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56
README.md
56
README.md
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# chalk
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# chalk
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TODO: Write a description here
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Chalk is a basic compiler from a toy language into CHIP-8 bytecode.
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It supports some higher-level constructs like looks and if-statements,
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and has some higher-level functions for drawing numbers and sprites.
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## Installation
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## Installation
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TODO: Write installation instructions here
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To compile chalk, simply run
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```Bash
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crystal build --release src/chalk.cr
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```
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## Usage
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## Usage
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### Syntax
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Chalk has minimal syntax. All code goes into functions, which are declared as follows:
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```
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fun function(param, another_param): return_type {
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TODO: Write usage instructions here
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}
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```
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All parameters are assumed to be of type `u8`, an unsigned byte.
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The return type can be either `u8` or `u0`, the latter being the same as `void` in C.
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Users can declare variables using the `var` keyword:
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```
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var name = 5;
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```
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Assigning to existing variables is performed as such:
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```
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name = 6;
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```
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It's possible to call another function, which uses the CHIP-8 stack. This stack
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is used exclusively for function calls, and may not exceed 12, as per the specifications
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of the CHIP-8 virtual machine.
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```
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var result = double(name);
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```
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Additionally, to ensure that user-defined variables stored
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in registers are not modified, chalk uses its own custom stack, placed at the end of the program.
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This stack is accessed by modifying a stack pointer register, which holds the offset from the beginning of the stack. Because CHIP-8 registers can only hold up 8-bit unsinged numbers, the stack is therefore limited to 254 items.
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## Development
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If statements take "truthy" values to be those that have a nonzero value. As such,
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`if (0) {}` will never run, while `while(5) {}` will never terminate. Input can be awaited
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using the `get_key` function, which returns the number of the next key pressed.
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TODO: Write development instructions here
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Sprites can be declared using a quasi-visual syntax:
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```
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sprite dum [
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` x x `
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` x x `
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` x x `
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` `
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`x x`
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` xxxxxx `
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]
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```
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These sprites can then be used in calls to `draw_sprite(sprite, x, y)`.
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## Contributing
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## Contributing
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1. Fork it (<https://github.com/your-github-user/chalk/fork>)
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1. Fork it (<https://github.com/DanilaFe/chalk/fork>)
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2. Create your feature branch (`git checkout -b my-new-feature`)
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2. Create your feature branch (`git checkout -b my-new-feature`)
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3. Commit your changes (`git commit -am 'Add some feature'`)
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3. Commit your changes (`git commit -am 'Add some feature'`)
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4. Push to the branch (`git push origin my-new-feature`)
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4. Push to the branch (`git push origin my-new-feature`)
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@@ -24,4 +66,4 @@ TODO: Write development instructions here
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## Contributors
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## Contributors
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- [your-github-user](https://github.com/your-github-user) Danila Fedorin - creator, maintainer
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- [DanilaFe](https://github.com/DanilaFe) Danila Fedorin - creator, maintainer
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@@ -2,8 +2,11 @@ sprite dum [
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` x x `
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` x x `
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` x x `
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` x x `
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` x x `
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` x x `
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` `
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`x x`
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` xxxxxx `
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]
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]
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fun main(): u0 {
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fun main(): u0 {
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draw_sprite(dum, 0, 0);
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}
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}
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39
programs/comb_sprite.chalk
Normal file
39
programs/comb_sprite.chalk
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sprite dum [
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` x x `
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` x x `
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` x x `
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` `
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`x x`
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` xxxxxx `
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]
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fun main(): u8 {
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var x = 0;
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var y = 5;
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var vy = 0;
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var ay = 1;
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var mode = 0;
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while(1) {
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draw_sprite(dum, x, y);
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set_delay(1);
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while(get_delay()){}
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draw_sprite(dum, x, y);
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if(5 - y) {
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} else {
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mode = 0;
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}
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if(26 - y) {
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} else {
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mode = 1;
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}
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if(mode) {
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vy = vy - ay;
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y = y - vy;
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} else {
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y = y + vy;
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vy = vy + ay;
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}
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}
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}
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34
programs/comb_sprite_2.chalk
Normal file
34
programs/comb_sprite_2.chalk
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sprite dum [
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` x x `
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` x x `
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` x x `
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` `
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`x x`
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` xxxxxx `
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]
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fun main(): u8 {
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var x = 0;
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var y = 27;
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var vx = 1;
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var vy = 0;
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var a = 1;
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while(1) {
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var draw_y = 32 - y;
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draw_sprite(dum, x, draw_y);
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set_delay(1);
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while(get_delay()){}
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vy = vy - a;
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y = y + vy;
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x = x + vx;
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if(6-y) {
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} else {
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var vtemp = vy;
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vy = 0 - vtemp;
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vy = vy + 1;
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}
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clear();
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}
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}
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@@ -67,6 +67,8 @@ module Chalk
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table.set_function "get_delay", FunctionEntry.new Builtin::InlineGetDelayFunction.new
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table.set_function "get_delay", FunctionEntry.new Builtin::InlineGetDelayFunction.new
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table.set_function "set_sound", FunctionEntry.new Builtin::InlineSetSoundFunction.new
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table.set_function "set_sound", FunctionEntry.new Builtin::InlineSetSoundFunction.new
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table.set_function "draw_number", FunctionEntry.new Builtin::InlineDrawNumberFunction.new
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table.set_function "draw_number", FunctionEntry.new Builtin::InlineDrawNumberFunction.new
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table.set_function "draw_sprite", FunctionEntry.new Builtin::InlineDrawSpriteFunction.new
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table.set_function "clear", FunctionEntry.new Builtin::InlineClearFunction.new
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return table
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return table
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end
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end
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@@ -80,7 +82,7 @@ module Chalk
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@logger.debug("Generating code for #{tree.name}")
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@logger.debug("Generating code for #{tree.name}")
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code = generator.generate!
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code = generator.generate!
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code << instruction
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code << instruction
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return optimizer.optimize(code)
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return code # optimizer.optimize(code)
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end
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end
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# Generate code for a builtin function. Neither the *table* nor the *instruction*
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# Generate code for a builtin function. Neither the *table* nor the *instruction*
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names = collect_calls(table)
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names = collect_calls(table)
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names.delete "main"
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names.delete "main"
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sprite_bytes = [] of UInt8
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offset = 0
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table.sprites.each do |k, v|
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data = v.sprite.encode
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v.offset = offset
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offset += data.size
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sprite_bytes.concat data
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end
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main_entry = table.get_function?("main").not_nil!
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main_entry = table.get_function?("main").not_nil!
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all_instructions.concat create_code(main_entry.function.as(Trees::TreeFunction),
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all_instructions.concat create_code(main_entry.function.as(Trees::TreeFunction),
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table, Ir::JumpRelativeInstruction.new 0)
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table, Ir::JumpRelativeInstruction.new 0)
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all_instructions << Ir::ReturnInstruction.new
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all_instructions << Ir::ReturnInstruction.new
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end
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end
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sprite_bytes = [] of UInt8
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offset = 0
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table.sprites.each do |k, v|
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data = v.sprite.encode
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v.addr = offset + all_instructions.size * 2
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offset += data.size
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sprite_bytes.concat data
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end
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binary = [] of UInt8
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binary = [] of UInt8
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file = File.open(@config.output, "w")
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file = File.open(@config.output, "w")
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generate_binary(table, all_instructions, binary)
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generate_binary(table, all_instructions, binary)
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binary.concat sprite_bytes
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binary.each do |byte|
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binary.each do |byte|
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file.write_byte byte
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file.write_byte byte
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end
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end
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return Compiler::FunctionType.new([Compiler::Type::U8] * 3, Compiler::Type::U0)
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return Compiler::FunctionType.new([Compiler::Type::U8] * 3, Compiler::Type::U0)
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end
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end
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end
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end
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class InlineDrawSpriteFunction < InlineFunction
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def generate!(emitter, params, table, target, free)
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raise "First parameter should be a sprite name." if !params[0].is_a?(Trees::TreeId)
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sprite_name = params[0].as(Trees::TreeId).id
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sprite = table.get_sprite?(sprite_name).not_nil!.sprite
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emitter.generate! params[1], table, free, free + 1
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emitter.generate! params[2], table, free + 1, free + 2
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emitter.instructions << Ir::SetISpriteInstruction.new params[0].as(Trees::TreeId).id
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emitter.instructions << Ir::DrawInstruction.new free, free + 1, sprite.height.to_i32
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end
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def type
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return Compiler::FunctionType.new([Compiler::Type::U8] * 3, Compiler::Type::U0)
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end
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end
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class InlineClearFunction < InlineFunction
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def generate!(emitter, params, table, target, free)
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emitter.instructions << Ir::ClearInstruction.new
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end
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def type
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return Compiler::FunctionType.new(([] of Compiler::Type), Compiler::Type::U0)
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end
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end
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end
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end
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end
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end
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@@ -297,6 +297,21 @@ module Chalk
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end
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end
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end
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end
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class SetISpriteInstruction < Instruction
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getter name
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def initialize(@name : String)
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end
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def to_s(io)
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io << "setispr " << @name
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end
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def to_bin(table, stack, index)
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return 0xa000 | (table.get_sprite?(@name).not_nil!.addr + 0x200)
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end
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end
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# Instruction to add a register to I.
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# Instruction to add a register to I.
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class AddIRegInstruction < Instruction
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class AddIRegInstruction < Instruction
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def initialize(@reg : Int32)
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def initialize(@reg : Int32)
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@@ -5,6 +5,10 @@ module Chalk
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@pixels = Hash(UInt8, UInt8).new(default_value: 0_u8)
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@pixels = Hash(UInt8, UInt8).new(default_value: 0_u8)
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end
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end
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def height
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return (@pixels.keys.max || 0_u8) + 1
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end
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def initialize(string, blank_char = ' ')
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def initialize(string, blank_char = ' ')
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@pixels = Hash(UInt8, UInt8).new(default_value: 0_u8)
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@pixels = Hash(UInt8, UInt8).new(default_value: 0_u8)
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string.split("\n").each_with_index do |s, i|
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string.split("\n").each_with_index do |s, i|
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@@ -36,9 +36,9 @@ module Chalk
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class SpriteEntry
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class SpriteEntry
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property sprite : Sprite
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property sprite : Sprite
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property offset : Int32
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property addr : Int32
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def initialize(@sprite, @offset = -1)
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def initialize(@sprite, @addr = -1)
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end
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end
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end
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end
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Reference in New Issue
Block a user