Finish the draft of the parsing post
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@ -233,3 +233,73 @@ another expression.
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Finally, we get to writing our Bison file, `parser.y`. Here's what I come up with:
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{{< rawblock "compiler_parser.y" >}}
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There's a few things to note here. First of all, the __parser__ is the "source of truth" regarding what tokens exist in our language.
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We have a list of `%token` declarations, each of which corresponds to a regular expression in our scanner.
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Next, observe that there's
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a certain symmetry between our parser and our scanner. In our scanner, we mixed the theoretical idea of a regular expression
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with an __action__, a C++ code snippet to be executed when a regular expression is matched. This same idea is present
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in the parser, too. Each rule can produce a value, which we call a __semantic value__. For type safety, we allow
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each nonterminal and terminal to produce only one type of semantic value. For instance, all rules for \\(A_{add}\\) must
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produce an expression. We specify the type of each nonterminal and using `%type` directives. The types of terminals
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are specified when they're declared.
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Next, we must recognize that Bison was originally made for C, rather than C++. In order to allow the parser
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to store and operate on semantic values of various types, the canonical solution back in those times was to
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use a C `union`. Unions are great, but for C++, they're more trouble than they're worth: unions don't
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allow for non-trivial constructors! This means that stuff like `std::unique_ptr` and `std::string` is off limits as
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a semantic value. But we'd really much rather use them! The solution is to:
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1. Specify the language to be C++, rather than C.
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2. Enable the `variant` API feature, which uses a lightweight `std::variant` alternative in place of a union.
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3. Enable the creation of token constructors, which we will use in Flex.
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In order to be able to use the variant-based API, we also need to change the Flex `yylex` function
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to return `yy::parser::symbol_type`. You can see it in our forward declaration of `yylex`.
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Now that we made these changes, it's time to hook up Flex to all this. Here's a new version
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of the Flex scanner, with all necessary modifications:
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{{< rawblock "compiler_scanner_bison.l" >}}
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The key two ideas are that we overrode the default signature of `yylex` by changing the
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`YY_DECL` preprocessor variable, and used the `yy::parser::make_<TOKEN>` functions
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to return the `symbol_type` rather than `int`.
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Finally, let's get a main function so that we can at least check for segmentation faults
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and other obvious mistakes:
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{{< codeblock "C++" "compiler_main.cpp" >}}
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Now, we can compile and run the code:
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```
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flex -o compiler_scanner.cpp compiler_scanner_bison.l
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bison -o compiler_parser.cpp -d compiler_parser.y
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g++ -c -o scanner.o compiler_scanner.cpp
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g++ -c -o parser.o compiler_parser.cpp
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g++ compiler_main.cpp parser.o scanner.o
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```
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We used the `-d` option for Bison to generate the `compiler_parser.hpp` header file,
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which exports our token declarations and token creation functions, allowing
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us to use them in Flex.
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At last, we can feed some code to the parser from `stdin`. Let's try it:
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```
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./a.out
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defn main = { add 320 6 }
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defn add x y = { x + y }
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```
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The program prints `2`, indicating two declarations were made. Let's try something obviously
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wrong:
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```
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./a.out
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}{
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```
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We are told an error occured. Excellent!
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There's still a number of flaws with our parser:
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2. We don't print errors properly.
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3. We also have no way of verifying our tree was built correctly.
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1. We're missing the data declaration, from both our C++ source and from the Bison grammars.
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This post is getting a little long, so we will revisit the parser in the next one. See you then!
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