Move table creation out of save_game

This commit is contained in:
dogcatfee 2018-06-08 14:20:50 -07:00
parent b41035fac7
commit fc42ac7651
1 changed files with 14 additions and 4 deletions

View File

@ -11,15 +11,20 @@ GAME_CACHE = {} of String => Go::Game
GAME_SAVE = "./game_saves.db"
GAME_DB = DB.open "sqlite3:./#{GAME_SAVE}"
def make_table(db)
# Function: make_table
# Parameters: db(Sqlite)
# Returns: None
db.exec "create table if not exists game_saves (
gameid string, turn integer, size integer, white_pass string,
black_pass string, time string, board string, UNIQUE(gameid) )"
end
def save_game(db, gameid, game)
# Function: save_game
# Parameters: db(Sqlite) gameid(String) game(Go::Game)
# Returns: None
turn, size, white_pass, black_pass, board = game.encode
# Create table if one does not exist, gameid is UNIQUE => No duplicates
db.exec "create table if not exists game_saves (
gameid string, turn integer, size integer, white_pass string,
black_pass string, time string, board string, UNIQUE(gameid) )"
# If duplicate => replace values, else => make new row for gameid
db.exec "insert or replace into game_saves values (?, ?, ?, ?, ?, ?, ?)",
gameid, turn.value, size, white_pass, black_pass, Time.now.to_json, board
@ -244,8 +249,13 @@ end
# save_all(GAME_CACHE)
# end
# end
# If table does not exist, build it
make_table(GAME_DB)
# Remove games that are older than 24hrs
game_cleaner(GAME_DB, GAME_CACHE)
Kemal.run
# If exit is disabled in kemal.stop
# For save on close
# at_exit do