Start work on the draft about semantics
Signed-off-by: Danila Fedorin <danila.fedorin@gmail.com>
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content/blog/05_spa_agda_semantics.md
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---
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title: "Implementing and Verifying \"Static Program Analysis\" in Agda, Part 5: Our Programming Language"
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series: "Static Program Analysis in Agda"
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description: "In this post, I define the language that well serve as the object of our vartious analyses"
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date: 2024-08-10T17:37:43-07:00
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tags: ["Agda", "Programming Languages"]
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draft: true
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---
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In the previous several posts, I've formalized the notion of lattices, which
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are an essential ingredient to formalizing the analyses in Anders Møller's
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lecutre notes. However, there can be no program analysis without a program
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to analyze! In this post, I will define the (very simple) language that we
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will be analyzing. An essential aspect of the language is its
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[semantics](https://en.wikipedia.org/wiki/Semantics_(computer_science), which
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simply speaking explains what each feature of the language does. At the end
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of the previous article, I gave the following _inference rule_ which defined
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(partially) how the `if`-`else` statement in the language works.
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{{< latex >}}
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\frac{\rho_1, e \Downarrow z \quad \neg (z = 0) \quad \rho_1,s_1 \Downarrow \rho_2}
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{\rho_1, \textbf{if}\ e\ \textbf{then}\ s_1\ \textbf{else}\ s_2\ \Downarrow\ \rho_2}
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{{< /latex >}}
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Like I mentioned then, this rule reads as follows:
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> If the condition of an `if`-`else` statement evaluates to a nonzero value,
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> then to evaluate the statement, you evaluate its `then` branch.
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Another similar --- but crucially, not equivlalent -- rule is the following:
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{{< latex >}}
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\frac{\rho_1, e \Downarrow z \quad z = 1 \quad \rho_1,s_1 \Downarrow \rho_2}
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{\rho_1, \textbf{if}\ e\ \textbf{then}\ s_1\ \textbf{else}\ s_2\ \Downarrow\ \rho_2}
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{{< /latex >}}
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This time, the English interpretation of the rule is as follows:
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> If the condition of an `if`-`else` statement evaluates to one,
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> then to evaluate the statement, you evaluate its `then` branch.
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These rules are certainly not equivalent. For instance, the former allows
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the "then" branch to be executed when the condition is `2` two; however, in
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the latter, the value of the conditional must be `1`. If our analysis were
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_flow-sensitive_ (our first few will not be), then this difference would change
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its output when determining the signs of the following program:
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```
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x = 2
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if x {
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y = - 1
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} else {
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y = 1
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}
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```
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Using the first, more "relaxed" rule, the condition would be considered "true",
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and the sign of `y` would be `-`. On the other hand, using the second,
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"stricter" rule, the sign of `y` would be `+`. I stress that in this case,
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I am showing a flow-sensitive analysis (one that can understand control flow
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and make more speciifc predictions); for our simplest analyses, we will not
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be aiming for flow-sensitivity. There is plenty of work to do even then.
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The point of showing these two distinct rules is that we need to be very precise
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about how the language will behave, because our analyses depend on that behavior.
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Let's not get ahead of ourselves, though. I've motivated the need for semantics,
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but there is much groundwork to be laid before we delve into the precise rules
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of our language. After all, to define the language's semantics, we need to
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have a language.
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### The Syntax of Our Simple Language
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I've shown a couple of examples our our language now, and there won't be that
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much more to it. We can start with _expressions_: things that evaluate to
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something. Some examples of expressions are `1`, `x`, and `2-(x+y)`. For our
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specific language, the precise set of possible expressions can be given
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by the following [Context-Free Grammar](https://en.wikipedia.org/wiki/Context-free_grammar):
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{{< latex >}}
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\begin{array}{rcll}
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e & ::= & x & \text{(variables)} \\
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& | & z & \text{(integer literals)} \\
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& | & e + e & \text{(addition)} \\
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& | & e - e & \text{(subtraction)}
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\end{array}
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{{< /latex >}}
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The above can be read as follows:
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> An expression \(e\) is one of the following things:
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> 1. Some variable \(x\) [importantly \(x\) is a placeholder for _any_ variable,
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> which could be `x` or `y` in our program code; specifically, \(x\) is
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> a [_metavariable_](https://en.wikipedia.org/wiki/Metavariable).]
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> 2. Some integer \(z\) [once again, \(z\) can be any integer, like 1, -42, etc.].
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> 3. The addition of two other expressions [which could themselves be additions etc.].
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> 4. The subtraction of two other expressions [which could also themselves be additions, subtractions, etc.].
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Since expressions can be nested within other expressions --- which is necessary
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to allow complicated code like `2-(x+y)` above --- they form a tree. Each node
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is one of the elements of the grammar above (variable, addition, etc.). If
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a node contains sub-expressions (like addition and subtraction do), then
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these sub-expressions form sub-trees of the given node. This data structure
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is called an [Abstract Syntax Tree](https://en.wikipedia.org/wiki/Abstract_syntax_tree).
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Notably, though `2-(x+y)` has parentheses, our grammar above does not include
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include them as a case. The reason for this is that the structure of an
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abstract syntax tree is sufficient to encode the order in which the operations
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should be evaluated.
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{{< todo >}}
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Probably two drawings of differently-associated ASTs here.
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{{< /todo >}}
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To an Agda programmer, the one-of-four-things definition above should read
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quite similarly to the definition of an algebraic data type. Indeed, this
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is how we can encode the abstract syntax tree of expressions:
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{{< codelines "Agda" "agda-spa/Language/Base.agda" 12 16 >}}
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The only departure from the grammar above is that I had to invent constructors
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for the variable and integer cases, since Agda doesn't support implicit coercions.
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This adds a little bit of extra overhead, requiring, for example, that we write
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numbers as `# 42` instead of `42`.
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Having defined expressions, the next thing on the menu is _statements_. Unlike
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expressions, which just produce values, statements "do something"; an example
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of a statement might be the following Python line:
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```Python
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print("Hello, world!")
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```
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The `print` function doesn't produce any value, but it does perform an action;
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it prints its argument to the console!
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For the formalization, it turns out to be convenient to separate "simple"
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statements from "complex" ones. Pragmatically speaking, the difference is that
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between the "simple" and the "complex" is control flow; simple statements
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will be guaranteed to always execute one-by-one, without any decisions or jumps.
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The reason for this will become clearer in subsequent posts; I will foreshadow
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a bit by saying that consecutive simple statements can be placed into a single
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[basic block](https://en.wikipedia.org/wiki/Basic_block).
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The following is a group of three simple statements:
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```
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x = 1
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y = x + 2
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noop
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```
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These will always be executed in the same order, exactly once. Here, `noop`
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is a conveneint type of statement that simply does nothing.
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On the other hand, the following statement is not simple:
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```
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while x {
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x = x - 1
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}
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```
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it's not simple because it makes decisions about how the code should be executed;
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if `x` is nonzero, it will try executing the statement in the body of the loop
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(`x = x - 1`). Otherwise, it would skip evaluating that statement, and carry on
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with subsequent code.
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I first define simple statements using the `BasicStmt` type:
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{{< codelines "Agda" "agda-spa/Language/Base.agda" 18 20 >}}
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Complex statements are just called `Stmt`; they include loops, conditionals and
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sequences (
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{{< sidenote "right" "then-note" "\(s_1\ \text{then}\ s_2\)" >}}
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The standard notation for sequencing in imperative languages is
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\(s_1; s_2\). However, Agda gives special meaning to the semicolon,
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and I couldn't find any passable symbolic alternatives.
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{{< /sidenote >}} is a sequence where \(s_2\) is evaluated after \(s_1\)).
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Complex statements subsume simple statements, which I model using the constructor
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`⟨_⟩`.
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{{< codelines "Agda" "agda-spa/Language/Base.agda" 25 29 >}}
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For an example of using this encoding, take the following simple program:
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```
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var = 1
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if var {
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x = 1
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}
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```
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The Agda version is:
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{{< codelines "Agda" "agda-spa/Main.agda" 27 34 >}}
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Notice how we used `noop` to express the fact that the `else` branch of the
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conditional does nothing.
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