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c21757694e Update the theme 2022-08-28 19:10:27 -07:00
770c7d0663 Finish draft of Type Theory post 2022-08-28 19:05:59 -07:00
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@ -138,7 +138,7 @@ of this sort doesn't inspire faith in this approach.{{< /message >}}
{{< message "answer" "Daniel" >}} {{< message "answer" "Daniel" >}}
You raise a good point. I am <em>not</em> defining \(n\) to be "any expression that You raise a good point. I am <em>not</em> defining \(n\) to be "any expression that
has type \(\text{number}\)"; rather, there are <em>two</em> meanings to the word "number" has type \(\text{number}\)"; rather, there are <em>two</em> meanings to the word "number"
in usue here. First, there's number-the-symbol. This concept refers to the numerical in use here. First, there's number-the-symbol. This concept refers to the numerical
symbols in the syntax of our programming language, like <code>1</code>, <code>3.14</code> or <code>1000</code>. symbols in the syntax of our programming language, like <code>1</code>, <code>3.14</code> or <code>1000</code>.
Such symbols exist even in untyped languages. Second, there's number-the-type, written Such symbols exist even in untyped languages. Second, there's number-the-type, written
in our mathematical notation as \(\text{number}\). This is, as we saw earlier, a in our mathematical notation as \(\text{number}\). This is, as we saw earlier, a
@ -299,9 +299,9 @@ provide rules for all of the possible scenarios. Rather, we'd introduce a genera
framework of subtypes, and then have a small number of rules that are responsible framework of subtypes, and then have a small number of rules that are responsible
for converting expressions from one type to another. That way, we'd only need to list for converting expressions from one type to another. That way, we'd only need to list
the integer-integer and the float-float rules. The rest would follow the integer-integer and the float-float rules. The rest would follow
from the conversion rules. from the conversion rules. Chapter 15 of _Types and Programming Languages_
by Benjamin Pierce is a nice explanation, but the [Wikipedia page](https://en.wikipedia.org/wiki/Subtyping)
{{< todo >}}Cite/ reference subtype stuff {{< /todo >}} ain't bad, either.
Subtyping, however, is quite a bit beyond the scope of a "basics" Subtyping, however, is quite a bit beyond the scope of a "basics"
post. For the moment, we shall content ourselves with the tedious approach. post. For the moment, we shall content ourselves with the tedious approach.
@ -323,6 +323,44 @@ for instance, these papers on improving type error messages, as well
as this tool that showed up only a week or two before I started writing as this tool that showed up only a week or two before I started writing
this article. this article.
{{< todo >}}Cite/ reference type error stuff {{< /todo >}} - [Chameleon](https://chameleon.typecheck.me/), a tool for debugging Haskell error messages.
- [This paper](https://dl.acm.org/doi/10.1145/3412932.3412939), titled _Type debugging with counter-factual type error messages using an existing type checker_.
- [Another paper](https://dl.acm.org/doi/10.1145/507635.507659), _Compositional explanation of types and algorithmic debugging of type errors_.
I think this is all I wanted to cover in this part. I think this is all I wanted to cover in this part. We've gotten a good start!
Here's a quick summary of what we've covered:
1. It is convenient to view a type as a category of values that have
similar behavior. All numbers can be added, all strings can be reversed,
and so on and so forth. Some types in existing programming languages
are the `number` type from TypeScript, `i32` and `int` for integers in Rust
and Java, respectively, and `float` for real
{{< sidenote "right" "float-not-real" "(kinda)" >}}
A precise reader might point out that a floating point number can only
represent certain values of real numbers, and definitely not all of them.
{{< /sidenote >}}
numbers in C++.
2. In programming language theory, we usually end up with two languages
when trying to formalize various concepts. The _object language_
is the actual programming language we're trying to study, like Python
or TypeScript. The _meta language_ is the language that we use
to reason and talk about the object language. Typically, this is
the language we use for writing down our rules.
3. The common type-theoretic notation for "expression \\(x\\)
has type \\(\\tau\\)" is \\(x : \\tau\\).
4. In writing more complicated rules, we will frequently make use
of the inference rule notation, which looks something like
the following.
{{< latex >}}
\frac{P_1 \quad P_2 \quad ... \quad P_n}{P}
{{< /latex >}}
The above is read as "if \\(P_1\\) through \\(P_n\\) are
true, then \\(P\\) is also true."
5. To support operators like `+` that can work on, say, both numbers
and strings, we provide inference rules for each such case. If this
gets cumbersome, we can introduce a system of _subtypes_ into our
type system, which preclude the need for creating so many rules;
however, for the time being, this is beyond the scope of the article.
Next time we'll take a look at type checking expressions like `x+1`, where
variables are involved.

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Subproject commit 3858441c8983c06b11f0c1f4545447b5cf6b9b50 Subproject commit 5869d99db17ce2da4aa41fbe7322b4b0fbfd8b0f