Game loading completed
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.sass-cache/2da5b7a9ed68f2839637c88aab8550dd9bb593bb/main.scssc
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.sass-cache/2da5b7a9ed68f2839637c88aab8550dd9bb593bb/main.scssc
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game_saves.db
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game_saves.db
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src/Go.cr
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src/Go.cr
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@ -8,70 +8,94 @@ require "sqlite3"
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URL = "localhost"
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PORT = "3000"
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GAME_CACHE = {} of String => Go::Game
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GAME_SAVE = "./game_saves.db"
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def save_game(db, gameid, game)
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puts "Saving"
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puts game.encode
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# Function: save_game
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# Parameters: db(String)[Unused] gameid(String) game(Go::Game)
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turn, size, white_pass, black_pass, board = game.encode
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DB.open "sqlite3:./game_saves.db" do |db|
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# TODO: Table creation function
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# Creates table
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db.exec "create table game_saves (gameid integer, turn integer, size integer, white_pass string, black_pass string, board string )"
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db.exec "insert into game_saves values (?, ?, ?, ?, ?, ?)", gameid, turn.value, size, white_pass, black_pass, board
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DB.open "sqlite3:./#{GAME_SAVE}" do |db|
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# Create table if one does not exist, gameid is UNIQUE => No duplicates
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db.exec "create table if not exists game_saves (gameid string, turn integer, size integer, white_pass string, black_pass string, board string, UNIQUE(gameid) )"
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# If duplicate => replace values, else => make new row for gameid
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db.exec "insert or replace into game_saves values (?, ?, ?, ?, ?, ?)", gameid, turn.value, size, white_pass, black_pass, board
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end
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end
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def query_game(db, gameid) : Go::Game?
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# Function: query_game
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# Parameters: db(String)[Unused] gameid(String)
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turn = 0
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size = Go::Size::Small
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white_pass = ""
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black_pass = ""
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board = ""
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turn = ""
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DB.open "sqlite3:./game_saves.db" do |db|
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puts "Saves:"
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db.query "select gameid, turn, size, white_pass, black_pass, board from game_saves where gameid = #{gameid}" do |rs|
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begin
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DB.open "sqlite3:./#{GAME_SAVE}" do |db|
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# Query whole row where the gameid is found
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db.query "SELECT * FROM game_saves WHERE gameid = ?", gameid do |rs|
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rs.each do
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id = rs.read(Int32)
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id = rs.read(String) # Reduntant
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turn = rs.read(Int32)
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size = rs.read(Int32)
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white_pass = rs.read(String)
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black_pass = rs.read(String)
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board = rs.read(String)
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puts turn
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end
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end
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end
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# New Go::Game object
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game = Go::Game.new()
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game.size = Go::Size.from_value(size)
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game.white_pass = white_pass
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game.black_pass = black_pass
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# Todo: Parse game board string
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# game.board =
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game.turn = Go::Color.from_value(turn)
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# Todo: Fix return type mismatch
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# return game
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# Parses game board string
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counter = 0
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# For each character in the board String
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board.each_char do |char|
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x = counter % 9
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y = counter / 9
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coord = {x.to_i8, y.to_i8}
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if(char == 'B')
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game.board[coord] = Go::Color::Black
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elsif(char == 'W')
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game.board[coord] = Go::Color::White
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end
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counter += 1
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end
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rescue
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# Catch bad query
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puts "DB query Failed"
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return nil
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end
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# Finished Go::Game object to return
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return game
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end
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def lookup_game(db, cache, id) : Go::Game?
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# Function: lookup_game
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# Parameters: db(String)[Unused] cache({(String), (Go::Game)}) id(String)
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if game = cache[id]?
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return game
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else
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loaded_game = query_game(db, id)
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cache[id] = loaded_game if loaded_game
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# Need to convert id to string for some reason
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cache[id.to_s] = loaded_game if loaded_game
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return loaded_game
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end
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end
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def create_game(db, cache, game, id)
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# Function: create_game
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# Parameters: db(String)[Unused] cache({(String), (Go::Game)}) game(Go::Game) id(String)
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cache[id] = game
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end
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def handle_message(id, game, socket, message)
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# Function: handle_message
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# Parameters: id(String) game(Go::Game) socket() message()
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split_command = message.split(" ")
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command = split_command[0]
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if command == "place"
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@ -89,10 +113,13 @@ get "/" do |env|
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end
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get "/save" do |env|
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#game = Go::Game.new(Go::Size::Small, "asdf", "sadfasdf")
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#save_game(db, 0, game)
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GAME_CACHE.each do |game_hash|
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gameid, game = game_hash
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save_game("none", gameid, game)
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end
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end
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post "/game" do |env|
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game_id = env.params.body["id"]?
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game_password = env.params.body["password"]?
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@ -169,14 +196,4 @@ ws "/game/:id" do |socket, env|
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end
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end
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def test_save()
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puts "test"
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game = Go::Game.new(Go::Size::Small, "asdf", "sadfasdf")
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save_game("none", 1, game)
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query_game("none", 1)
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end
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test_save()
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Kemal.run
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