blog-static/content/blog/01_compiler_tokenizing.md

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2019-08-03 15:45:14 -07:00
---
title: Compiling a Functional Language Using C++, Part 1 - Tokenizing
date: 2019-08-03T01:02:30-07:00
tags: ["C and C++", "Functional Languages", "Compilers"]
draft: true
---
During my last academic term, I was enrolled in a compilers course.
We had a final project - develop a compiler for a basic Python subset,
using LLVM. It was a little boring - virtually nothing about the compiler
was __not__ covered in class, and it felt more like putting two puzzles
pieces together than building a real project.
Being involved of the Programming Language Theory (PLT) research group at my
university, I decided to do something different for the final project -
a compiler for a functional language. In a series of posts, starting with
thise one, I will explain what I did so that those interested in the subject
are able to replicate my steps, and maybe learn something for themselves.
### The "classic" stages of a compiler
Let's take a look at the high level overview of what a compiler does.
Conceptually, the components of a compiler are pretty cleanly separated.
They are as gollows:
1. Tokenizing / lexical analysis
2. Parsing
3. Analysis / optimization
5. Code Generation
There are many variations on this structure. Some compilers don't optimize
at all, some translate the program text into an intermediate representation,
an alternative way of representing the program that isn't machine code.
In some compilers, the stages of parsing and analysis can overlap.
In short, just like the pirate's code, it's more of a guideline than a rule.
### Tokenizing and Parsing (the "boring stuff")
It makes sense to build a compiler bit by bit, following the stages we outlined above.
This is because these stages are essentially a pipeline, with program text
coming in one end, and the final program coming out of the other. So as we build
up our pipeline, we'll be able to push program text further and further, until
eventually we get something that we can run on our machine.
This is how most tutorials go about building a compiler, too. The result is that
there are a __lot__ of tutorials covering tokenizing and parsing. This is why
I refer to this part of the process as "boring". Nonetheless, I will cover the steps
required to tokenize and parse our little functional language. But before we do that,
we first need to have an idea of what our language looks like.
### The Grammar
Simon Peyton Jones, in his two works regarding compiling functional languages, remarks
that most functional languages are very similar, and vary largely in syntax. That's
our main degree of freedom. We want to represent the following things, for sure:
* Defining functions
* Applying functions
* Arithmetic
* Algebraic data types (to represent lists, pairs, and the like)
* Pattern matching (to operate on data types)
We can additionally support anonymous (lambda) functions, but compiling those
is actually a bit trickier, so we will skip those for now. Arithmetic is the simplest to
define - let's define it as we would expect: `3` is a number, `3+2*6` evaluates to 15.
Function application isn't much more difficult - `f x` means "apply f to x", and
`f x + g x` means sum the result of applying f to x and g to x. That is, function
application has higher precedence, or __binds tighter__ than binary operators like plus.
Next, let's define the syntax for declaring a function. Why not:
```
defn f x = { x + x }
```
As for declaring data types:
```
data List = { Nil, Cons Int List }
```
Notice that we are avoiding polymorphism here.
Let's also define a syntax for pattern matching:
```
case l of {
Nil -> { 0 }
Cons x xs -> { x }
}
```
The above means "if the list `l` is `Nil`, then return 0, otherwise, if it's
constructed from an integer and another list (as defined in our `data` example),
return the integer".
That's it for now! Let's take a look at tokenizing.
### Tokenizing
When we first get our program text, it's in a representation difficult for us to make
sense of. If we look at how it's represented in C++, we see that it's just an array
of characters (potentially hundreds, thousands, or millions in length). We __could__
jump straight to parsing the text (which involves creating a tree structure, known
as an __abstract syntax tree__; more on that later). There's nothing wrong with this approach -
in fact, in functional languages, tokenizing is frequently skipped. However,
in our closer-to-metal language, it happens to be more convenient to first break the
input text into a bunch of distinct segments (tokens).
For example, consider the string "320+6". If we skip tokenizing and go straight
into parsing, we'd feed our parser the sequence of characters `['3', '2', '6', '+', '6', '\0']`.
On the other hand, if we run a tokenizing step on the string first, we'd be feeding our
parser three tokens, `("320", NUMBER)`, `("+", OPERATOR)`, and `("6", NUMBER)`.
To us, this is a bit more clear - we've partitioned the string into logical segments.
Our parser, then, won't have to care about recognizing a number - it will just know
that a number is next in the string, and do with that information what it needs.
How do we go about breaking up a string into tokens? We need to come up with a
way to compare some characters in a string against a set of rules. But "rules"
is a very general term - we could, for instance, define a particular
token that is a fibonacci number - 1, 2, 3, 5, and so on would be marked
as a "fibonacci number", while the other numbers will be marked as just
a regular number. To support that, our rules would get pretty complex. And
equally complex will become our checking of these rules for particular strings.
Fortunately, we're not insane. We observe that the rules for tokens in practice
are fairly simple - one or more digits is an integer, a few letters together
are a variable name. In order to be able to efficiently break text up into
such tokens, we restrict ourselves to __regular languages__. A language
is defined as a set of strings (potentially infinite), and a regular
language for which we can write a __regular expression__ to check if
a string is in the set. Regular expressions are a way of representing
patterns that a string has to match. We define regular expressions
as follows:
* Any character is a regular expression that matches that character. Thus,
\\(a\\) is a regular expression (from now shortened to regex) that matches
the character 'a', and nothing else.
* \\(r_1r_2\\), or the concatenation of \\(r_1\\) and \\(r_2\\), is
a regular expression that matches anything matched by \\(r_1\\), followed
by anything that matches \\(r_2\\). For instance, \\(ab\\), matches
the character 'a' followed by the character 'b' (thus matching "ab").
* \\(r_1|r_2\\) matches anything that is either matched by \\(r_1\\) or
\\(r_2\\). Thus, \\(a|b\\) matches the character 'a' or the character 'b'.
* \\(r_1?\\) matches either an empty string, or anything matched by \\(r_1\\).
* \\(r_1+\\) matches one or more things matched by \\(r_1\\). So,
\\(a+\\) matches "a", "aa", "aaa", and so on.
* \\((r_1)\\) matches anything that matches \\(r_1\\). This is mostly used
to group things together in more complicated expressions.
* \\(.\\) matches any character.
More powerful variations of regex also include an "any of" operator, \\([c_1c_2c_3]\\),
which is equivalent to \\(c_1|c_2|c_3\\), and a "range" operator, \\([c_1-c_n]\\), which
matches all characters in the range between \\(c_1\\) and \\(c_n\\), inclusive.
Let's see some examples. An integer, such as 326, can be represented with \\([0-9]+\\).
This means, one or more characters between 0 or 9. Some (most) regex implementations
have a special symbol for \\([0-9]\\), written as \\(\\setminus d\\). A variable,
starting with a lowercase letter and containing lowercase or uppercase letters after it,
can be written as \\(\[a-z\]([a-z]+)?\\). Again, most regex implementations provide
a special operator for \\((r_1+)?\\), written as \\(r_1*\\).
#### The Theory
So how does one go about checking if a regular expression matches a string? An efficient way is to
first construct a [state machine](https://en.wikipedia.org/wiki/Finite-state_machine). A type of state machine can be constructed from a regular expression
by literally translating each part of it to a series of states, one-to-one. This machine is called
a __Nondeterministic Finite Automaton__, or NFA for short. The "Finite" means that the number of
states in the state machine is, well, finite. For us, this means that we can store such
a machine on disk. The "Nondeterministic" part, though, is more complex: given a particular character
and a particular state, it's possible that an NFA has the option of transitioning into more
than one other state. Well, which state __should__ it pick? No easy way to tell. Each time
we can transition to more than one state, we exponentially increase the number of possible
states that we can be in. This isn't good - we were going for efficiency, remember?
What we can do is convert our NFA into another kind of state machine, in which for every character,
only one possible state transition is possible. This machine is called a __Deterministic Finite Automaton__,
or DFA for short. There's an algorithm to convert an NFA into a DFA, which I won't explain here.
Since both the conversion of a regex into an NFA and a conversion of an NFA into a DFA is done
by following an algorithm, we're always going to get the same DFA for the same regex we put in.
If we come up with the rules for our tokens once, we don't want to be building a DFA each time
our tokenizer is run - the result will always be the same! Even worse, translating a regular
expression all the way into a DFA is the inefficient part of the whole process. The solution is to
generate a state machine, and convert it into code to simulate that state machine. Then, we include
that code as part of our compiler. This way, we have a state machine "hardcoded" into our tokenizer,
and no conversion of regex to DFAs needs to be done at runtime.
#### The Practice
Creating an NFA, and then a DFA, and then generating C++ code are all cumbersome. If we had to
write code to do this every time we made a compiler, it would get very repetitive, very fast.
Fortunately, there exists a tool that does exactly this for us - it's called `flex`. Flex
takes regular expressions, and generates code that matches a string against those regular expressions.
It does one more thing in addition to that - for each regular expression it matches, flex
runs a user-defined action (which we write in C++). We can use this to convert strings that
represent numbers directly into numbers, and do other small tasks.
So, what tokens do we have? From our arithmetic definition, we see that we have integers.
Let's use the regex `[0-9]+` for those. We also have the operators `+`, `-`, `*`, and `/`.
`-` is simple enough: the corresponding regex is `-`. We need to
preface our `/`, `+` and `*` with a backslash, though, since they happen to also be modifiers
in flex's regular expressions: `\/`, `\+`, `\*`.
Let's also represent some reserved keywords. We'll say that `defn`, `data`, `case`, and `of`
are reserved. Their regular expressions are just their names. We also want to tokenize
`=`, `->`, `{`, `}`, `,`, `(` and `)`. Finally, we want to represent identifiers, like `f`,
`x`, `Nil`, and `Cons`. We will actually make a distinction between lowercase identifiers
and uppercase identifiers, as we will follow Haskell's convention of representing
data type constructors with uppercase letters, and functions and variables with lowercase ones.
So, our two regular expressions will be `[a-z][a-zA-Z]*` for the lowercase variables, and
`[A-Z][a-zA-Z]*` for uppercase variables. Let's make a tokenizer in flex with all this. To do
this, we create a new file, `scanner.l`, in which we write a mix of regular expressions
and C++ code. Here's the whole thing:
{{< rawblock "compiler_scanner.l" >}}
A flex file starts with options. I set the `noyywrap` option, which disables a particular
feature of flex that we won't use, and which causes linker errors. Next up,
flex allows us to put some C++ code that we want at the top of our generated code.
I simply include `iostream`, so that we can use `cout` to print out our tokens.
Next, `%%`, and after that, the meat of our tokenizer: regular expressions, followed by
C++ code that should be executed when the regular expression is matched.
The first token: whitespace. This includes the space character,
and the newline character. We ignore it, so its rule is empty. After that,
we have the regular expressions for the tokens we've talked about. For each, I just
print a description of the token that matched. This will change we we hook this up to
a parser, but for now, this works fine. Notice that the variable `yytext` contains
the string matched by our regular expression. This variable is set by the code flex
generates, and we can use it to get the extract text that matched a regex. This is
useful, for instance, to print the variable name that we matched. After
all of our tokens, another `%%`, and more C++ code. For this simple example,
I declare a `main` function, which just calls `yylex`, a function flex
generates for us. Let's generate the C++ code, and compile it:
```
flex -o scanner.cpp scanner.l
g++ -o scanner scanner.cpp
```
Now, let's feed it an expression:
```
echo "3+2*6" | ./scanner
```
We get the output:
```
NUMBER: 3
PLUS
NUMBER: 2
TIMES
NUMBER: 6
```
Hooray! We have tokenizing.