Require mangled names for global variables.
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6080094c41
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@ -55,15 +55,11 @@ void ast_lid::translate(global_scope& scope) {
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}
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void ast_lid::compile(const env_ptr& env, std::vector<instruction_ptr>& into) const {
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auto mangled_name = this->env->get_mangled_name(id);
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// Local names shouldn't need mangling.
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assert(!(mangled_name != id && !this->env->is_global(id)));
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into.push_back(instruction_ptr(
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(env->has_variable(mangled_name) && !this->env->is_global(id)) ?
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(instruction*) new instruction_push(env->get_offset(id)) :
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(instruction*) new instruction_pushglobal(mangled_name)));
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(this->env->is_global(id)) ?
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(instruction*) new instruction_pushglobal(id) :
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(instruction*) new instruction_push(
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env->get_offset(this->env->get_mangled_name(id)))));
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}
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void ast_uid::print(int indent, std::ostream& to) const {
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@ -3,7 +3,7 @@
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int env_var::get_offset(const std::string& name) const {
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if(name == this->name) return 0;
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assert(parent);
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assert(parent != nullptr);
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return parent->get_offset(name) + 1;
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}
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@ -14,7 +14,7 @@ bool env_var::has_variable(const std::string& name) const {
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}
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int env_offset::get_offset(const std::string& name) const {
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assert(parent);
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assert(parent != nullptr);
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return parent->get_offset(name) + offset;
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}
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@ -46,8 +46,8 @@ const std::string& type_env::get_mangled_name(const std::string& name) const {
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auto it = names.find(name);
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if(it != names.end())
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return (it->second.mangled_name != "") ? it->second.mangled_name : name;
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if(parent) return parent->get_mangled_name(name);
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return name;
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assert(parent != nullptr);
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return parent->get_mangled_name(name);
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}
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type_ptr type_env::lookup_type(const std::string& name) const {
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