164 lines
6.0 KiB
Alloy
164 lines
6.0 KiB
Alloy
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enum Flag {Method, MethodOrField, Public}
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/* There is a negative version for each flag (METHOD and NOT_METHOD).
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Model this as two sets, one of positive flags, and one of netative flags,
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and interpret the bitfield to be a conjunction of both flags. */
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sig Bitfield {
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, positiveFlags: set Flag
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, negativeFlags: set Flag
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}
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/* A filter state has filterFlags and excludeFlags, both represented as conjunctions. */
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sig FilterState {
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, include: Bitfield
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, exclude: Bitfield
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}
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/* Initially, no search has happeneed for a scope, so its 'found' is not set to anything. */
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one sig NotSet {}
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/* Finally, there's a search state (whether or not a particular scope has already been
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searched with a particular configuration). */
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one sig SearchState {
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, var found: Bitfield + NotSet
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}
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pred bitfieldEmpty[b: Bitfield] {
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#b.positiveFlags = 0 and #b.negativeFlags = 0
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}
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pred bitfieldEqual[b1: Bitfield, b2: Bitfield] {
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b1.positiveFlags = b2.positiveFlags and b1.negativeFlags = b2.negativeFlags
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}
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pred bitfieldIntersection[b1: Bitfield, b2: Bitfield, b3: Bitfield] {
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b3.positiveFlags = b1.positiveFlags & b2.positiveFlags
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b3.negativeFlags = b1.negativeFlags & b2.negativeFlags
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}
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pred bitfieldSubset[b1: Bitfield, b2: Bitfield] {
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b1.positiveFlags in b2.positiveFlags
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b1.negativeFlags in b2.negativeFlags
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}
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pred bitfieldIncomparable[b1: Bitfield, b2: Bitfield] {
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not bitfieldSubset[b1, b2]
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not bitfieldSubset[b2, b1]
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}
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pred addBitfieldFlag[b1: Bitfield, b2: Bitfield, flag: Flag] {
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b2.positiveFlags = b1.positiveFlags + flag
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b2.negativeFlags = b1.negativeFlags
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}
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pred addBitfieldFlagNeg[b1: Bitfield, b2: Bitfield, flag: Flag] {
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b2.negativeFlags = b1.negativeFlags + flag
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b2.positiveFlags = b1.positiveFlags
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}
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enum Property { PMethod, PField, PPublic }
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sig Props {
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properties: set Property
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}
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pred flagMatchesPropery[flag: Flag, property: Property] {
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(flag = Method and property = PMethod) or
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(flag = MethodOrField and (property = PMethod or property = PField)) or
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(flag = Public and property = PPublic)
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}
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pred bitfieldMatchesProperties[bitfield: Bitfield, props: Props] {
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// All positive flags must be satisifed
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all flag: bitfield.positiveFlags | some property: props.properties | flagMatchesPropery[flag, property]
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// All negative flags must not be satisfied
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all flag: bitfield.negativeFlags | no property: props.properties | flagMatchesPropery[flag, property]
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}
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pred configureState[filterState: FilterState] {
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some initialState: FilterState {
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// Each lookup in scope starts with empty filter and exclude flags
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bitfieldEmpty[initialState.include] and bitfieldEmpty[initialState.exclude]
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// The intermediate states (bf1) are used for sequencing of operations.
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some bf1 : Bitfield {
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// Add "Public" depending on skipPrivateVisibilities
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addBitfieldFlag[initialState.include, bf1, Public] or
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bitfieldEqual[initialState.include, bf1]
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// If it's a method receiver, add method or field restriction
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addBitfieldFlag[bf1, filterState.include, MethodOrField] or
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// if it's not a receiver, filter to non-methods (could be overridden)
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addBitfieldFlagNeg[bf1, filterState.include, Method] or
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// Maybe methods are not being included but it's not a receiver, so no change.
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bitfieldEqual[bf1, filterState.include]
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}
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// Exclude filter doesn't change here
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initialState.exclude = filterState.exclude
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}
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}
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pred oldUpdate[toSet: Bitfield + NotSet, setTo: FilterState] {
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toSet' in Bitfield and bitfieldIntersection[toSet, setTo.include, toSet']
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}
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pred newUpdate[toSet: Bitfield + NotSet, setTo: FilterState] {
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(not bitfieldIncomparable[toSet, setTo.include] and oldUpdate[toSet, setTo]) or
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(bitfieldIncomparable[toSet, setTo.include] and toSet = toSet')
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}
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pred updateOrSet[toSet: Bitfield + NotSet, setTo: FilterState] {
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(toSet in NotSet and toSet' = setTo.include) or
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(toSet not in NotSet and oldUpdate[toSet, setTo])
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}
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pred excludeBitfield[found: Bitfield + NotSet, exclude: Bitfield] {
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(found != NotSet and bitfieldEqual[found, exclude]) or
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(found = NotSet and bitfieldEmpty[exclude])
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}
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fact init {
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all searchState: SearchState | searchState.found = NotSet
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}
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fact step {
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always {
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// Model that a new doLookupInScope could've occurred, with any combination of flags.
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all searchState: SearchState {
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some fs: FilterState {
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// This is a possible combination of lookup flags
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configureState[fs]
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// If a search has been performed before, take the intersection; otherwise,
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// just insert the current filter flags.
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updateOrSet[searchState.found, fs]
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}
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}
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}
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}
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example: run {
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all searchState: SearchState {
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// a way that subsequent results of searching it will miss things.
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eventually some props: Props, fs: FilterState, fsBroken: FilterState, exclude: Bitfield {
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// Some search (fs) will cause a transition / modification of the search state...
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configureState[fs]
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updateOrSet[searchState.found, fs]
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// Such that a later, valid search... (fsBroken)
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configureState[fsBroken]
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excludeBitfield[searchState.found', exclude]
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// Will allow for a set of properties...
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// ... that are left out of the original search...
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not bitfieldMatchesProperties[searchState.found, props]
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// ... and out of the current search
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not (bitfieldMatchesProperties[fs.include, props] and not bitfieldMatchesProperties[searchState.found, props])
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// But would be matched by the broken search...
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bitfieldMatchesProperties[fsBroken.include, props]
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// ... to not be matched by a search with the new state:
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not (bitfieldMatchesProperties[fsBroken.include, props] and not bitfieldMatchesProperties[exclude, props])
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}
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}
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}
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