Convert AoC Coq article to new math delimiters
Signed-off-by: Danila Fedorin <danila.fedorin@gmail.com>
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@ -58,7 +58,7 @@ Here's another inference rule, this time with some mathematical notation instead
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{n + 1 < m + 1}
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{{< /latex >}}
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This one reads, "if \\(n\\) is less than \\(m\\), then \\(n+1\\) is less than \\(m+1\\)". We can use inference
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This one reads, "if \(n\) is less than \(m\), then \(n+1\) is less than \(m+1\)". We can use inference
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rules to define various constructs. As an example, let's define what it means for a natural number to be even.
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It takes two rules:
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@ -80,7 +80,7 @@ again we see that 4 is even, as well. We can continue this to determine that 6,
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are even too. Never in this process will we visit the numbers 1 or 3 or 5, and that's good - they're not even!
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Let's now extend this notion to programming languages, starting with a simple arithmetic language.
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This language is made up of natural numbers and the \\(\square\\) operation, which represents the addition
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This language is made up of natural numbers and the \(\square\) operation, which represents the addition
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of two numbers. Again, we need two rules:
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{{< latex >}}
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@ -93,14 +93,14 @@ of two numbers. Again, we need two rules:
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{e_1 \square e_2 \; \text{evaluates to} \; n_1 + n_2}
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{{< /latex >}}
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First, let me explain myself. I used \\(\square\\) to demonstrate two important points. First, languages can be made of
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First, let me explain myself. I used \(\square\) to demonstrate two important points. First, languages can be made of
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any kind of characters we want; it's the rules that we define that give these languages meaning.
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Second, while \\(\square\\) is the addition operation _in our language_, \\(+\\) is the _mathematical addition operator_.
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Second, while \(\square\) is the addition operation _in our language_, \(+\) is the _mathematical addition operator_.
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They are not the same - we use the latter to define how the former works.
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Finally, writing "evaluates to" gets quite tedious, especially for complex languages. Instead,
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PLT people use notation to make their semantics more concise. The symbol \\(\Downarrow\\) is commonly
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used to mean "evaluates to"; thus, \\(e \Downarrow v\\) reads "the expression \\(e\\) evaluates to the value \\(v\\).
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PLT people use notation to make their semantics more concise. The symbol \(\Downarrow\) is commonly
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used to mean "evaluates to"; thus, \(e \Downarrow v\) reads "the expression \(e\) evaluates to the value \(v\).
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Using this notation, our rules start to look like the following:
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{{< latex >}}
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@ -147,8 +147,8 @@ Inductive tinylang : Type :=
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| box (e1 e2 : tinylang) : tinylang.
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```
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This defines the two elements of our example language: `number n` corresponds to \\(n\\), and `box e1 e2` corresponds
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to \\(e_1 \square e_2\\). Finally, we define the inference rules:
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This defines the two elements of our example language: `number n` corresponds to \(n\), and `box e1 e2` corresponds
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to \(e_1 \square e_2\). Finally, we define the inference rules:
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```Coq {linenos=true}
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Inductive tinylang_sem : tinylang -> nat -> Prop :=
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@ -158,7 +158,7 @@ Inductive tinylang_sem : tinylang -> nat -> Prop :=
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tinylang_sem (box e1 e2) (n1 + n2).
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```
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When we wrote our rules earlier, by using arbitrary variables like \\(e_1\\) and \\(n_1\\), we implicitly meant
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When we wrote our rules earlier, by using arbitrary variables like \(e_1\) and \(n_1\), we implicitly meant
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that our rules work for _any_ number or expression. When writing Coq we have to make this assumption explicit
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by using `forall`. For instance, the rule on line 2 reads, "for any number `n`, the expression `n` evaluates to `n`".
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@ -167,8 +167,8 @@ by using `forall`. For instance, the rule on line 2 reads, "for any number `n`,
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We've now written some example big-step operational semantics, both "on paper" and in Coq. Now, it's time to take a look at
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the specific semantics of the language from Day 8! Our language consists of a few parts.
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First, there are three opcodes: \\(\texttt{jmp}\\), \\(\\texttt{nop}\\), and \\(\\texttt{add}\\). Opcodes, combined
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with an integer, make up an instruction. For example, the instruction \\(\\texttt{add} \\; 3\\) will increase the
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First, there are three opcodes: \(\texttt{jmp}\), \(\texttt{nop}\), and \(\texttt{add}\). Opcodes, combined
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with an integer, make up an instruction. For example, the instruction \(\texttt{add} \; 3\) will increase the
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content of the accumulator by three. Finally, a program consists of a sequence of instructions; They're separated
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by newlines in the puzzle input, but we'll instead separate them by semicolons. For example, here's a complete program.
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@ -181,17 +181,17 @@ it will add 0 to the accumulator (keeping it the same),
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do nothing, and finally jump back to the beginning. At this point, it will try to run the addition instruction again,
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which is not allowed; thus, the program will terminate.
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Did you catch that? The semantics of this language will require more information than just our program itself (which we'll denote by \\(p\\)).
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* First, to evaluate the program we will need a program counter, \\(\\textit{c}\\). This program counter
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Did you catch that? The semantics of this language will require more information than just our program itself (which we'll denote by \(p\)).
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* First, to evaluate the program we will need a program counter, \(\textit{c}\). This program counter
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will tell us the position of the instruction to be executed next. It can also point past the last instruction,
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which means our program terminated successfully.
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* Next, we'll need the accumulator \\(a\\). Addition instructions can change the accumulator, and we will be interested
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* Next, we'll need the accumulator \(a\). Addition instructions can change the accumulator, and we will be interested
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in the number that ends up in the accumulator when our program finishes executing.
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* Finally, and more subtly, we'll need to keep track of the states we visited. For instance,
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in the course of evaluating our program above, we encounter the \\((c, a)\\) pair of \\((0, 0)\\) twice: once
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in the course of evaluating our program above, we encounter the \((c, a)\) pair of \((0, 0)\) twice: once
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at the beginning, and once at the end. However, whereas at the beginning we have not yet encountered the addition
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instruction, at the end we have, so the evaluation behaves differently. To make the proofs work better in Coq,
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we'll use a set \\(v\\) of
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we'll use a set \(v\) of
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{{< sidenote "right" "allowed-note" "allowed (valid) program counters (as opposed to visited program counters)." >}}
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Whereas the set of "visited" program counters keeps growing as our evaluation continues,
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the set of "allowed" program counters keeps shrinking. Because the "allowed" set never stops shrinking,
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@ -206,10 +206,10 @@ never changes; only the state does. So I propose this (rather unorthodox) notati
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(c, a, v) \Rightarrow_p (c', a', v')
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{{< /latex >}}
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This reads, "after starting at program counter \\(c\\), accumulator \\(a\\), and set of valid addresses \\(v\\),
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the program \\(p\\) terminates with program counter \\(c'\\), accumulator \\(a'\\), and set of valid addresses \\(v'\\)".
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This reads, "after starting at program counter \(c\), accumulator \(a\), and set of valid addresses \(v\),
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the program \(p\) terminates with program counter \(c'\), accumulator \(a'\), and set of valid addresses \(v'\)".
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Before creating the inference rules for this evaluation relation, let's define the effect of evaluating a single
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instruction, using notation \\((c, a) \rightarrow_i (c', a')\\). An addition instruction changes the accumulator,
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instruction, using notation \((c, a) \rightarrow_i (c', a')\). An addition instruction changes the accumulator,
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and increases the program counter by 1.
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{{< latex >}}
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@ -240,8 +240,8 @@ is done evaluating, and is in a "failed" state.
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{(c, a, v) \Rightarrow_{p} (c, a, v)}
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{{< /latex >}}
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We use \\(\\text{length}(p)\\) to represent the number of instructions in \\(p\\). Note the second premise:
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even if our program counter \\(c\\) is not included in the valid set, if it's "past the end of the program",
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We use \(\text{length}(p)\) to represent the number of instructions in \(p\). Note the second premise:
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even if our program counter \(c\) is not included in the valid set, if it's "past the end of the program",
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the program terminates in an "ok" state.
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{{< sidenote "left" "avoid-c-note" "Here's a rule for terminating in the \"ok\" state:" >}}
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In the presented rule, we don't use the variable <code>c</code> all that much, and we know its concrete
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@ -281,20 +281,20 @@ our program can take a step, and continue evaluating from there.
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This is quite a rule. A lot of things need to work out for a program to evauate from a state that isn't
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currently the final state:
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* The current program counter \\(c\\) must be valid. That is, it must be an element of \\(v\\).
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* This program counter must correspond to an instruction \\(i\\) in \\(p\\), which we write as \\(p[c] = i\\).
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* This instruction must be executed, changing our program counter from \\(c\\) to \\(c'\\) and our
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accumulator from \\(a\\) to \\(a'\\). The set of valid instructions will no longer include \\(c\\),
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and will become \\(v - \\{c\\}\\).
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* The current program counter \(c\) must be valid. That is, it must be an element of \(v\).
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* This program counter must correspond to an instruction \(i\) in \(p\), which we write as \(p[c] = i\).
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* This instruction must be executed, changing our program counter from \(c\) to \(c'\) and our
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accumulator from \(a\) to \(a'\). The set of valid instructions will no longer include \(c\),
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and will become \(v - \{c\}\).
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* Our program must then finish executing, starting at state
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\\((c', a', v - \\{c\\})\\), and ending in some (unknown) state \\((c'', a'', v'')\\).
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\((c', a', v - \{c\})\), and ending in some (unknown) state \((c'', a'', v'')\).
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If all of these conditions are met, our program, starting at \\((c, a, v)\\), will terminate in the state \\((c'', a'', v'')\\). This third rule completes our semantics; a program being executed will keep running instructions using the third rule, until it finally
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If all of these conditions are met, our program, starting at \((c, a, v)\), will terminate in the state \((c'', a'', v'')\). This third rule completes our semantics; a program being executed will keep running instructions using the third rule, until it finally
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hits an invalid program counter (terminating with the first rule) or gets to the end of the program (terminating with the second rule).
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#### Aside: Vectors and Finite \\(\mathbb{N}\\)
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#### Aside: Vectors and Finite \\(\\mathbb{N}\\)
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We'll be getting to the Coq implementation of our semantics soon, but before we do:
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what type should \\(c\\) be? It's entirely possible for an instruction like \\(\\texttt{jmp} \\; -10000\\)
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what type should \(c\) be? It's entirely possible for an instruction like \(\texttt{jmp} \; -10000\)
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to throw our program counter way before the first instruction of our program, so at first, it seems
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as though we should use an integer. But the prompt doesn't even specify what should happen in this
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case - it only says an instruction shouldn't be run twice. The "valid set", although it may help resolve
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@ -302,7 +302,7 @@ this debate, is our invention, and isn't part of the original specification.
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There is, however, something we can infer from this problem. Since the problem of jumping "too far behind" or
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"too far ahead" is never mentioned, we can assume that _all jumps will lead either to an instruction,
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or right to the end of a program_. This means that \\(c\\) is a natural number, with
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or right to the end of a program_. This means that \(c\) is a natural number, with
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{{< latex >}}
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0 \leq c \leq \text{length}(p)
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@ -322,9 +322,9 @@ inference rules, let's present two rules that define such a number:
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{{< /latex >}}
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This is a variation of the [Peano encoding](https://wiki.haskell.org/Peano_numbers) of natural numbers.
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It reads as follows: zero (\\(Z\\)) is a finite natural number less than any positive natural number \\(n\\). Then, if a finite natural number
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\\(f\\) is less than \\(n\\), then adding one to that number (using the successor function \\(S\\))
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will create a natural number less than \\(n+1\\). We encode this in Coq as follows
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It reads as follows: zero (\(Z\)) is a finite natural number less than any positive natural number \(n\). Then, if a finite natural number
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\(f\) is less than \(n\), then adding one to that number (using the successor function \(S\))
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will create a natural number less than \(n+1\). We encode this in Coq as follows
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([originally from here](https://coq.inria.fr/library/Coq.Vectors.Fin.html#t)):
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```Coq
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@ -333,9 +333,9 @@ Inductive t : nat -> Set :=
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| FS : forall {n}, t n -> t (S n).
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```
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The `F1` constructor here is equivalent to our \\(Z\\), and `FS` is equivalent to our \\(S\\).
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To represent positive natural numbers \\(\\mathbb{N}^+\\), we simply take a regular natural
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number from \\(\mathbb{N}\\) and find its successor using `S` (simply adding 1). Again, we have
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The `F1` constructor here is equivalent to our \(Z\), and `FS` is equivalent to our \(S\).
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To represent positive natural numbers \(\mathbb{N}^+\), we simply take a regular natural
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number from \(\mathbb{N}\) and find its successor using `S` (simply adding 1). Again, we have
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to explicitly use `forall` in our type signatures.
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We can use a similar technique to represent a list with a known number of elements, known
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@ -352,9 +352,9 @@ a vector:
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{(x::\textit{xs}) : \text{Vec} \; t \; (n+1)}
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{{< /latex >}}
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These rules read: the empty list \\([]\\) is zero-length vector of any type \\(t\\). Then,
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if we take an element \\(x\\) of type \\(t\\), and an \\(n\\)-long vector \\(\textit{xs}\\) of \\(t\\),
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then we can prepend \\(x\\) to \\(\textit{xs}\\) and get an \\((n+1)\\)-long vector of \\(t\\).
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These rules read: the empty list \([]\) is zero-length vector of any type \(t\). Then,
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if we take an element \(x\) of type \(t\), and an \(n\)-long vector \(\textit{xs}\) of \(t\),
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then we can prepend \(x\) to \(\textit{xs}\) and get an \((n+1)\)-long vector of \(t\).
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In Coq, we write this as follows ([originally from here](https://coq.inria.fr/library/Coq.Vectors.VectorDef.html#t)):
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```Coq
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@ -363,32 +363,32 @@ Inductive t A : nat -> Type :=
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| cons : forall (h:A) (n:nat), t A n -> t A (S n).
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```
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The `nil` constructor represents the empty list \\([]\\), and `cons` represents
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the operation of prepending an element (called `h` in the code and \\(x\\) in our inference rules)
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to another vector of length \\(n\\), which remains unnamed in the code but is called \\(\\textit{xs}\\) in our rules.
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The `nil` constructor represents the empty list \([]\), and `cons` represents
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the operation of prepending an element (called `h` in the code and \(x\) in our inference rules)
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to another vector of length \(n\), which remains unnamed in the code but is called \(\textit{xs}\) in our rules.
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These two definitions work together quite well. For instance, suppose we have a vector of length \\(n\\).
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If we were to access its elements by indices starting at 0, we'd be allowed to access indices 0 through \\(n-1\\).
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These are precisely the values of the finite natural numbers less than \\(n\\), \\(\\text{Fin} \\; n \\).
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Thus, given such an index \\(\\text{Fin} \\; n\\) and a vector \\(\\text{Vec} \\; t \\; n\\), we are guaranteed
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These two definitions work together quite well. For instance, suppose we have a vector of length \(n\).
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If we were to access its elements by indices starting at 0, we'd be allowed to access indices 0 through \(n-1\).
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These are precisely the values of the finite natural numbers less than \(n\), \(\text{Fin} \; n \).
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Thus, given such an index \(\text{Fin} \; n\) and a vector \(\text{Vec} \; t \; n\), we are guaranteed
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to be able to retrieve the element at the given index! In our code, we will not have to worry about bounds checking.
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Of course, if our program has \\(n\\) elements, our program counter will be a finite number less than \\(n+1\\),
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Of course, if our program has \(n\) elements, our program counter will be a finite number less than \(n+1\),
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since there's always the possibility of it pointing past the instructions, indicating that we've finished
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running the program. This leads to some minor complications: we can't safely access the program instruction
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at index \\(\\text{Fin} \\; (n+1)\\). We can solve this problem by considering two cases:
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at index \(\text{Fin} \; (n+1)\). We can solve this problem by considering two cases:
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either our index points one past the end of the program (in which case its value is exactly the finite
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representation of \\(n\\)), or it's less than \\(n\\), in which case we can "tighten" the upper bound,
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and convert that index into a \\(\\text{Fin} \\; n\\). We formalize it in a lemma:
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representation of \(n\)), or it's less than \(n\), in which case we can "tighten" the upper bound,
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and convert that index into a \(\text{Fin} \; n\). We formalize it in a lemma:
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{{< codelines "Coq" "aoc-2020/day8.v" 80 82 >}}
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There's a little bit of a gotcha here. Instead of translating our above statement literally,
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and returning a value that's the result of "tightening" our input `f`, we return a value
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`f'` that can be "weakened" to `f`. This is because "tightening" is not a total function -
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it's not always possible to convert a \\(\\text{Fin} \\; (n+1)\\) into a \\(\\text{Fin} \\; n\\).
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However, "weakening" \\(\\text{Fin} \\; n\\) _is_ a total function, since a number less than \\(n\\)
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is, by the transitive property of a total order, also less than \\(n+1\\).
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it's not always possible to convert a \(\text{Fin} \; (n+1)\) into a \(\text{Fin} \; n\).
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However, "weakening" \(\text{Fin} \; n\) _is_ a total function, since a number less than \(n\)
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is, by the transitive property of a total order, also less than \(n+1\).
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The Coq proof for this claim is as follows:
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@ -409,11 +409,11 @@ we assume is nonzero, since there isn't a natural number less than zero).
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can itself be tightened.
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* If it can't be tightened, then our smaller number is a finite representation of
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`n-1`. This, in turn, means that adding one to it will be the finite representation
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of `n` (if \\(x\\) is equal to \\(n-1\\), then \\(x+1\\) is equal to \\(n\\)).
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* If it _can_ be tightened, then so can the successor (if \\(x\\) is less
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than \\(n-1\\), then \\(x+1\\) is less than \\(n\\)).
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of `n` (if \(x\) is equal to \(n-1\), then \(x+1\) is equal to \(n\)).
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* If it _can_ be tightened, then so can the successor (if \(x\) is less
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than \(n-1\), then \(x+1\) is less than \(n\)).
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Next, let's talk about addition, specifically the kind of addition done by the \\(\\texttt{jmp}\\) instruction.
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Next, let's talk about addition, specifically the kind of addition done by the \(\texttt{jmp}\) instruction.
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We can always add an integer to a natural number, but we can at best guarantee that the result
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will be an integer. For instance, we can add `-1000` to `1`, and get `-999`, which is _not_ a natural
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number. We implement this kind of addition in a function called `jump_t`:
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@ -436,7 +436,7 @@ Now, suppose we wanted to write a function that _does_ return a valid program
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counter after adding the offset to it. Since it's possible for this function to fail
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(for instance, if the offset is very negative), it has to return `option (fin (S n))`.
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That is, this function may either fail (returning `None`) or succeed, returning
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`Some f`, where `f` is of type `fin (S n)`, aka \\(\\text{Fin} \\; (n + 1)\\). Here's
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`Some f`, where `f` is of type `fin (S n)`, aka \(\text{Fin} \; (n + 1)\). Here's
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the function in Coq (again, don't worry too much about the definition):
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{{< codelines "Coq" "aoc-2020/day8.v" 61 61 >}}
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@ -464,7 +464,7 @@ The star `*` is used here to represent a [product type](https://en.wikipedia.org
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rather than arithmetic multiplication. Our state type accepts an argument,
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`n`, much like a finite natural number or a vector. In fact, this `n` is passed on
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to the state's program counter and set types. Rightly, a state for a program
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of length \\(n\\) will not be of the same type as a state for a program of length \\(n+1\\).
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of length \(n\) will not be of the same type as a state for a program of length \(n+1\).
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An instruction is also a tuple, but this time containing only two elements: the opcode and
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the number. We write this as follows:
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@ -479,11 +479,11 @@ definition:
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{{< codelines "Coq" "aoc-2020/day8.v" 38 38 >}}
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So far, so good! Finally, it's time to get started on the semantics themselves.
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We begin with the inductive definition of \\((\\rightarrow_i)\\).
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We begin with the inductive definition of \((\rightarrow_i)\).
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I think this is fairly straightforward. However, we do use
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`t` instead of \\(n\\) from the rules, and we use `FS`
|
||||
instead of \\(+1\\). Also, we make the formerly implicit
|
||||
assumption that \\(c+n\\) is valid explicit, by
|
||||
`t` instead of \(n\) from the rules, and we use `FS`
|
||||
instead of \(+1\). Also, we make the formerly implicit
|
||||
assumption that \(c+n\) is valid explicit, by
|
||||
providing a proof that `valid_jump_t pc t = Some pc'`.
|
||||
|
||||
{{< codelines "Coq" "aoc-2020/day8.v" 103 110 >}}
|
||||
|
@ -507,8 +507,8 @@ counter will be equal to the length of the program `n`,
|
|||
so we use `nat_to_fin n`. On the other hand, if the program
|
||||
terminates in as stuck state, it must be that it terminated
|
||||
at a program counter that points to an instruction. Thus, this
|
||||
program counter is actually a \\(\\text{Fin} \\; n\\), and not
|
||||
a \\(\\text{Fin} \\ (n+1)\\), and is not in the set of allowed program counters.
|
||||
program counter is actually a \(\text{Fin} \; n\), and not
|
||||
a \(\text{Fin} \ (n+1)\), and is not in the set of allowed program counters.
|
||||
We use the same "weakening" trick we saw earlier to represent
|
||||
this.
|
||||
|
||||
|
@ -518,8 +518,8 @@ Finally, we encode the three inference rules we came up with:
|
|||
|
||||
Notice that we fused two of the premises in the last rule.
|
||||
Instead of naming the instruction at the current program
|
||||
counter (by writing \\(p[c] = i\\)) and using it in another premise, we simply use
|
||||
`nth inp pc`, which corresponds to \\(p[c]\\) in our
|
||||
counter (by writing \(p[c] = i\)) and using it in another premise, we simply use
|
||||
`nth inp pc`, which corresponds to \(p[c]\) in our
|
||||
"paper" semantics.
|
||||
|
||||
Before we go on writing some actual proofs, we have
|
||||
|
@ -532,12 +532,12 @@ start off, we'll define the notion of a "valid instruction", which is guaranteed
|
|||
to keep the program counter in the correct range.
|
||||
There are a couple of ways to do this, but we'll use yet another definition based
|
||||
on inference rules. First, though, observe that the same instruction may be valid
|
||||
for one program, and invalid for another. For instance, \\(\\texttt{jmp} \\; 100\\)
|
||||
for one program, and invalid for another. For instance, \(\texttt{jmp} \; 100\)
|
||||
is perfectly valid for a program with thousands of instructions, but if it occurs
|
||||
in a program with only 3 instructions, it will certainly lead to disaster. Specifically,
|
||||
the validity of an instruction depends on the length of the program in which it resides,
|
||||
and the program counter at which it's encountered.
|
||||
Thus, we refine our idea of validity to "being valid for a program of length \\(n\\) at program counter \\(f\\)".
|
||||
Thus, we refine our idea of validity to "being valid for a program of length \(n\) at program counter \(f\)".
|
||||
For this, we can use the following two inference rules:
|
||||
|
||||
{{< latex >}}
|
||||
|
@ -550,14 +550,14 @@ For this, we can use the following two inference rules:
|
|||
{o \; t \; \text{valid for} \; n, c }
|
||||
{{< /latex >}}
|
||||
|
||||
The first rule states that if a program has length \\(n\\), then \\(\\texttt{add}\\) is valid
|
||||
at any program counter whose value is less than \\(n\\). This is because running
|
||||
\\(\\texttt{add}\\) will increment the program counter \\(c\\) by 1,
|
||||
and thus, create a new program counter that's less than \\(n+1\\),
|
||||
The first rule states that if a program has length \(n\), then \(\texttt{add}\) is valid
|
||||
at any program counter whose value is less than \(n\). This is because running
|
||||
\(\texttt{add}\) will increment the program counter \(c\) by 1,
|
||||
and thus, create a new program counter that's less than \(n+1\),
|
||||
which, as we discussed above, is perfectly valid.
|
||||
|
||||
The second rule works for the other two instructions. It has an extra premise:
|
||||
the result of `jump_valid_t` (written as \\(J_v\\)) has to be \\(\\text{Some} \\; c'\\),
|
||||
the result of `jump_valid_t` (written as \(J_v\)) has to be \(\text{Some} \; c'\),
|
||||
that is, `jump_valid_t` must succeed. Note that we require this even for no-ops,
|
||||
since it later turns out that one of the them may be a jump after all.
|
||||
|
||||
|
@ -568,26 +568,26 @@ We encode the rules in Coq as follows:
|
|||
{{< codelines "Coq" "aoc-2020/day8.v" 152 157 >}}
|
||||
|
||||
Note that we have three rules instead of two. This is because we "unfolded"
|
||||
\\(o\\) from our second rule: rather than using set notation (or "or"), we
|
||||
\(o\) from our second rule: rather than using set notation (or "or"), we
|
||||
just generated two rules that vary in nothing but the operation involved.
|
||||
|
||||
Of course, we must have that every instruction in a program is valid.
|
||||
We don't really need inference rules for this, as much as a "forall" quantifier.
|
||||
A program \\(p\\) of length \\(n\\) is valid if the following holds:
|
||||
A program \(p\) of length \(n\) is valid if the following holds:
|
||||
|
||||
{{< latex >}}
|
||||
\forall (c : \text{Fin} \; n). p[c] \; \text{valid for} \; n, c
|
||||
{{< /latex >}}
|
||||
|
||||
That is, for every possible in-bounds program counter \\(c\\),
|
||||
That is, for every possible in-bounds program counter \(c\),
|
||||
the instruction at the program counter is valid. We can now
|
||||
encode this in Coq, too:
|
||||
|
||||
{{< codelines "Coq" "aoc-2020/day8.v" 160 161 >}}
|
||||
|
||||
In the above, `n` is made implicit where possible.
|
||||
Since \\(c\\) (called `pc` in the code) is of type \\(\\text{Fin} \\; n\\), there's no
|
||||
need to write \\(n\\) _again_. The curly braces tell Coq to infer that
|
||||
Since \(c\) (called `pc` in the code) is of type \(\text{Fin} \; n\), there's no
|
||||
need to write \(n\) _again_. The curly braces tell Coq to infer that
|
||||
argument where possible.
|
||||
|
||||
### Proving Termination
|
||||
|
@ -613,7 +613,7 @@ The first proof is rather simple. The claim is:
|
|||
> For our valid program, at any program counter `pc`
|
||||
and accumulator `acc`, there must exist another program
|
||||
counter `pc'` and accumulator `acc'` such that the
|
||||
instruction evaluation relation \\((\rightarrow_i)\\)
|
||||
instruction evaluation relation \((\rightarrow_i)\)
|
||||
connects the two. That is, valid addresses aside,
|
||||
we can always make a step.
|
||||
|
||||
|
@ -676,14 +676,14 @@ case analysis on `o`.
|
|||
There are three possible cases we have to consider,
|
||||
one for each type of instruction.
|
||||
|
||||
* If the instruction is \\(\\texttt{add}\\), we know
|
||||
* If the instruction is \(\texttt{add}\), we know
|
||||
that `pc' = pc + 1` and `acc' = acc + t0`. That is,
|
||||
the program counter is simply incremented, and the accumulator
|
||||
is modified with the number part of the instruction.
|
||||
* If the instruction is \\(\\texttt{nop}\\), the program
|
||||
* If the instruction is \(\texttt{nop}\), the program
|
||||
coutner will again be incremented (`pc' = pc + 1`),
|
||||
but the accumulator will stay the same, so `acc' = acc`.
|
||||
* If the instruction is \\(\\texttt{jmp}\\), things are
|
||||
* If the instruction is \(\texttt{jmp}\), things are
|
||||
more complicated. We must rely on the assumption
|
||||
that our input is valid, which tells us that adding
|
||||
`t0` to our `pc` will result in `Some f`, and not `None`.
|
||||
|
@ -737,7 +737,7 @@ counter that is not included in the valid set.
|
|||
to a "next" state.
|
||||
|
||||
Alternatively, we could say that one of the inference rules
|
||||
for \\((\\Rightarrow_p)\\) must apply. This is not the case if the input
|
||||
for \((\Rightarrow_p)\) must apply. This is not the case if the input
|
||||
is not valid, since, as I said
|
||||
before, an arbitrary input program can lead us to jump
|
||||
to a negative address (or to an address _way_ past the end of the program).
|
||||
|
|
Loading…
Reference in New Issue
Block a user