Work on writing up the rest of part 8 in compiler series

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Danila Fedorin 2019-11-06 14:44:53 -08:00
parent 2994f8983d
commit 1a8a1c3052

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@ -54,7 +54,6 @@ a `Module` object, which represents some collection of code and declarations
{{< codeblock "C++" "compiler/08/llvm_context.hpp" >}}
{{< todo >}} Consistently name context / state.{{< /todo >}}
{{< todo >}} Explain creation functions. {{< /todo >}}
We include the LLVM context, builder, and module as members
@ -82,35 +81,58 @@ an `llvm::LinkageType`, the name of the function, and the module
in which the function is declared. Since we only have one
module (the one we initialized in the constructor) that's
the module we pass in. The name of the function is the same
as its name in the runtime, and the linkage type is always
external. The only remaining parameter is
the `llvm::FunctionType`, which is created using code like:
as its name in the runtime. The linkage type is a little
more complicated - it tells LLVM the "visibility" of a function.
"Private" or "Internal" would hide this function from the linker
(like `static` functions in C). However, we want to do the opposite: our
generated functions should be accessible from other code.
Thus, our linkage type is "External".
{{< todo >}} Why external? {{< /todo >}}
The only remaining parameter is the `llvm::FunctionType`, which
is created using code like:
```C++
llvm::FunctionType::get(return_type, {param_type_1, param_type_2, ...}, is_variadic)
```
Declaring all the functions and types in our runtime is mostly
just tedious. Here are a few lines from `create_types()`, from
just tedious. Here are a few lines from `create_functions()`, which
give a very good idea of the rest of that method:
{{< codelines "C++" "compiler/08/llvm_context.cpp" 47 60 >}}
Similarly, here are a few lines from `create_types()`, from
which you can extrapolate the rest:
{{< codelines "C++" "compiler/08/llvm_context.cpp" 7 11 >}}
{{< todo >}} Also show struct body setters. {{< /todo >}}
We also tell LLVM the contents of our structs, so that
we may later reference specific fields. This is just like
forward declaration - we can forward declare a struct
in C/C++, but unless we also declare its contents,
we can't access what's inside. Below is the code
for specifying the body of `node_base` and `node_app`.
Similarly, here are a few lines from `create_functions()`, which
give a very good idea of the rest of that method:
{{< codelines "C++" "compiler/08/llvm_context.cpp" 19 26 >}}
{{< codelines "C++" "compiler/08/llvm_context.cpp" 20 27 >}}
There's still more functionality packed into `llvm_context`.
Let's next take a look into `custom_function`, and
the `create_custom_function` method. Why do we need
these?
This completes our implementation of the context.
This isn't the end of our `llvm_context` class: it also
has a variety of `create_*` methods! Let's take a look
at their signatures. Most return either `void`,
`llvm::ConstantInt*`, or `llvm::Value*`. Since
`llvm::ConstantInt*` is a subclass of `llvm::Value*`, let's
just treat it as simply an `llvm::Value*` while trying
to understand these methods.
So, what is `llvm::Value`? To answer this question, let's
first understand how the LLVM IR works.
### LLVM IR
It's now time to look at generating actual code for each G-machine instruction.
Before we do this, we need to get a little bit of an understanding of what LLVM
IR is like. An important property of LLVM IR is that it is in __Single Static Assignment__
An important property of LLVM IR is that it is in __Single Static Assignment__
(SSA) form. This means that each variable can only be assigned to once. For instance,
if we use `<-` to represent assignment, the following program is valid:
@ -140,13 +162,26 @@ x2 <- x1 + 1
In practice, LLVM's C++ API can take care of versioning variables on its own, by
auto-incrementing numbers associated with each variable we use.
We need not get too deep into the specifics of LLVM IR's textual
representation, since we will largely be working with the C++
API to interact with it. We do, however, need to understand one more
concept from the world of compiler design: __basic blocks__. A basic
block is a sequence of instructions that are guaranteed to be executed
one after another. This means that a basic block cannot have
an if/else, jump, or any other type of control flow anywhere
Assigned to each variable is `llvm::Value`. The LLVM documentation states:
> It is the base class of all values computed by a program that may be used as operands to other values.
It's important to understand that `llvm::Value` __does not store the result of the computation__.
It rather represents how something may be computed. 1 is a value because it computed by
just returning. `x + 1` is a value because it is computed by adding the value inside of
`x` to 1. Since we cannot modify a variable once we've declared it, we will
keep assigning intermediate results to new variables, constructing new values
out of values that we've already specified.
This somewhat elucidates what the `create_*` functions do: `create_i8` creates an 8-bit integer
value, and `create_pop` creates a value that is computed by calling
our runtime `stack_pop` function.
Before we move on to look at the implementations of these functions,
we need to understand another concept from the world of compiler design:
__basic blocks__. A basic block is a sequence of instructions that
are guaranteed to be executed one after another. This means that a
basic block cannot have an if/else, jump, or any other type of control flow anywhere
except at the end. If control flow could appear inside the basic block,
there would be opporunity for execution of some, but not all,
instructions in the block, violating the definition. Every time
@ -155,7 +190,74 @@ Writing control flow involves creating several blocks, with each
block serving as the destination of a potential jump. We will
see this used to compile the Jump instruction.
### Generating LLVM
### Generating LLVM IR
Now that we understand what `llvm::Value` is, and have a vague
understanding of how LLVM is structured, let's take a look at
the implementations of the `create_*` functions. The simplest
is `create_i8`:
{{< codelines "C++" "compiler/08/llvm_context.cpp" 150 152 >}}
Not much to see here. We create an instance of the `llvm::ConstantInt` class,
from the actual integer given to the method. As we said before,
`llvm::ConstantInt` is a subclass of `llvm::Value`. Next up, let's look
at `create_pop`:
{{< codelines "C++" "compiler/08/llvm_context.cpp" 160 163 >}}
We first retrieve an `llvm::Function` associated with `stack_pop`
from our map, and then use `llvm::IRBuilder::CreateCall` to insert
a value that represents a function call into the currently
selected basic block (the builder's state is what
dictates what the "selected basic block" is). `CreateCall`
takes as parameters the function we want to call (`stack_pop`,
which we store into the `pop_f` variable), as well as the arguments
to the function (for which we pass `f->arg_begin()`).
Hold on. What the heck is `arg_begin()`? Why do we take a function
as a paramter to this method? The answer is fairly simple: this
method is used when we are
generating a function with signature `void f_(struct stack* s)`
(we discussed the signature in the previous post). The
parameter that we give to `create_pop` is this function we're
generating, and `arg_begin()` gets the value that represents
the first parameter to our function - `s`! Since `stack_pop`
takes a stack, we need to give it the stack we're working on,
and so we use `f->arg_begin()` to access it.
Most of the other functions follow this exact pattern, with small
deviations. However, another function uses a more complicated LLVM
instruction:
{{< codelines "C++" "compiler/08/llvm_context.cpp" 202 209 >}}
`unwrap_num` is used to cast a given node pointer to a pointer
to a number node, and then return the integer value from
that number node. It starts fairly innocently: we ask
LLVM for the type of a pointer to a `node_num` struct,
and then use `CreatePointerCast` to create a value
that is the same node pointer we're given, but now interpreted
as a number node pointer. We now have to access
the `value` field of our node. `CreateGEP` helps us with
this: given a pointer to a node, and two offsets
`n` and `k`, it effectively performs the following:
```C++
&(num_pointer[n]->kth_field)
```
The first offset, then, gives an index into the "array"
represented by the pointer, while the second offset
gives the index of the field we want to access. We
want to dereference the pointer (`num_pointer[0]`),
and we want the second field (`1`, when counting from 0).
Thus, we call CreateGEP with these offsets and our pointers.
This still leaves us with a pointer to a number, rather
than the number itself. To dereference the pointer, we use
`CreateLoad`. This gives us the value of the number node,
which we promptly return.
Let's envision a `gen_llvm` method on the `instruction` struct.
We need access to all the other functions from our runtime,
such as `stack_init`, and functions from our program such
@ -187,5 +289,3 @@ virtual void gen_llvm(llvm_context&, llvm::Function*) const;
```
{{< todo >}} Fix pointer type inconsistencies. {{< /todo >}}
{{< todo >}} Create + backport Pop instruction {{< /todo >}}
{{< todo >}} Explain forcing normal evaluation in binary operator {{< /todo >}}