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music-theo
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.gitignore
vendored
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.gitignore
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**/build/*
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**/build/*
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/.quarto/
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**/*.quarto_ipynb
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3
_quarto.yml
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_quarto.yml
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format:
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gfm:
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variant: +yaml_metadata_block
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484
content/blog/music_theory/index.qmd
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content/blog/music_theory/index.qmd
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---
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title: "Some Music Theory From (Computational) First Principles"
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date: 2025-09-20T18:36:28-07:00
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draft: true
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filters: ["./to-parens.lua"]
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custom_js: ["playsound.js"]
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---
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Sound is a perturbation in air pressure that our ear recognizes and interprets.
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A note, which is a fundamental building block of music, is a perturbation
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that can be described by a sine wave. All sine waves have a specific and
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unique frequency. The frequency of a note determines how it sounds (its
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_pitch_). Pitch is a matter of our perception; however, it happens to
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correlate with frequency, such that notes with higher frequencies
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are perceived as higher pitches.
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Let's encode a frequency as a class in Python.
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```{python}
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#| echo: false
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import math
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import colorsys
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```
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```{python}
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class Frequency:
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def __init__(self, hz):
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self.hz = hz
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```
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```{python}
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#| echo: false
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def points_to_polyline(points, color):
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return """<polyline fill="none" stroke="{color}"
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stroke-width="4"
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points="{points_str}" />""".format(
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color=color,
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points_str=" ".join(f"{x},{y}" for x, y in points)
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)
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def wrap_svg(inner_svg, width, height):
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|
return f"""<svg xmlns="http://www.w3.org/2000/svg"
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width="{width}" height="{height}"
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viewBox="0 0 {width} {height}">
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{inner_svg}
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</svg>"""
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OVERLAY_HUE = 0
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class Superimpose:
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def __init__(self, *args):
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global OVERLAY_HUE
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self.args = args
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self.color = hex_from_hsv(OVERLAY_HUE, 1, 1)
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OVERLAY_HUE = (OVERLAY_HUE + 1.618033988) % 1
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def points(self, width, height):
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points = []
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if not self.args:
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return [0 for _ in range(width)]
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first_points = [(x, y - height/2) for (x, y) in self.args[0].points(width, height)]
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for thing in self.args[1:]:
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other_points = thing.points(width, height)
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for (i, ((x1, y1), (x2, y2))) in enumerate(zip(first_points, other_points)):
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assert(x1 == x2)
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first_points[i] = (x1, y1 + (y2 - height/2))
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# normalize
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max_y = max(abs(y) for x, y in first_points)
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if max_y > height / 2:
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first_points = [(x, y * (0.9 * height / 2) / max_y) for x, y in first_points]
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return [(x, height/2 + y) for x, y in first_points]
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def get_color(self):
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return self.color
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def _repr_svg_(self):
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width = 720
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height = 100
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points = self.points(width, height)
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return wrap_svg(
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points_to_polyline(points, self.get_color()),
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width, height
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)
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def hugo_shortcode(body):
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return "{{" + "< " + body + " >" + "}}"
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class PlayNotes:
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def __init__(self, *hzs):
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self.hzs = hzs
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def _repr_html_(self):
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toplay = ",".join([str(hz) for hz in self.hzs])
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return hugo_shortcode(f"playsound \"{toplay}\"")
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class VerticalStack:
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def __init__(self, *args):
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self.args = args
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def _repr_svg_(self):
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width = 720
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height = 100
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buffer = 10
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polylines = []
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for (i, arg) in enumerate(self.args):
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offset = i * (height + buffer)
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points = [(x, y+offset) for (x,y) in arg.points(width, height)]
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polylines.append(points_to_polyline(points, arg.get_color()))
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return wrap_svg(
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"".join(polylines),
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width, len(self.args) * (height + buffer)
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)
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def hex_from_hsv(h, s, v):
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|
r, g, b = colorsys.hsv_to_rgb(h, s, v)
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|
return f"#{int(r*255):02x}{int(g*255):02x}{int(b*255):02x}"
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def color_for_frequency(hz):
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while hz < 261.63:
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hz *= 2
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while hz > 523.25:
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hz /= 2
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hue = (math.log2(hz / 261.63) * 360)
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return hex_from_hsv(hue / 360, 1, 1)
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def Frequency_points(self, width=720, height=100):
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# let 261.63 Hz be 5 periods in the width
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points = []
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period = width / 5
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for x in range(width):
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y = 0.9 * height / 2 * math.sin(x/period * self.hz / 261.63 * 2 * math.pi)
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points.append((x, height/2 - y))
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return points
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def Frequency_get_color(self):
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return color_for_frequency(self.hz)
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def Frequency_repr_svg_(self):
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# the container on the blog is 720 pixels wide. Use that.
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width = 720
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height = 100
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points = self.points(width, height)
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points_str = " ".join(f"{x},{y}" for x, y in points)
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return wrap_svg(
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points_to_polyline(points, self.get_color()),
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width, height
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)
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Frequency.points = Frequency_points
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Frequency.get_color = Frequency_get_color
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Frequency._repr_svg_ = Frequency_repr_svg_
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```
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Let's take a look at a particular frequency. For reason that are historical
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and not particularly interesting to me, this frequency is called "middle C".
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```{python}
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middleC = Frequency(261.63)
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middleC
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```
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```{python}
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#| echo: false
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PlayNotes(middleC.hz)
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```
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Great! Now, if you're a composer, you can play this note and make music out
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of it. Except, music made with just one note is a bit boring, just like saying
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the same word over and over again won't make for an interesting story.
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No big deal -- we can construct a whole variety of notes by picking any
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other frequency.
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```{python}
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g4 = Frequency(392.445)
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g4
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||||||
|
```
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|
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||||||
|
```{python}
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||||||
|
#| echo: false
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||||||
|
PlayNotes(g4.hz)
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|
```
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|
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|
```{python}
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fSharp4 = Frequency(370.000694) # we write this F#
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fSharp4
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|
```
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||||||
|
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||||||
|
```{python}
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||||||
|
#| echo: false
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||||||
|
PlayNotes(fSharp4.hz)
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|
```
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|
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|
This is pretty cool. You can start making melodies with these notes, and sing
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some jingles. However, if your friend sings along with you, and happens to
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|
sing F# while you're singing the middle C, it's going to sound pretty awful.
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|
So awful does it sound that somewhere around the 18th century, people started
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calling it _diabolus in musica_ (the devil in music).
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Why does it sound so bad? Let's take a look at the
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{{< sidenote "right" "superposition-note" "superposition" >}}
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When waves combine, they follow the principle of superposition. One way
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to explain this is that their graphs are added to each other. In practice,
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what this means is that two peaks in the same spot combine to a larger
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peak, as do two troughs; on the other hand, a peak and a trough "cancel out"
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||||||
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and produce a "flatter" line.
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|
{{< /sidenote >}} of these two
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|
notes, which is what happens when they are played at the same time. For reason I'm
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going to explain later, I will multiply each frequency by 4. These frequencies
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still sound bad together, but playing them higher lets me "zoom out" and
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||||||
|
show you the bigger picture.
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||||||
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||||||
|
```{python}
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||||||
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Superimpose(Frequency(middleC.hz*4), Frequency(fSharp4.hz*4))
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||||||
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```
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|
```{python}
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#| echo: false
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PlayNotes(middleC.hz, fSharp4.hz)
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||||||
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```
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|
Looking at this picture, we can see that it's far more disordered than the
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pure sine waves we've been looking at so far. There's not much of a pattern
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to the peaks. This is interpreted by our brain as unpleasant.
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{{< dialog >}}
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||||||
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{{< message "question" "reader" >}}
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||||||
|
So there's no fundamental reason why these notes sound bad together?
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{{< /message >}}
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{{< message "answer" "Daniel" >}}
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|
That's right. We might objectively characterize the combination of these
|
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two notes as having a less clear periodicity, but that doesn't mean
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||||||
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that fundamentally it should sound bad. Them sounding good is a purely human
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judgement.
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{{< /message >}}
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||||||
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{{< /dialog >}}
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||||||
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||||||
|
If picking two notes whose frequencies don't combine into a nice pattern
|
||||||
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makes for a bad sound, then to make a good sound we ought to pick two notes
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|
whose frequencies *do* combine into a nice pattern.
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Playing the same frequency twice at the same time certainly will do it,
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because both waves will have the exact same peaks and troughs.
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||||||
|
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||||||
|
```{python}
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Superimpose(middleC, middleC)
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||||||
|
```
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||||||
|
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||||||
|
In fact, this is just like playing one note, but louder. The fact of the matter
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|
is that *playing any other frequency will mean that not all extremes of the graph align*.
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|
We'll get graphs that are at least a little bink wonky. Intuitively, let's say
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|
that our wonky-ish graph has a nice pattern when they repeat quickly. That way,
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there's less time for the graph to do other, unpredictable things.
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|
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||||||
|
What's the soonest we can get our combined graph to repeat? It can't
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|
repeat any sooner than either one of the individual notes --- how could it?
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|
We can work with that, though. If we make one note have exactly twice
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|
the frequency of the other, then exactly at the moment the less frequent
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|
note completes its first repetition, the more frequent note will complete
|
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|
its second. That puts us right back where we started. Here's what this looks
|
||||||
|
like graphically:
|
||||||
|
|
||||||
|
```{python}
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|
twiceMiddleC = Frequency(middleC.hz*2)
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|
VerticalStack(
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||||||
|
middleC,
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||||||
|
twiceMiddleC,
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||||||
|
Superimpose(middleC, twiceMiddleC)
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||||||
|
)
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||||||
|
```
|
||||||
|
|
||||||
|
```{python}
|
||||||
|
#| echo: false
|
||||||
|
PlayNotes(middleC.hz, twiceMiddleC.hz)
|
||||||
|
```
|
||||||
|
|
||||||
|
You can easily inspect the new graph to verify that it has a repeating pattern,
|
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|
and that this pattern repeats exactly as frequently as the lower-frequency
|
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|
note at the top. Indeed, these two notes sound quite good together. It turns
|
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|
out, our brains consider them the same in some sense. If you have ever tried to
|
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|
sing a song that was outside of your range (like me singing along to Taylor Swift),
|
||||||
|
chances are you sang notes that had half the frequency of the original.
|
||||||
|
We say that these notes are _in the same pitch class_. While only the first
|
||||||
|
of the two notes I showed above was the _middle_ C, we call both notes C.
|
||||||
|
To distinguish different-frequency notes of the same pitch class, we sometimes
|
||||||
|
number them. The ones in this example were C4 and C5.
|
||||||
|
We can keep applying this trick to get C6, C7, and so on.
|
||||||
|
|
||||||
|
```{python}
|
||||||
|
C = {}
|
||||||
|
note = middleC
|
||||||
|
for i in range(4, 10):
|
||||||
|
C[i] = note
|
||||||
|
note = Frequency(note.hz * 2)
|
||||||
|
|
||||||
|
C[4]
|
||||||
|
```
|
||||||
|
|
||||||
|
To get C3 from C4, we do the reverse, and halve the frequency.
|
||||||
|
```{python}
|
||||||
|
note = middleC
|
||||||
|
for i in range(4, 0, -1):
|
||||||
|
C[i] = note
|
||||||
|
note = Frequency(note.hz / 2)
|
||||||
|
|
||||||
|
C[1]
|
||||||
|
```
|
||||||
|
|
||||||
|
You might've already noticed, but I set up this page so that individual
|
||||||
|
sine waves in the same pitch class have the same color.
|
||||||
|
|
||||||
|
All of this puts us almost right back where we started. We might have
|
||||||
|
different pithes, but we've only got one pitch _class_. Let's try again.
|
||||||
|
Previously, we made it so the second repeat of one note lined up with the
|
||||||
|
first repeat of another. What if we pick another note that repeats _three_
|
||||||
|
times as often instead?
|
||||||
|
|
||||||
|
```{python}
|
||||||
|
thriceMiddleC = Frequency(middleC.hz*3)
|
||||||
|
VerticalStack(
|
||||||
|
middleC,
|
||||||
|
thriceMiddleC,
|
||||||
|
Superimpose(middleC, thriceMiddleC)
|
||||||
|
)
|
||||||
|
```
|
||||||
|
```{python}
|
||||||
|
#| echo: false
|
||||||
|
PlayNotes(middleC.hz, thriceMiddleC.hz)
|
||||||
|
```
|
||||||
|
|
||||||
|
That's not bad! These two sound good together as well, but they are not
|
||||||
|
in the same pitch class. There's only one problem: these notes are a bit
|
||||||
|
far apart in terms of pitch. That `triceMiddleC` note is really high!
|
||||||
|
Wait a minute --- weren't we just talking about singing notes that were too
|
||||||
|
high at half their original frequency? We can do that here. The result is a
|
||||||
|
note we've already seen:
|
||||||
|
|
||||||
|
```{python}
|
||||||
|
print(thriceMiddleC.hz/2)
|
||||||
|
print(g4.hz)
|
||||||
|
```
|
||||||
|
|
||||||
|
```{python}
|
||||||
|
#| echo: false
|
||||||
|
PlayNotes(middleC.hz, g4.hz)
|
||||||
|
```
|
||||||
|
|
||||||
|
In the end, we got G4 by multiplying our original frequency by $3/2$. What if
|
||||||
|
we keep applying this process to find more notes? Let's not even worry
|
||||||
|
about the specific frequencies (like `261.63`) for a moment. We'll start
|
||||||
|
with a frequency of $1$. This makes our next frequency $3/2$. Taking this
|
||||||
|
new frequency and again multiplying it by $3/2$, we get $9/4$. But that
|
||||||
|
again puts us a little bit high: $9/4 > 2$. We can apply our earlier trick
|
||||||
|
and divide the result, getting $9/16$.
|
||||||
|
|
||||||
|
```{python}
|
||||||
|
from fractions import Fraction
|
||||||
|
|
||||||
|
note = Fraction(1, 1)
|
||||||
|
seen = {note}
|
||||||
|
while len(seen) < 6:
|
||||||
|
new_note = note * 3 / 2
|
||||||
|
if new_note > 2:
|
||||||
|
new_note = new_note / 2
|
||||||
|
|
||||||
|
seen.add(new_note)
|
||||||
|
note = new_note
|
||||||
|
```
|
||||||
|
|
||||||
|
For an admittedly handwavy reason, let's also throw in one note that we
|
||||||
|
get from going _backwards_: dividing by $2/3$ instead of multiplying.
|
||||||
|
This division puts us below our original frequency, so let's double it.
|
||||||
|
|
||||||
|
```{python}
|
||||||
|
# Throw in one more by going *backwards*. More on that in a bit.
|
||||||
|
seen.add(Fraction(2/3) * 2)
|
||||||
|
fractions = sorted(list(seen))
|
||||||
|
fractions
|
||||||
|
```
|
||||||
|
|
||||||
|
```{python}
|
||||||
|
frequencies = [middleC.hz * float(frac) for frac in fractions]
|
||||||
|
frequencies
|
||||||
|
```
|
||||||
|
|
||||||
|
```{python}
|
||||||
|
steps = [frequencies[i+1]/frequencies[i] for i in range(len(frequencies)-1)]
|
||||||
|
minstep = min(steps)
|
||||||
|
print([math.log(step)/math.log(minstep) for step in steps])
|
||||||
|
```
|
||||||
|
|
||||||
|
Since peaks and troughs
|
||||||
|
in the final result arise when peaks and troughs in the individual waves align,
|
||||||
|
we want to pick two frequencies that align with a nice pattern.
|
||||||
|
|
||||||
|
But that begs the question: what determines
|
||||||
|
how quickly the pattern of two notes played together repeats?
|
||||||
|
|
||||||
|
We can look at things geometrically, by thinking about the distance
|
||||||
|
between two successive peaks in a single note. This is called the
|
||||||
|
*wavelength* of a wave. Take a wave with some wavelength $w$.
|
||||||
|
If we start at a peak, then travel a distance of $w$ from where we started,
|
||||||
|
there ought to be another peak. Arriving at a distance of $2w$ (still counting
|
||||||
|
from where we started), we'll see another peak. Continuing in the same pattern,
|
||||||
|
we'll see peaks at distances of $3w$, $4w$, and so on. For a second wave
|
||||||
|
with wavelength $v$, the same will be true: peaks at $v$, $2v$, $3v$, and so on.
|
||||||
|
|
||||||
|
If we travel a distance that happens to be a multiple of both $w$ and $v$,
|
||||||
|
then we'll have a place where both peaks are present. At that point, the
|
||||||
|
pattern starts again. Mathematically, we can
|
||||||
|
state this as follows:
|
||||||
|
|
||||||
|
$$
|
||||||
|
nw = mv,\ \text{for some integers}\ n, m
|
||||||
|
$$
|
||||||
|
|
||||||
|
As we decided above, we'll try to find a combination of wavelengths/frequencies
|
||||||
|
where the repetition happens early.
|
||||||
|
|
||||||
|
__TODO:__ Follow the logic from Digit Sum Patterns
|
||||||
|
|
||||||
|
The number of iterations of the smaller wave before we reach a cycle is:
|
||||||
|
|
||||||
|
$$
|
||||||
|
k = \frac{w}{\text{gcd}(w, v)}
|
||||||
|
$$
|
||||||
|
|
||||||
|
|
||||||
|
```{python}
|
||||||
|
Superimpose(Frequency(261.63), Frequency(261.63*2))
|
||||||
|
```
|
||||||
|
|
||||||
|
```{python}
|
||||||
|
Superimpose(Frequency(261.63*4), Frequency(392.445*4))
|
||||||
|
```
|
||||||
|
|
||||||
|
```{python}
|
||||||
|
VerticalStack(
|
||||||
|
Frequency(440*8),
|
||||||
|
Frequency(450*8),
|
||||||
|
Superimpose(Frequency(440*8), Frequency(450*8))
|
||||||
|
)
|
||||||
|
```
|
||||||
|
|
||||||
|
|
||||||
|
```{python}
|
||||||
|
from enum import Enum
|
||||||
|
class Note(Enum):
|
||||||
|
C = 0
|
||||||
|
Cs = 1
|
||||||
|
D = 2
|
||||||
|
Ds = 3
|
||||||
|
E = 4
|
||||||
|
F = 5
|
||||||
|
Fs = 6
|
||||||
|
G = 7
|
||||||
|
Gs = 8
|
||||||
|
A = 9
|
||||||
|
As = 10
|
||||||
|
B = 11
|
||||||
|
|
||||||
|
def __add__(self, other):
|
||||||
|
return Note((self.value + other.value) % 12)
|
||||||
|
|
||||||
|
def __sub__(self, other):
|
||||||
|
return Interval((self.value - other.value + 12) % 12)
|
||||||
|
```
|
||||||
|
|
||||||
|
```{python, echo=false}
|
||||||
|
class MyClass:
|
||||||
|
def _repr_svg_(self):
|
||||||
|
return """<svg xmlns="http://www.w3.org/2000/svg"
|
||||||
|
width="120" height="120" viewBox="0 0 120 120">
|
||||||
|
<circle cx="60" cy="60" r="50" fill="red"/>
|
||||||
|
</svg>"""
|
||||||
|
|
||||||
|
MyClass()
|
||||||
|
```
|
||||||
15
content/blog/music_theory/playsound.js
Normal file
15
content/blog/music_theory/playsound.js
Normal file
@@ -0,0 +1,15 @@
|
|||||||
|
window.addEventListener("load", (event) => {
|
||||||
|
for (const elt of document.getElementsByClassName("mt-sound-play-button")) {
|
||||||
|
elt.addEventListener("click", (event) => {
|
||||||
|
const audioCtx = new (window.AudioContext || window.webkitAudioContext)();
|
||||||
|
for (const freq of event.target.getAttribute("data-sound-info").split(",")) {
|
||||||
|
const oscillator = audioCtx.createOscillator();
|
||||||
|
oscillator.type = "sine"; // waveform: sine, square, sawtooth, triangle
|
||||||
|
oscillator.frequency.value = parseInt(freq); // Hz
|
||||||
|
oscillator.connect(audioCtx.destination);
|
||||||
|
oscillator.start();
|
||||||
|
oscillator.stop(audioCtx.currentTime + 2); // stop after 1 second
|
||||||
|
}
|
||||||
|
});
|
||||||
|
}
|
||||||
|
});
|
||||||
13
content/blog/music_theory/svg-inline.lua
Normal file
13
content/blog/music_theory/svg-inline.lua
Normal file
@@ -0,0 +1,13 @@
|
|||||||
|
function Image(el)
|
||||||
|
local src = el.src
|
||||||
|
if src:match("%.svg$") then
|
||||||
|
local alt = el.caption and pandoc.utils.stringify(el.caption) or ""
|
||||||
|
local obj = string.format(
|
||||||
|
'{{< inlinesvg "%s" "%s" >}}',
|
||||||
|
src, alt
|
||||||
|
)
|
||||||
|
return pandoc.RawInline("html", obj)
|
||||||
|
else
|
||||||
|
return el
|
||||||
|
end
|
||||||
|
end
|
||||||
5
content/blog/music_theory/to-parens.lua
Normal file
5
content/blog/music_theory/to-parens.lua
Normal file
@@ -0,0 +1,5 @@
|
|||||||
|
function Math(el)
|
||||||
|
if el.mathtype == "InlineMath" then
|
||||||
|
return pandoc.RawInline("markdown", "\\(" .. el.text .. "\\)")
|
||||||
|
end
|
||||||
|
end
|
||||||
1
layouts/shortcodes/inlinesvg.html
Normal file
1
layouts/shortcodes/inlinesvg.html
Normal file
@@ -0,0 +1 @@
|
|||||||
|
<object type="image/svg+xml" data="{{ .Get 0 }}" aria-label="{{ .Get 1 }}"></object>
|
||||||
1
layouts/shortcodes/playsound.html
Normal file
1
layouts/shortcodes/playsound.html
Normal file
@@ -0,0 +1 @@
|
|||||||
|
<button class="mt-sound-play-button" data-sound-info="{{ .Get 0 }}">Play</button>
|
||||||
Reference in New Issue
Block a user