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@ -10,14 +10,14 @@ draft: true
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In the previous section, I've given a formal definition of the programming
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language that I've been trying to analyze. This formal definition serves
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as the "ground truth" for how our little imperative programs are executed;
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however, program analyses (especially in practice) seldom take the formal
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semantics as input. Instead, they focus on more pragmatic program
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however, program analyses (especially in practice) seldom use the formal semantics
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as their subject matter. Instead, they focus on more pragmatic program
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representations from the world of compilers. One such representation are
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_Control Flow Graphs (CFGs)_. That's what I want to discuss in this post.
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_Control Flow Graphs (CFGs)_.
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Let's start by building some informal intuition. CFGs are pretty much what
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their name suggests: they are a type of [graph](https://en.wikipedia.org/wiki/Graph_(discrete_mathematics));
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their edges show how execution might jump from one piece of code to
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their name suggests. They are a type of [graph](https://en.wikipedia.org/wiki/Graph_(discrete_mathematics)).
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Edges in CFGs represent how execution might jump from one piece of code to
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another (how control might flow).
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For example, take the below program.
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@ -40,8 +40,8 @@ The CFG might look like this:
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Here, the initialization of `x` with `...`, as well as the `if` condition (just `x`),
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are guaranteed to execute one after another, so they occupy a single node. From there,
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depending on the condition, the control flow can jump to one of the
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branches of the `if` statement: the "then" branch if the condition is truthy,
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and the "else" branch if the condition is falsy. As a result, there are two
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branches of the `if` statement: the "then" branch if the condition is true,
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and the "else" branch if the condition is false. As a result, there are two
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arrows coming out of the initial node. Once either branch is executed, control
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always jumps to the code right after the `if` statement (the `y = x`). Thus,
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both the `x = 1` and `x = 0` nodes have a single arrow to the `y = x` node.
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@ -60,7 +60,7 @@ The CFG would look like this:
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{{< figure src="while-cfg.png" label="CFG for simple `while` code." class="small" >}}
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Here, the condition of the loop (`x`) is not always guaranteed to execute together
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Here, condition of the loop (`x`) is not always guaranteed to execute together
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with the code that initializes `x`. That's because the condition of the loop
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is checked after every iteration, whereas the code before the loop is executed
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only once. As a result, `x = ...` and `x` occupy distinct CFG nodes. From there,
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@ -81,8 +81,9 @@ Now, let's be a bit more precise. Control Flow Graphs are defined as follows:
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The one-entry-point rule means that it's not possible to jump into the middle
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of the basic block, executing only half of its instructions. The execution of
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a basic block always begins at the top. Symmetrically, the one-exit-point
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rule means that you can't jump away to other code, skipping some instructions.
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The execution of a basic block always ends at the bottom.
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rule means that you can't jump away to other code (even within the same block),
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skipping some instructions. The execution of a basic block always ends at
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the bottom.
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As a result of these constraints, when running a basic block, you are
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guaranteed to execute every instruction in exactly the order they occur in,
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@ -90,7 +91,7 @@ Now, let's be a bit more precise. Control Flow Graphs are defined as follows:
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* __The edges__ are jumps between basic blocks. We've already seen how
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`if` and `while` statements introduce these jumps.
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Basic blocks can only be made of code that doesn't jump (otherwise,
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Basic blocks can only be made of code that doen't jump (otherwise,
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we violate the single-exit-point policy). In the previous post,
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we defined exactly this kind of code as [simple statements]({{< relref "05_spa_agda_semantics#introduce-simple-statements" >}}).
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So, in our control flow graph, nodes will be sequences of simple statements.
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@ -102,7 +103,7 @@ So, in our control flow graph, nodes will be sequences of simple statements.
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At an abstract level, it's easy to say "it's just a graph where X is Y" about
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anything. It's much harder to give a precise definition of such a graph,
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particularly if you want to rule out invalid graphs (e.g., ones with edges
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pointing nowhere). In Agda, I chose the represent a CFG with two lists: one of nodes,
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pointing nowhere). In Agda, I chose the represent a two lists: one of nodes,
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and one of edges. Each node is simply a list of `BasicStmt`s, as
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I described in a preceding paragraph. An edge is simply a pair of numbers,
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each number encoding the index of the node connected by the edge.
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@ -122,7 +123,7 @@ Specifically, `Fin n` is the type of natural numbers less than `n`. Following
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this definition, `Fin 3` represents the numbers `0`, `1` and `2`. These are
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represented using the same constructors as `Nat`: `zero` and `suc`. The type
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of `zero` is `Fin (suc n)` for any `n`; this makes sense because zero is less
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than any number plus one. For `suc`, the bound `n` of the input `i` is incremented
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than any number plus one. For `suc,` the bound `n` of the input `i` is incremented
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by one, leading to another `suc n` in the final type. This makes sense because if
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`i < n`, then `i + 1 < n + 1`. I've previously explained this data type
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[in another post on this site]({{< relref "01_aoc_coq#aside-vectors-and-finite-mathbbn" >}}).
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@ -132,8 +133,8 @@ Here's my definition of `Graph`s written using `Fin`:
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{{< codelines "Agda" "agda-spa/Language/Graphs.agda" 24 39 >}}
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I explicitly used a `size` field, which determines how many nodes are in the
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graph, and serves as the upper bound for the edge indices. From there, an
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index `Index` into the node list is
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graph, and serves both as the upper bound the edge indices as well as the
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size `nodes` field. From there, an index `Index` into the node list is
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{{< sidenote "right" "size-note" "just a natural number less than `size`," >}}
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Ther are <code>size</code> natural numbers less than <code>size</code>:<br>
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<code>0, 1, ..., size - 1</code>.
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@ -173,133 +174,6 @@ control would begin once we started executing `code2`). Those are the `outputs`
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and `inputs`, respectively. When stitching together sequenced control graphs,
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we will connect each of the outputs of one to each of the inputs of the other.
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This is defined by the operation `g₁ ↦ g₂`, which sequences two graphs `g₁` and `g₂`:
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This is defined by the operation `_↦_`:
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{{< codelines "Agda" "agda-spa/Language/Graphs.agda" 72 83 >}}
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The definition starts out pretty innocuous, but gets a bit complicated by the
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end. The sum of the numbers of nodes in the two operands becomes the new graph
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size, and the nodes from the two graphs are all included in the result. Then,
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the definitions start making use of various operators like `↑ˡᵉ` and `↑ʳᵉ`;
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these deserve an explanation.
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The tricky thing is that when we're concatenating lists of nodes, we are changing
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some of the indices of the elements within. For instance, in the lists
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`[x]` and `[y]`, the indices of both `x` and `y` are `0`; however, in the
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concatenated list `[x, y]`, the index of `x` is still `0`, but the index of `y`
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is `1`. More generally, when we concatenate two lists `l1` and `l2`, the indices
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into `l1` remain unchanged, whereas the indices `l2` are shifted `length l2`.
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Actually, that's not all there is to it. The _values_ of the indices into
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the left list don't change, but their types do! They start as `Fin (length l1)`,
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but for the whole list, these same indices will have type `Fin (length l1 + length l2))`.
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To help deal with this, Agda provides the operators
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[`↑ˡ`](https://agda.github.io/agda-stdlib/v2.0/Data.Fin.Base.html#2355)
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and [`↑ʳ`](https://agda.github.io/agda-stdlib/v2.0/Data.Fin.Base.html#2522)
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that implement this re-indexing and re-typing. The former implements "re-indexing
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on the left" -- given an index into the left list `l1`, it changes its type
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by adding the other list's length to it, but keeps the index value itself
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unchanged. The latter implements "re-indexing on the right" -- given an index
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into the right list `l2`, it adds the length of the first list to it (shifting it),
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and does the same to its type.
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The definition leads to the following equations:
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```Agda
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l1 : Vec A n
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l2 : Vec A m
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idx1 : Fin n -- index into l1
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idx2 : Fin m -- index into l2
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l1 [ idx1 ] ≡ (l1 ++ l2) [ idx1 ↑ˡ m ]
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l2 [ idx2 ] ≡ (l1 ++ l2) [ n ↑ʳ idx2 ]
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```
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The operators used in the definition above are just versions of the same
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re-indexing operators. The `↑ˡᵉ` operator applies `↑ˡ` to all the (__e__)dges
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in a graph, and the `↑ˡi` applies it to all the (__i__)ndices in a list
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(like `inputs` and `outputs`).
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Given these definitions, hopefully the intent with the rest of the definition
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is not too hard to see. The edges in the new graph come from three places:
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the graph `g₁` and `g₂`, and from creating a new edge from each of the outputs
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of `g₁` to each of the inputs of `g₂`. We keep the inputs of `g₁` as the
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inputs of the whole graph (since `g₁` comes first), and symmetrically we keep
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the outputs of `g₂`. Of course, we do have to re-index them to keep them
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pointing at the right nodes.
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Another operation we will need is "overlaying" two graphs: this will be like
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placing them in parallel, without adding jumps between the two. We use this
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operation when combining the sub-CFGs of the "if" and "else" branches of an
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`if`/`else`, which both follow the condition, and both proceed to the code after
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the conditional.
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{{< codelines "Agda" "agda-spa/Language/Graphs.agda" 59 70 >}}
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Everything here is just concatenation; we pool together the nodes, edges,
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inputs, and outputs, and the main source of complexity is the re-indexing.
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The one last operation, which we will use for `while` loops, is looping. This
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operation simply connects the outputs of a graph back to its inputs (allowing
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looping), and also allows the body to be skipped. This is slightly different
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from the graph for `while` loops I showed above; the reason for that is that
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I currently don't include the conditional expressions in my CFG. This is a
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limitation that I will address in future work.
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{{< codelines "Agda" "agda-spa/Language/Graphs.agda" 85 95 >}}
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Given these thee operations, I construct Control Flow Graphs as follows, where
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`singleton` creates a new CFG node with the given list of simple statements:
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{{< codelines "Agda" "agda-spa/Language/Graphs.agda" 122 126 >}}
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Throughout this, I've been liberal to include empty CFG nodes as was convenient.
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This is a departure from the formal definition I gave above, but it makes
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things much simpler.
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### Additional Functions
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To integrate Control Flow Graphs into our lattice-based program analyses, we'll
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need to do a couple of things. First, upon reading the
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[reference _Static Program Analysis_ text](https://cs.au.dk/~amoeller/spa/),
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one sees a lot of quantification over the predecessors or successors of a
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given CFG node. For example, the following equation is from Chapter 5:
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{{< latex >}}
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\textit{JOIN}(v) = \bigsqcup_{w \in \textit{pred}(v)} \llbracket w \rrbracket
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{{< /latex >}}
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To compute the \(\textit{JOIN}\) function (which we have not covered yet) for
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a given CFG node, we need to iterate over all of its predecessors, and
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combine their static information using \(\sqcup\), which I first
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[explained several posts ago]({{< relref "01_spa_agda_lattices#least-upper-bound" >}}).
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To be able to iterate over them, we need to be able to retrieve the predecessors
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of a node from a graph!
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Our encoding does not make computing the predecessors particularly easy; to
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check if two nodes are connected, we need to check if an `Index`-`Index` pair
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corresponding to the nodes is present in the `edges` list. To this end, we need
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to be able to compare edges for equality. Fortunately, it's relatively
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straightforward to show that our edges can be compared in such a way;
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after all, they are just pairs of `Fin`s, and `Fin`s and products support
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these comparisons.
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{{< codelines "Agda" "agda-spa/Language/Graphs.agda" 149 152 >}}
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Next, if we can compare edges for equality, we can check if an edge is in
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a list. Agda provides a built-in function for this:
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{{< codelines "Agda" "agda-spa/Language/Graphs.agda" 154 154 >}}
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To find the predecessors of a particular node, we go through all other nodes
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in the graph and see if there's an edge there between those nodes and the
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current one. This is preferable to simply iterating over the edges because
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we may have duplicates in that list (why not?).
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{{< codelines "Agda" "agda-spa/Language/Graphs.agda" 165 166 >}}
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{{< todo >}}
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the rest
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{{< /todo >}}
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