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<title>Resume - Daniel Fedorin</title>
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<div class="name">Daniel Fedorin</div>
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<div class="contact-content">Portland, OR</div>
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<div class="contact-content">(000) 000 0000</div>
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<div class="contact-content">danila.fedorin@gmail.com</div>
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<h1>Education</h1>
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<em class="italic">Master of Science</em>, Oregon State University, Computer Science - Completed June 2022 • <em class="bold">4.0 GPA</em><br>
<em class="italic">Bachelor of Science</em>, Oregon State University, Major: Computer Science | Minor: Mathematics - Completed June 2020 • <em class="bold">4.0 GPA</em>
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<h1>Skills</h1>
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<em class="italic">Programming Languages:</em> C, C++, Haskell, Elm, Coq, Idris, Crystal, JavaScript, TypeScript, Kotlin, Java, Python, Nix, Haxe<br>
<em class="italic">Languages:</em> English (native), Russian (native), French (conversational, DELF B1 certification) <br>
<em class="italic">Additional Skills:</em> Compiler design, formal verification, algorithms, low-level development.<br>
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<h1>Projects</h1>
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<h2>abcs</h2>
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Calculator program with a complete embedded programming language.
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<h2>aoc</h2>
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Solutions for Advent of Code 2020 problems, with select puzzles formalized using Coq.
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<a class="project-link" href="https://dev.danilafe.com/Web-Projects/blog-static/src/branch/master/code/compiler">
<h2>bloglang</h2>
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Compiler for a purely functional, lazily evaluated language explained in-depth on <a href="https://danilafe.com/blog/00_compiler_intro/">personal blog</a>.
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<h2>maypop</h2>
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<!-- Instructional implementation of a dependently typed functional programming language capable of formal proofs. -->
Dependently typed functional programming language capable of formal proofs.
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<h2>chalk</h2>
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Compiler from a small imperative language into CHIP-8 bytecode.
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<a class="project-link" href="https://github.com/DanilaFe/pegasus">
<h2>pegasus</h2>
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</a> &mdash;
LALR parser generator currently supporting the C and Crystal languages.
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<h2>scylla</h2>
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Elm-based purely functional front end for the Matrix chat protocol.
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<a class="project-link" href="https://github.com/DanilaFe/matrix-highlight">
<h2>matrix-highlight</h2>
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Tool for collaborative, decentralized, and federated web annotation based on the Matrix protocol.
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<h1>Publications</h1>
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Divya Bajaj, Martin Erwig, <em class="bold">Daniel Fedorin</em>: <em class="italic">A Visual Notation for Succinct Program Traces (journal paper)</em>, COLA 2023<br>
Divya Bajaj, Martin Erwig, <em class="bold">Daniel Fedorin</em>, Kai Gay: <em class="italic">Adaptable Traces for Program Explanations</em>, APLAS 2021<br>
Divya Bajaj, Martin Erwig, <em class="bold">Daniel Fedorin</em>, Kai Gay: <em class="italic">A Visual Notation for Succinct Program Traces</em>, VL/HCC 2021<br>
J&aacute;come Cunha, Mihai Dan, Martin Erwig, <em class="bold">Daniel Fedorin</em>, Alex Grejuc: <em class="italic">Explaining spreadsheets with spreadsheets (short paper).</em><br>
<span style="display: inline-block; width: 20px"></span>GPCE 2018: 161-167
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<h1>Work Experience</h1>
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<h2>Programming Language Engineer, <a class="project-link" href="https://chapel-lang.org">Chapel<i data-feather="link" class="project-link-icon"></i></a></h2>
<div class="position-location">Hewlett Packard Enterprise | Summer 2022 - Present</div>
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<li>Added support for compile-time reflection, various language features, and full scope resolution to compiler written in <em class="bold">C++</em>.</li>
<li>Led development of <em class="bold">Python</em> bindings for compiler, accelerating development of a linter and a language server by over 10x.</li>
<li>Designed and implemented <em class="bold">a type-safe error reporting API</em>, improving developer experience and compiler error messages.</li>
<li>Supported community growth by designing, launching, and authoring articles for the <a href="https://chapel-lang.org/blog/posts/welcome">Chapel language technical blog.</a></li>
<li>Laid groundwork for compatibility with leading-edge supercomputers by implementing initial <em class="bold">AMD GPU
programming support</em> using <em class="bold">Clang</em> and <em class="bold">ROCm</em> tooling.</li>
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<h2>Research and Teaching Assistant, Programming Language Theory</h2>
<div class="position-location">Oregon State University, Corvallis, OR | Spring 2018 - Summer 2022</div>
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<li>Formalized denotational and operational semantics of new <em class="bold">explanation-oriented programming languages.</em></li>
<!-- <li>Devised and implemented language to explain behavior of spreadsheets to new users.</li> -->
<li>Developed tooling in <em class="bold">Haskell</em> to interpret, verify, generate, and debug programming languages.</li>
<li>Contributed to <em class="bold">research papers</em> published to the GPCE and VL/HCC.</li>
<li>Proctored <em class="bold">quizzes and exams</em> for over 200 students.</li>
<li>Aided students in implementing a final project in the form of a <em class="bold">custom programming language</em>.</li>
<li>Suggested and organized <em class="bold">independent review sessions</em> attended by over 70 students, with
50% attendance growth between sessions.</li>
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<h2>Front-End Intern, <a class="project-link" href="https://github.com/vector-im/hydrogen-web">Hydrogen<i data-feather="link" class="project-link-icon"></i></a></h2>
<div class="position-location">Element.io | June 2021 - September 2021</div>
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<li>Spearheaded migration of codebase to <em class="bold">TypeScript</em>, improving documentation and discovering hidden bugs.</li>
<li>Leveraged advanced type system features to precisely specify nontrivial program properties.</li>
<li>Developed a mocking system to help specify and test corner cases in a <em class="bold">distributed communication system</em>.</li>
<li>Independently implemented user-facing features including offline-first replies and sanitized HTML rendering.</li>
<!-- <li>Engaged in <em class="bold">open-source development</em>, interacting with community to respond to bug reports and feature requests.</li> -->
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<h2>Undergraduate Teaching Assistant, Programming Language Theory, CS 381</h2>
<div class="position-location">Oregon State University, Corvallis, OR | Winter 2020 - Spring 2020</div>
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<li>Engaged in weekly question-and-answer sessions regarding course topics.</li>
<li>Organized <em class="bold">independent review sessions</em> attended by over 70 students.</li>
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<h1>Additional Experience</h1>
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<h2>Technical Writer</h2>
<div class="position-location">Independent | Spring 2015 - Present</div>
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<li>Designed and published website currently live at <a href="https://danilafe.com">danilafe.com</a>.</li>
<li>Authored blog posts on topics spanning data structures, web development, programming languages, and compilers.</li>
<li>Formalized and described solutions to select Advent of Code problems using the <em class="bold">Coq proof assistant</em>.</li>
<li>Created <em class="bold">14-part series</em> on compiler development, walking readers through lexing, parsing, compilation using LLVM,
garbage collection, and polymorphic type checking.</li>
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<h2>Lead Programmer</h2>
<div class="position-location">Northwest Advanced Programming Workshop, Portland, OR | Summer 2017</div>
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<li>Led a small team using the <em class="bold">git version control system</em>.</li>
<li>Designed and implemented a <em class="bold">desktop calculator</em> application with a focus on usability and feature-completeness.</li>
<li>Worked on a variety of components, including parsing input through a custom regular expression engine, evaluating expressions through Taylor Series, and UI design.</li>
<li>Profiled and debugged application using <em class="bold">VisualVM</em> in order to find inefficiencies, reducing computation time by 60%.</li>
<li>Exercised public speaking and communication skills by reporting progress to supervisor and presenting to other teams.</li>
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<h2>Game Developer</h2>
<div class="position-location">Oregon Game Project Challenge, Portland, OR | Spring 2016 and 2017 </div>
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<li>Worked in a team to complete video game to be presented at main event.</li>
<li>Created a game engine from scratch using <em class="bold">Entity Component Systems</em> architecture.</li>
<li>Used <em class="bold">OpenGL shaders</em> and normal mapping to create 2D-shadow system.</li>
<li>Developed novel interaction between physical components (<em class="bold">microcontrollers</em>) and the video game for multi-user cooperation.</li>
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<h1>Honors and Awards</h1>
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<li><em class="italic">Drucilla Shepard Smith Award</em> — Awarded to students maintaining a GPA of 4.0 while attending Oregon State University.</li>
<li><em class="italic">Honor Roll (all terms)</em> — Awarded to students maintaining a full credit load and a GPA above 3.5.</li>
<li><em class="italic">International Baccalaureate Diploma Scholarship</em> — $1,000/term scholarship awarded to recipients of the IB Diploma.</li>
<li><em class="italic">Finalist</em> — Google Code-In 2016, online competition in which participants
complete tasks for open-source projects.</li>
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