Finish initial draft of the Alloy article.
This commit is contained in:
parent
384f5de765
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@ -124,7 +124,7 @@ pred possibleState[filterState: FilterState] {
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// If it's a method receiver, add method or field restriction
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// If it's a method receiver, add method or field restriction
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addBitfieldFlag[bitfieldMiddle, filterState.curFilter, MethodOrField] or
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addBitfieldFlag[bitfieldMiddle, filterState.curFilter, MethodOrField] or
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// if it's not a receiver, filter to non-methods (could be overridden)
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// if it's not a receiver, filter to non-methods (could be overridden)
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addBitfieldFlagNeg[bitfieldMiddle, filterState.curFilter, Method] or
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// addBitfieldFlagNeg[bitfieldMiddle, filterState.curFilter, Method] or
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// Maybe methods are not being curFilterd but it's not a receiver, so no change.
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// Maybe methods are not being curFilterd but it's not a receiver, so no change.
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bitfieldEqual[bitfieldMiddle, filterState.curFilter]
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bitfieldEqual[bitfieldMiddle, filterState.curFilter]
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}
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}
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@ -174,26 +174,29 @@ fact step {
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}
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}
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}
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}
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example: run {
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counterexampleNotFound: run {
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all searchState: SearchState {
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all searchState: SearchState {
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// a way that subsequent results of searching it will miss things.
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// a way that subsequent results of searching will miss things.
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eventually some symbol: Symbol, fs: FilterState, fsBroken: FilterState, exclude: Bitfield {
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eventually some symbol: Symbol,
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fs: FilterState, fsBroken: FilterState,
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exclude1: Bitfield, exclude2: Bitfield {
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// Some search (fs) will cause a transition / modification of the search state...
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// Some search (fs) will cause a transition / modification of the search state...
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possibleState[fs]
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possibleState[fs]
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updateOrSet[searchState.found, fs]
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updateOrSet[searchState.found, fs]
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excludeBitfield[searchState.found, exclude1]
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// Such that a later, valid search... (fsBroken)
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// Such that a later, valid search... (fsBroken)
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possibleState[fsBroken]
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possibleState[fsBroken]
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excludeBitfield[searchState.found', exclude]
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excludeBitfield[searchState.found', exclude2]
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// Will allow for a symbol ...
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// Will allow for a symbol ...
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// ... that are left out of the original search...
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// ... that are left out of the original search...
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not bitfieldMatchesProperties[searchState.found, symbol]
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not bitfieldMatchesProperties[searchState.found, symbol]
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// ... and out of the current search
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// ... and out of the current search
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not (bitfieldMatchesProperties[fs.curFilter, symbol] and not bitfieldMatchesProperties[searchState.found, symbol])
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not (bitfieldMatchesProperties[fs.curFilter, symbol] and not bitfieldMatchesProperties[exclude1, symbol])
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// But would be matched by the broken search...
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// But would be matched by the broken search...
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bitfieldMatchesProperties[fsBroken.curFilter, symbol]
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bitfieldMatchesProperties[fsBroken.curFilter, symbol]
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// ... to not be matched by a search with the new state:
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// ... to not be matched by a search with the new state:
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not (bitfieldMatchesProperties[fsBroken.curFilter, symbol] and not bitfieldMatchesProperties[exclude, symbol])
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not (bitfieldMatchesProperties[fsBroken.curFilter, symbol] and not bitfieldMatchesProperties[exclude2, symbol])
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}
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}
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}
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}
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}
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}
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@ -2,15 +2,18 @@
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title: "Proving My Compiler Code Incorrect With Alloy"
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title: "Proving My Compiler Code Incorrect With Alloy"
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date: 2023-05-02T22:48:52-07:00
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date: 2023-05-02T22:48:52-07:00
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tags: ["Compilers", "Alloy"]
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tags: ["Compilers", "Alloy"]
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expirydate: 2022-04-22T12:19:22-07:00
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draft: true
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draft: true
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---
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---
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{{< todo >}}
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Intro section and disclaimer
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{{< /todo >}}
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I work as a compiler developer on the [Chapel](https://chapel-lang.org) team.
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I work as a compiler developer on the [Chapel](https://chapel-lang.org) team.
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Recently, while thinking through a change to some code, I caught myself
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making wishes: "if only I could have a computer check this property for
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me". Having at some point seen [Hillel Wayne's post](https://www.hillelwayne.com/post/alloy6/)
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about the release of [Alloy 6](https://alloytools.org/), I thought I'd give it
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a go. In this post, I describe my experience applying Alloy to a real part of
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the Chapel compiler. I'd never touched Alloy before this, so be warned: this
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is what I came up with on my own attempt, and I may well be doing something
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fairly silly by the standards of "real" Alloy users.
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### The Problem at Hand
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### The Problem at Hand
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One of the things that a language like Chapel has to do is called _resolution_,
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One of the things that a language like Chapel has to do is called _resolution_,
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@ -202,11 +205,7 @@ That is, until I decided that it was time to add another possible flag to
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the bitfield. At that point, sitting and trying to reason about the
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the bitfield. At that point, sitting and trying to reason about the
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possible cases, I realized that it would be much nicer to describe this
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possible cases, I realized that it would be much nicer to describe this
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mathematically, and have a model checker generate outlandish scenarios for
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mathematically, and have a model checker generate outlandish scenarios for
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me. Having at some point seen [Hillel Wayne's
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me.
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post](https://www.hillelwayne.com/post/alloy6/) about the release of
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[Alloy 6](https://alloytools.org/), I thought I'd give it a go. I'd never
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touched Alloy before this, so be warned: this is what I came up with on my
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own attempt.
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### Modeling Flags and Bitsets in Alloy
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### Modeling Flags and Bitsets in Alloy
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Flags are represented on the C++ side as an `enum` (with custom indexing so
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Flags are represented on the C++ side as an `enum` (with custom indexing so
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@ -584,8 +583,10 @@ There's not much more to the predicate. It says, in English, that a state
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`initialState`, the model of our C++ code can end up with its particular
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`initialState`, the model of our C++ code can end up with its particular
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set of flags in the `curFilter` bitfield.
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set of flags in the `curFilter` bitfield.
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### Modeling Search State
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Next, I needed to model the behavior the I described earlier: searching for
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Next, I needed to model the behavior the I described earlier: searching for
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\\(A \\land \\lnot B\\), and taking the intersection of two past searches
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\\(A \\land \\lnot B\\), and taking the intersection of past searches
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when running subsequent searches.
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when running subsequent searches.
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Dyno implemented this roughly as follows:
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Dyno implemented this roughly as follows:
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@ -616,79 +617,170 @@ Both of these signatures use a new keyword, `one`. This keyword means that
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there's only a single instance of both `NotSet` and `SearchState` in our
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there's only a single instance of both `NotSet` and `SearchState` in our
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model. This is in contrast to a signature like `Bitfield,` which allows
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model. This is in contrast to a signature like `Bitfield,` which allows
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multiple bitfields to exist at the same time. I ended up with a pretty
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multiple bitfields to exist at the same time. I ended up with a pretty
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similar predicate that implemented the "store if not set, intersect if set"
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simple predicate that implemented the "store if not set, intersect if set"
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behavior in Alloy:
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behavior in Alloy:
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{{< codelines "Alloy" "dyno-alloy/DynoAlloy.als" 147 150 >}}
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{{< codelines "Alloy" "dyno-alloy/DynoAlloy.als" 147 150 >}}
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The first line of the predicate represents the second item from the list
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If you look closely, this predicate uses a feature of Alloy we haven't
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above: if a scope hasn't been searched before, the new value is just the
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current filter / bitfield. The second line handles the third item:
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updating a previously-set filter based on new flags. I defined an
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additional predicate to help with this:
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{{< codelines "Alloy" "dyno-alloy/DynoAlloy.als" 138 140 >}}
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At first, this predicate doesn't seem like much. However, if you look
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closely, this single-line predicate uses a feature of Alloy we haven't
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really seen: its ability to reason about time by dipping into _temporal logic_.
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really seen: its ability to reason about time by dipping into _temporal logic_.
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Notice that the predicate is written not just in terms of `toSet`, but also
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Notice that the predicate is written not just in terms of `toSet`, but also
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`toSet'`. The tick (which I personally read as "prime") indicates that what
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`toSet'`. The tick (which I personally read as "prime") indicates that what
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we're talking about is not the _current_ value of `toSet`, but its value at
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we're talking about is not the _current_ value of `toSet`, but its value at
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the _next moment in time_. What this predicate says, then, is that _at the next
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the _next moment in time_.
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moment_, the value of `toSet` will be equal to its present value,
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intersected with `curFilter`. I also had to specify that `toSet'`, the
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future value of `toSet`, will still be a Bitfield after the step, and would
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not revert to a `NotSet`.
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{{< todo >}}
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The first line of the predicate represents the second item from the list
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The rest of the article
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above: if a scope hasn't been searched before (represented by the _present_
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{{< /todo >}}
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value of `toSet` being `NotSet`) the future value (represented by `toSet'`)
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is just the current filter / bitfield. The second line handles the third item
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from the list, updating a previously-set filter based on new flags. I defined
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an additional predicate to help with this:
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### Scratch Work
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{{< codelines "Alloy" "dyno-alloy/DynoAlloy.als" 138 140 >}}
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{{< todo >}}
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This section is temporary
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{{< /todo >}}
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What this predicate says is that _at the next moment_, the value of `toSet`
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will be equal to its present value intersected with `curFilter`. I also had
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to specify that the future value of `toSet`, will still be a
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`Bitfield` after the step, and would not revert to a `NotSet`.
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More abstractly,
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With the `updateOrSet` predicate in hand, we can actually specify how our
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{{< sidenote "right" "notation-note" "we could denote the claim" >}}
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model will evolve. To do so, we first need to specify the initial
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This is in no way standard notation; I'm making it up as I go along.
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conditions. In particular, our scope will start out not having been
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{{< /sidenote >}}
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searched; its flags will be `NotSet`.
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that some state \\(A\\) is changed to state \\(B\\) by a statement \\(s\\)
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as follows:
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a small-ish program to illustrate what I mean.
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{{< codelines "Alloy" "dyno-alloy/DynoAlloy.als" 138 140 >}}
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Next, we must specify that our `SearchState` changes in a very particular
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way: each step, the code invokes a search, and the state is modified to
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record that the search occurred. Each search is described via `curFilter`
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in a `filterState`. We want to ensure that `curFilter` is a reasonable
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filter (that is, it's a combination of flags that can actually arise in the
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C++ program). To ensure this, we can use the `possibleState` predicate from
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earlier. From there, the `updateOrSet` predicate can be used to specify
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that this step's `curFilter` is saved, either as-is (if no searches
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occurred previously) or as an intersection (if this is not the first
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search). The whole fact corresponding to this is below:
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{{< codelines "Alloy" "dyno-alloy/DynoAlloy.als" 161 175 >}}
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### Asking for Counterexamples
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As we've already seen, Alloy works by finding examples: combinations of
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various variables that match our requirements. It won't be sufficient to
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ask Alloy for an example of our code doing what we expect: if the code
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malfunctions nine times out of ten, Alloy will still find us the one case
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in which it works. It won't tell us much.
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Instead, we have to ask it to find a _counterexample_: a case which does
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_not_ work. If Alloy succeeds in finding such an example, the code we're
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modeling has a bug. Of course, to make all this work, you need to know what
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to ask. There's no way to tell Alloy, "find me a bug" -- we need to be more
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specific. I had to focus on bugs I was most worried about.
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If the stored combination of flags (in `found`) evolves into a bad
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configuration, things can go wrong in two ways. The first is that we will
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somehow exclude symbols from the lookup that shouldn't have been excluded.
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In other words, can past searches break future searches?
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I came up with the following Alloy (counter)example to model this
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situation. It's a little bit long; there are comments there to explain what
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it does, and I'll go through below.
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{{< codelines "Alloy" "dyno-alloy/DynoAlloy.als" 177 202 >}}
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This example asks that at some point in time, things "go wrong". In
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particular, will there by a symbol (`symbol`) that hasn't been found yet,
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such that a search for a particular filter (`fs`) will break the system,
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making a subsequent search `fsBroken` not find `symbol` even though it
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should have?
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The `possibleState`, `updateOrSet`, and `excludeBitfield`
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lines encode the fact that a search occurred for `fs`. This must be a valid
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search, and the search state must be modified appropriately. Furthermore,
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at the time this search takes place, to make the \\(\\lnot B\\) portion of
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the algorithm work, the bitfield `exclude1` will be set based on the
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previous search state.
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The next two lines, `possibleState` and `excludeBitfield`, set the stage for
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the broken search: `fsBroken` is a another valid search, and at the time it
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happens, the bitfield `exclude2` is set based on previous search state.
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Since `fsBroken` occurs after `fs`, its "previous search state" is actually
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the state _after_ `fs`, so we use `found'` instead of `found`.
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Finally, the subsequent four lines of code describe the issue: the symbol
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in question has not been found before `fs`, and nor will it be found by
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`fs`. That means thus far, it hasn't been reported to the user.
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Therefore, if the symbol matches `fsBroken`, it ought to be reported: we haven't
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seen it yet, and here we're being asked for something matching the symbol's
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description! However, as per the last line of code, searching for
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`fsBroken` together with the appropriate set of exclude flags, we still
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don't find `symbol`. That's a problem!
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Unfortunately, Alloy finds a model that satisfies this constraint. There
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are a lot of moving parts, so the output is a bit difficult to read. I did
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my best to clean it up by turning off some arrows. Our system is spanning
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multiple "moments" in time, so a single picture won't describe the bug
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entirely. Here's the diagram Alloy outputs for the first state:
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{{< figure src="bug.png" caption="Figure representing the initial state according to Alloy" class="fullwide" >}}
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We can get a lot out of this figure. First, the symbol-to-be-lost is a
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private method (it doesn't have the `PPublic` property, and it does have
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the `PMethod` property). Also, Alloy immediately gives away what `fs` and
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`fsBroken` will be: eventually, when the user searches for all
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_non-methods_ (`negativeFlags: Method` are the giveaway there), their
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subsequent search for _anything_ will fail to come up with our private
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method, even though it should. To gather more details about this broken
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case, we can look at the state that follows the initial one.
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{{< figure src="bug_2.png" caption="Figure representing the second state according to Alloy" class="fullwide" >}}
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The main difference is that `found` has changed from `NotSet` (because no
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searches occurred) to `FilterState1`. This indicates that the first search
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was for all `Public` symbols (which our method is not). There is only one
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more state after this:
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{{< figure src="bug_3.png" caption="Figure representing the final state according to Alloy" class="fullwide" >}}
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In the above diagram, `found` has changed once again, this time to an empty
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bitfield. This is a valid behavior for our system. Recall that `fs` was a
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search for non-methods, and that the intersection of `NOT_METHOD` and `PUBLIC`
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is empty. Thus, `found` will be set to the empty `bitfield`, which
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(incorrectly) indicates that all symbols have been searched for! After
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this, any search would fail: `fsBroken` doesn't have any flags set, and
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still, nothing is reported.
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Now, this doesn't definitively prove the compiler is broken: it's possible
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that there isn't a situation in which three searches like this (`PUBLIC`,
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then `NOT_METHOD`, then anything) will occur in practice. However, this
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gave the "motif" for reproducing the bug. All I had to do was find a
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real-life case that matched the counterexample.
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It was a little easier to find a reproducer for a similar counterexample,
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actually. By inspection, I noticed that the same bug would occur if the
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second search was for `METHOD_OR_FIELD`, and not for `NOT_METHOD`. I was
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able to come up with a (fairly convoluted) example of Chapel code that
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triggered the issue. I include it here as a curiosity; there's no need to
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understand how exactly it works.
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```Chapel
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```Chapel
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module M {
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module TopLevel {
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module XContainerUser {
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}
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public use TopLevel.XContainer; // Will search for public, to no avail.
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```
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}
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module XContainer {
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private var x: int;
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```Chapel {linenos=true}
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record R {} // R is in the same scope as x so it won't set public
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module M1 {
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module MethodHaver {
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public use super.M2;
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use TopLevel.XContainerUser;
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}
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use TopLevel.XContainer;
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module M2 {
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proc R.foo() {
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private var x = 1;
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var y = x;
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}
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module M3 {
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public use super;
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}
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}
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}
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}
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}
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||||||
use M1;
|
|
||||||
use M2.M3;
|
|
||||||
writeln(x)
|
|
||||||
```
|
```
|
||||||
|
|
||||||
|
Alas, the two-bitfield system is not just an approximation, it malfunctions
|
||||||
Moreover, a `public use` makes these definitions part
|
in practice. I submitted a PR to fix the issue.
|
||||||
of the module that does the `use` -- that is, `M1` would now contain the
|
|
||||||
definitions from `M2`. However, since `M1` is not defined inside of `M2`, it
|
|
||||||
isn't able to access its private variables (like `x` on line 5), so this
|
|
||||||
particular use statement leaves `M1` just containing (a reference to) `M3`.
|
|
||||||
|
|
||||||
The `public use` on line
|
|
||||||
|
|
Loading…
Reference in New Issue
Block a user