Start writing up the implementation

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Danila Fedorin 2019-10-01 14:35:28 -07:00
parent bcaa67cc7a
commit 64f4abb8d6
1 changed files with 31 additions and 5 deletions

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@ -161,9 +161,35 @@ graphs when we have to instantiate those functions, we simply
evaluate the arguments and perform the relevant arithmetic operation using BinOp.
We will do a similar thing for constructors.
With that out of the way, we can get around to writing some code. We can envision
a method on the `ast` struct that takes an environment (just like our compilation
scheme takes the environment \\(\\rho\\\)). Rather than returning a vector
### Implementation
With that out of the way, we can get around to writing some code. Let's
first define C++ structs for the instructions of the G-machine:
{{< codeblock "C++" "compiler/06/instruction.hpp" >}}
We can now envision a method on the `ast` struct that takes an environment
(just like our compilation scheme takes the environment \\(\\rho\\\)),
and compiles the `ast`. Rather than returning a vector
of instructions (which involves copying, unless we get some optimization kicking in),
we'll pass to it a reference to a vector. The method will then place the generated
instructions into the vector.
we'll pass a reference to a vector to our method. The method will then place the generated
instructions into the vector.
There's one more thing to be considered. How do we tell apart a "global"
from a variable? A naive solution would be to take a list or map of
global functions as a third parameter to our `compile` method.
But there's an easier way! We know that the program passed type checking.
This means that every referenced variable exists. From then, the situation is easy -
if actual variable names are kept in the environment, \\(\\rho\\), then whenever
we see a variable that __isn't__ in the current environment, it must be a function name.
Having finished contemplating out method, it's time to define a signature:
```C++
virtual void compile(const env_ptr env, std::vector<instruction>& into) const;
```
Ah, but now we have to define "environment". Let's do that:
{{< codeblock "C++" "compiler/06/env.hpp" >}}
And now, we begin our implementation.