6.2 KiB
title | date | draft | tags | |||
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Compiling a Functional Language Using C++, Part 4 - Small Improvements | 2019-08-06T14:26:38-07:00 | true |
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We've done quite a big push in the previous post. We defined type rules for our language, implemented unification, and then implemented unification to enforce these rules for our program. The post was pretty long, and even then we weren't able to fit quite everything into it.
For instance, we threw 0 whenever an error occured. This gives us no indication of what actually went wrong. We should probably define an exception class, one that can contain information about the error, and report it to the user.
Also, when there's no error, our compiler doesn't really tell us anything at all about the code besides the number of definitions. We probably want to see the types of these definitions, or at least some intermediate information. At the very least, we want to have the ability to see this information.
Finally, we have no build system. We are creating more and more source files, and so far (unless you've taken initiative), we've been compiling them by hand. We want to only compile source files that have changed, and we want to have a standard definition of how to build our program.
Printing Syntax Trees
Let's start by printing the trees we get from our parser. This is long overdue - we had no way to verify the structure of what our parser returned to us since Part 2. We'll print the trees top-down, with the children of a node indent one block further than the node itself. For this, we'll make a new virtual function with the signature:
virtual void print(int indent, std::ostream& to) const;
We'll include a similar printing function into our pattern struct, too:
virtual void print(std::ostream& to) const;
Let's take a look at the implementation. For ast_int
,
ast_lid
, and ast_uid
:
{{< codelines "C++" "compiler/04/ast.cpp" 18 21 >}}
{{< codelines "C++" "compiler/04/ast.cpp" 27 30 >}}
{{< codelines "C++" "compiler/04/ast.cpp" 36 39 >}}
With ast_binop
things get a bit more interesting.
We call print
recursively on the children of the
binop
node:
{{< codelines "C++" "compiler/04/ast.cpp" 45 50 >}}
The same idea for ast_app
:
{{< codelines "C++" "compiler/04/ast.cpp" 66 71 >}}
Finally, just like ast_case::typecheck
called
pattern::match
, ast_case::print
calls pattern::print
:
{{< codelines "C++" "compiler/04/ast.cpp" 83 92 >}}
We follow the same implementation strategy for patterns, but we don't need indentation, or recursion: {{< codelines "C++" "compiler/04/ast.cpp" 108 110 >}} {{< codelines "C++" "compiler/04/ast.cpp" 116 121 >}}
Let's print the bodies of each function we receive from the parser: {{< codelines "C++" "compiler/04/main.cpp" 41 56 >}}
Printing Types
Types are another thing that we want to be able to inspect, so let's add a similar print method to them:
virtual void print(const type_mgr& mgr, std::ostream& to) const;
We need the type manager so we can follow substitutions. The implementation is simple enough: {{< codelines "C++" "compiler/04/type.cpp" 5 24 >}}
Let's also print out the types we infer. We'll make it a separate loop
at the bottom of the typecheck_program
function, because it's mostly just
for debugging purposes:
{{< codelines "C++" "compiler/04/main.cpp" 34 38 >}}
Fixing Bugs
We actually discover not one, but two bugs in our implementation thanks
to the output we get from printing trees and types.
Observe the output for works3.txt
:
length l:
CASE:
Nil
INT: 0
*: Int -> (Int -> (Int))
+: Int -> (Int -> (Int))
-: Int -> (Int -> (Int))
/: Int -> (Int -> (Int))
Cons: List -> (Int -> (List))
Nil: List
length: List -> (Int)
2
First, we're missing the Cons
branch. The culprit is parser.y
, specifically
this line:
: branches branch { $$ = std::move($1); $1.push_back(std::move($2)); }
Notice that we move our list of branches out of $1
. However, when we
push_back
, we use $1
again. That's wrong! We need to push_back
to $$
instead:
{{< codelines "C++" "compiler/04/parser.y" 110 110 >}}
Next, observe that Cons
has type List -> Int -> List
. That's not right,
since Int
comes first in our definition. The culprit is this fragment of code:
for(auto& type_name : constructor->types) {
type_ptr type = type_ptr(new type_base(type_name));
full_type = type_ptr(new type_arr(type, full_type));
}
Remember how we build the function type backwards in Part 3? We have to do the same here. We replace the fragment with the proper reverse iteration: {{< codelines "C++" "compiler/04/definition.cpp" 37 40 >}}
Setting up CMake
We will set up CMake as our build system. This would be extremely easy if not for Flex and Bison, but it's not hard either way. We start with the usual: {{< codelines "CMake" "compiler/04/CMakeLists.txt" 1 2 >}}
Next, we want to set up Flex and Bison. CMake provides two commands for this: {{< codelines "CMake" "compiler/04/CMakeLists.txt" 4 5 >}}
We now have access to commands that allow us to tell CMake about our parser and tokenizer (or scanner). We use them as follows: {{< codelines "CMake" "compiler/04/CMakeLists.txt" 6 12 >}}
We also want CMake to know that the scanner needs to parser's header file in order to compile. We add this dependency: {{< codelines "CMake" "compiler/04/CMakeLists.txt" 13 13 >}}
Finally, we add our source code to a CMake target. We use
the BISON_parser_OUTPUTS
and FLEX_scanner_OUTPUTS
to
pass in the source files generated by Flex and Bison.
{{< codelines "CMake" "compiler/04/CMakeLists.txt" 15 22 >}}
Almost there! parser.cpp
will be generated in the build
directory
during an out-of-source build, and so will parser.hpp
. When building,
parser.cpp
will try to look for ast.hpp
, and main.cpp
will look for
parser.hpp
. We want them to be able to find each other, so we
add both the source directory and the build (binary) directory to
the list of includes directories:
{{< codelines "CMake" "compiler/04/CMakeLists.txt" 23 24 >}}
That's it for CMake! Let's try our build:
cmake -S . -B build
cd build && make -j8
We get an executable called compiler
. Excellent! Here's the whole file:
{{< codeblock "CMake" "compiler/04/CMakeLists.txt" >}}