GoServer/src/Go.cr

199 lines
5.9 KiB
Crystal

require "./Go/*"
require "kemal"
require "json"
require "db"
require "sqlite3"
URL = "localhost"
PORT = "3000"
GAME_CACHE = {} of String => Go::Game
GAME_SAVE = "./game_saves.db"
def save_game(db, gameid, game)
# Function: save_game
# Parameters: db(String)[Unused] gameid(String) game(Go::Game)
turn, size, white_pass, black_pass, board = game.encode
DB.open "sqlite3:./#{GAME_SAVE}" do |db|
# Create table if one does not exist, gameid is UNIQUE => No duplicates
db.exec "create table if not exists game_saves (gameid string, turn integer, size integer, white_pass string, black_pass string, board string, UNIQUE(gameid) )"
# If duplicate => replace values, else => make new row for gameid
db.exec "insert or replace into game_saves values (?, ?, ?, ?, ?, ?)", gameid, turn.value, size, white_pass, black_pass, board
end
end
def query_game(db, gameid) : Go::Game?
# Function: query_game
# Parameters: db(String)[Unused] gameid(String)
turn = 0
size = Go::Size::Small
white_pass = ""
black_pass = ""
board = ""
begin
DB.open "sqlite3:./#{GAME_SAVE}" do |db|
# Query whole row where the gameid is found
db.query "SELECT * FROM game_saves WHERE gameid = ?", gameid do |rs|
rs.each do
id = rs.read(String) # Reduntant
turn = rs.read(Int32)
size = rs.read(Int32)
white_pass = rs.read(String)
black_pass = rs.read(String)
board = rs.read(String)
end
end
end
# New Go::Game object
game = Go::Game.new()
game.size = Go::Size.from_value(size)
game.white_pass = white_pass
game.black_pass = black_pass
game.turn = Go::Color.from_value(turn)
# Parses game board string
counter = 0
# For each character in the board String
board.each_char do |char|
x = counter % 9
y = counter / 9
coord = {x.to_i8, y.to_i8}
if(char == 'B')
game.board[coord] = Go::Color::Black
elsif(char == 'W')
game.board[coord] = Go::Color::White
end
counter += 1
end
rescue
# Catch bad query
puts "DB query Failed"
return nil
end
# Finished Go::Game object to return
return game
end
def lookup_game(db, cache, id) : Go::Game?
# Function: lookup_game
# Parameters: db(String)[Unused] cache({(String), (Go::Game)}) id(String)
if game = cache[id]?
return game
else
loaded_game = query_game(db, id)
# Need to convert id to string for some reason
cache[id.to_s] = loaded_game if loaded_game
return loaded_game
end
end
def create_game(db, cache, game, id)
# Function: create_game
# Parameters: db(String)[Unused] cache({(String), (Go::Game)}) game(Go::Game) id(String)
cache[id] = game
end
def handle_message(id, game, socket, message)
# Function: handle_message
# Parameters: id(String) game(Go::Game) socket() message()
split_command = message.split(" ")
command = split_command[0]
if command == "place"
x = split_command[1].to_i8
y = split_command[2].to_i8
color = split_command[3] == "Black" ? Go::Color::Black : Go::Color::White
game.update(x, y, color)
game.sockets.each { |socket| socket.send game.to_json }
end
end
get "/" do |env|
render "src/Go/views/index.ecr", "src/Go/views/base.ecr"
end
get "/save" do |env|
GAME_CACHE.each do |game_hash|
gameid, game = game_hash
save_game("none", gameid, game)
end
end
post "/game" do |env|
game_id = env.params.body["id"]?
game_password = env.params.body["password"]?
if game_id == nil || game_password == nil
render_404
elsif game = lookup_game(nil, GAME_CACHE, game_id)
id = game_id
size = game.size.value
black = nil
if game_password == game.black_pass
black = true
elsif game_password == game.white_pass
black = false
end
black.try { |black| render "src/Go/views/game.ecr", "src/Go/views/base.ecr"} || render_404
else
render_404
end
end
post "/create" do |env|
game_id = env.params.body["id"]?
user_password = env.params.body["your-password"]?
other_password = env.params.body["their-password"]?
color = env.params.body["color"]?
color_e = nil
if color == "black"
color_e = Go::Color::Black
elsif color == "white"
color_e = Go::Color::White
end
if game_id == nil || user_password == nil || other_password == nil || color == nil || color_e == nil
render_404
elsif game = lookup_game(nil, GAME_CACHE, game_id)
render_404
else
color_e = color_e.as(Go::Color)
user_password = user_password.as(String)
other_password = other_password.as(String)
if color_e == Go::Color::Black
white_pass, black_pass = other_password, user_password
else
white_pass, black_pass = user_password, other_password
end
game = Go::Game.new(Go::Size::Small, black_pass, white_pass)
create_game(nil, GAME_CACHE, game, game_id.as(String))
id = game_id
size = game.size.value
black = color_e == Go::Color::Black
render "src/Go/views/game.ecr", "src/Go/views/base.ecr"
end
end
ws "/game/:id" do |socket, env|
game_id = env.params.url["id"]
if game = lookup_game(nil, GAME_CACHE, game_id)
socket.send game.to_json
game.sockets << socket
socket.on_message do |message|
game.try { |game| handle_message(game_id, game, socket, message) }
end
socket.on_close do
game.try { |game| game.sockets.delete socket }
end
else
render_404
end
end
Kemal.run