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content/blog/03_compiler_trees.md
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content/blog/03_compiler_trees.md
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---
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title: Compiling a Functional Language Using C++, Part 3 - Operations On Trees
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date: 2019-08-06T14:26:38-07:00
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draft: true
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tags: ["C and C++", "Functional Languages", "Compilers"]
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---
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I called tokenizing and parsing boring, but I think I failed to articulate
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the real reason that I feel this way. The thing is, looking at syntax
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is a pretty shallow measure of how interesting a language is. It's like
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the cover of a book. Every language has one, and it so happens that to make
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our "book", we need to start with making the cover. But the content of the book
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is what matters, and that's where we've arrived now. We must make decisions
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about our language, and give meaning to programs written in it. But before
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we can give our programs meaning, we need to make sense of the current domain
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of programs that we receive from our parser. Let's consider a few wonderful examples.
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```
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defn main = { plus 320 6 }
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defn plus x y = { x + y }
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```
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This is a valid program, as far as we're concerned. But are __all__
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programs we get from the parser valid? See for yourself:
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```
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data Bool = { True, False }
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defn main { 3 + True }
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```
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Obviously, that's not right. The parser accepts it - this matches our grammar.
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But giving meaning to this program is not easy, since we have no clear
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way of adding 3 and some data type. Similarly:
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```
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defn main { 1 2 3 4 5 }
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```
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What is this? It's a sequence of applications, starting with `1 2`. Numbers
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are not functions. Their type is `Int`, not `Int -> a`. I can't even think of a type `1`
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would need to have for this program to be valid.
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Before we give meaning to programs in our language, we'll need to toss away the ones
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that don't make sense. To do so, we will use type checking. During the process of type
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checking, we will collect information about various parts of our abstract syntax trees,
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classifying them by the types of values they create. Using this information, we'll be able
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to throw away blatantly incorrect programs.
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### Basic Type Checking
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You may have noticed in the very first post that I have chosen to avoid polymorphism.
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This will significantly simplify our type checking algorithm. If a more robust
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algorithm is desired, take a look at the
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[Hindley-Milner type system](https://en.wikipedia.org/wiki/Hindley%E2%80%93Milner_type_system).
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Personally, I enjoyed [this](http://dev.stephendiehl.com/fun/006_hindley_milner.html) section
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of _Write You a Haskell_.
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Let's start with the types of constants - those are pretty obvious. The constant `3` is an integer,
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and we shall mark it as such: `3 :: Int`. Variables seem like the natural
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next step, but they're fairly different. Without outside knowledge, all we can do is say
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that a variable has __some__ type. If we stick with Haskell's notation (used in polymorphic types),
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we can say a variable has a type `a`, where `a` can be replaced with any other type. If we
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know more information, like the fact that `x` was declared to be an integer, we can instead
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say that. This tells us that throughout type checking we'll have to keep some kind
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of record of names and their associated types.
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Next, let's take a look at functions, which are admittedly more interesting
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than the previous two examples. I'm not talking about the case of seeing something
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like a function name `f`. This is the same as the variable case - we don't even know
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it's a function unless there is context, and if there __is__ context, then that
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context is probably the most useful information we have. I'm talking about
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something like the application of a function to another value, in the form
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`f x`. In this case, we know that `f :: a -> b`, a function from something
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to something. However, we know even more. For this program to be correct,
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the `a` in `f :: a -> b`, and the type of `x` (let's call it `c`), must
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be compatible. In order to do that, we will use what can be considered
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simplified [unification](https://en.wikipedia.org/wiki/Unification_(computer_science)).
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Conceptually, what this means is that we will attempt to perform substitutions
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in various equations in search of a solution.
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#### Basic Examples
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Let's try an example. We'll try to determine the type of the following
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expression, and extract any other information from this expression
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that we might use later.
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```
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foo 320 6
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```
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In out parse tree, this will be represented as `(foo 320) 6`, meaning
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that the outermost application will be at the top. Let's assume
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we know __nothing__ about `foo`.
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To figure out the type of the application, we will need to know the types
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of the thing being applied, and the thing that serves as the argument.
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The latter is easy: the type of `6` is `Int`. Before we proceed
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into the left child of the application, there's one more
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piece of information we can deduce: since `foo 320` is applied to
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an argument, it has to be of type `a -> b`.
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Let's proceed to the left child. It's another application, this time
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of `foo` to `320`. Again, the right child is simple: the type of
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`320` is `Int`. Again, we know that `foo` has to have a type
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`c -> d` (we're using different variable names to avoid ambiguity).
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Now, we need to combine the pieces of information that we have. Since
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`foo :: c -> d`, we know that its first parameter __must__ be of
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type `c`. We also know that its first parameter is of type `Int`.
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The only way for both of these to be tree is for `c = Int`.
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This also tells us that `foo :: Int -> d`. Finally,
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since `foo` has now been applied to its first argument,
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we know that the `foo 320 :: d`.
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We've done what we can from this innermost application; it's time to return
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to the outermost one. We now know that the left child is of type `d`, and
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that it also has to be of type `a -> b`. The only way for this to be true
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is for `d = a -> b`. So, `foo 320` is a function from `a` to `b`.
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Again, we can conclude the first parameter has to be of type
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`a`. We also know that the first parameter is of type `Int`. Clearly,
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this means that `a = Int`. After the application, we know
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that the whole expression has some type `d`.
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Let's revisit what we know about `foo`. Last time we checked in on it,
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`foo` was of type `Int -> d`. But since we know that `d = a -> b`,
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and that `a = Int`, we can now say that `foo :: Int -> Int -> b`.
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We haven't found any issues with the expression, and we learned
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some new information about the type of `foo`. Awesome!
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Let's apply this to a simplified example from the beginning of this post.
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Let's check the type of:
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```
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1 2
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```
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Once again, the application is what we see first. The right child
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of the application, just like in the previous example, is `Int`.
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We also kno that since `1` is being applied as a function,
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its type must be `a -> b`. However, we also know that the left
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child, being a number, is also of type `Int`! There's no
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way to combine `a -> b` with `Int`, and thus, there is no solution
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we can find for the type of `1 2`. This means our program is invalid.
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We can toss it away, give an error, and exit.
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#### Some Notation
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If you go to the Wikipedia page on the Hindley-Milner type system,
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you will see quite a lot of symbols and greek letters. This is a __good thing__,
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because the way that I presented to you the rules for figuring out
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types of expressions is very verbose. You have to read several
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paragraphs of text, and that's only for the first three logical
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rules! If you're anything like me, you want to be able to read just
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the important parts, and with some notation, I'll be able to show you
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these important parts concisely, while continuing to explain
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the rules in detail in paragraphs of text.
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Let's start with inference rules. An inference rule is an expression in
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the form:
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$$
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\\frac{A\_1 \\ldots A\_n} {B\_1 \\ldots B\_m}
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$$
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This reads, "given that the premises \\(A\_1\\) through \\(A\_n\\) are true,
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it holds that the conclusions \\(B\_1\\) through \\(B\_n\\) are true".
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For example, we can have the following inference rule:
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$$
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\\frac
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{\\text{if it's cold, I wear a jacket} \\quad \\text{it's cold}}
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{\\text{I wear a jacket}}
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$$
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Since you wear a jacket when it's cold, and it's cold, we can conclude
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that you will wear a jacket.
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When talking about type systems, it's common to represent a type with \\(\\tau\\).
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The letter, which is the greek character "tau", is used as a placeholder for
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some __concrete type__. It's kind of like a template, to be filled in
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with an actual value. When we plug in an actual value into a rule containing
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\\(\\tau\\), we say we are __instantiating__ it. Similarly, we will use
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\\(e\\) to serve as a placeholder for an expression (matched by our
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\\(A\_{add}\\) grammar rule from part 2). Next, we have the typing relation,
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written as \\(e:\\tau\\). This says that "expression \\(e\\) has the type
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\\(\\tau\\)".
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Alright, this is enough to get us started with some typing rules.
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Let's start with one for numbers. If we define \\(n\\) to mean
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"any expression that is a just a number, like 3, 2, 6, etc.",
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we can write the typing rule as follows:
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$$
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\\frac{}{n : \\text{Int}}
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$$
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There's nothing above the line -
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there are no premises that are needed for a number to
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have the type `Int`.
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Now, let's move on to the rule for function application:
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$$
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\\frac
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{e_1 : \\tau\_1 \\rightarrow \\tau\_2 \\quad e_2 : \\tau_1}
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{e_1 \\; e_2 : \\tau\_2}
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$$
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It's the variable rule that forces us to adjust our notation.
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Our rules don't take into account the context that we've
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already discussed. Let's fix that! It's convention
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to use the symbol \\(\\Gamma\\) for the context. We then
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add notation to say, "using the context \\(\\Gamma\\),
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we can deduce that \\(e\\) has type \\(\\tau\\)". We will
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write this as \\(\\Gamma \\vdash e : \\tau\\).
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But what __is__ our context? It's just a set of pairs
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in the form \\(x : \\tau\\), where \\(x\\) represents
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a variable name. Each pair tells us that the variable
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\\(x\\) is known to have a type \\(\\tau\\).
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Since \\(\\Gamma\\) is just a regular set, we can
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write \\(x : \\tau \\in \\Gamma\\), meaning that
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in the current context, it is known that \\(x\\)
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has the type \\(\\tau\\).
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Let's update our rules with this new addition.
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The integer rule just needs a slight adjustment:
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$$
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\frac{}{\\Gamma \\vdash n : \\text{Int}}
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$$
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The same is true for the application rule:
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$$
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\frac
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{\\Gamma \\vdash e_1 : \\tau\_1 \\rightarrow \\tau\_2 \\quad \\Gamma \\vdash e_2 : \\tau_1}
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{\\Gamma \\vdash e_1 \\; e_2 : \\tau\_2}
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$$
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And finally, we can represent the variable rule:
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$$
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\\frac{x : \\tau \\in \\Gamma}{\\Gamma \\vdash x : \\tau}
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$$
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In these three expressions, we've captured all of the rules
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that we've seen so far. It's important to know
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that These rules leave out the process
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of unification altogether: we use unification to find
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types that satisfy the rules.
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#### Checking More Expressions
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So far, we've only checked types of numbers, applications, and variables.
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Our language has more than that, though!
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