/game/:id" do |socket, env|
end
end
def test_save()
puts "test"
game = Go::Game.new(Go::Size::Small, "asdf", "sadfasdf")
save_game("none", 1, game)
query_game("none", 1)
end
test_save()
Kemal.run