221 lines
9.9 KiB
Markdown
221 lines
9.9 KiB
Markdown
---
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title: Compiling a Functional Language Using C++, Part 11 - Polymorphic Data Types
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date: 2020-03-28T20:10:35-07:00
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draft: true
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tags: ["C and C++", "Functional Languages", "Compilers"]
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---
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[In part 10]({{< relref "10_compiler_polymorphism.md" >}}), we managed to get our
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compiler to accept functions that were polymorphically typed. However, a piece
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of the puzzle is still missing: while our _functions_ can handle values
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of different types, the same cannot be said for our _data types_. This means
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that we cannot construct data structures that can contain arbitrary types.
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While we can define and use a list of integers, if we want to also have a
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list of booleans, we must copy all of our constructors and define a new data type.
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Worse, not only do we have to duplicate the constructors, but also all the functions
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that operate on the list. As far as our compiler is concerned, a list of
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integers and a list of booleans are entirely different beasts, and cannot
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be operated on by the same code.
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To make polymorphic data types possible, we must extend our language (and type
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system) a little. We will now allow for something like this:
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```
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data List a = { Nil, Cons a List }
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```
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In the above snippet, we are no longer declaring a single type, but a collection
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of related types, __parameterized__ by a type `a`. Any type can take the place
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of `a` to get a list containing that type of element.
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Then, `List Int` is a type,
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as is `List Bool` and `List (List Int)`. The constructors in the snippet also
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get polymorphic types:
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{{< latex >}}
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\text{Nil} : \forall a \; . \; \text{List} \; a \\
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\text{Cons} : \forall a \; . \; a \rightarrow \text{List} \; a \rightarrow \text{List} \; a
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{{< /latex >}}
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When you call `Cons`, the type of the resulting list varies with the type of element
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you pass in. The empty list `Nil` is a valid list of any type, since, well, it's
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empty.
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Let's talk about `List` itself, now. I suggest that we ponder the following table:
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\\(\\text{List}\\)|\\(\\text{Cons}\\)
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----|----
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\\(\\text{List}\\) is not a type; it must be followed up with arguments, like \\(\\text{List} \\; \\text{Int}\\).|\\(\\text{Cons}\\) is not a list; it must be followed up with arguments, like \\(\\text{Cons} \\; 3 \\; \\text{Nil}\\).
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\\(\\text{List} \\; \\text{Int}\\) is in its simplest form.|\\(\\text{Cons} \\; 3 \\; \\text{Nil}\\) is in its simplest form.
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\\(\\text{List} \\; \\text{Int}\\) is a type.|\\(\\text{Cons} \\; 3 \\; \\text{Nil}\\) is a value of type \\(\\text{List} \\; \\text{Int}\\).
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I hope that the similarities are quite striking. I claim that
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`List` is quite similar to a constructor `Cons`, except that it occurs
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in a different context: whereas `Cons` is a way to create values,
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`List` is a way to create types. Indeed, while we call `Cons` a constructor,
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it's typical to call `List` a __type constructor__.
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We know that `Cons` is a function which
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assigns to values (like `3` and `Nil`) other values (like `Cons 3 Nil`, or `[3]` for
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short). In a similar manner, `List` can be thought of as a function
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that assigns to types (like `Int`) other types (like `List Int`). We can
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even claim that it has a type:
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{{< latex >}}
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\text{List} : \text{Type} \rightarrow \text{Type}
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{{< /latex >}}
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{{< sidenote "right" "dependent-types-note" "Unless we get really wacky," >}}
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When your type constructors take as input not only other types but also values
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such as <code>3</code>, you've ventured into the territory of
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<a href="https://en.wikipedia.org/wiki/Dependent_type">dependent types</a>.
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This is a significant step up in complexity from what we'll be doing in this
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series. If you're interested, check out
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<a href="https://www.idris-lang.org/">Idris</a> (if you want to know about dependent types
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for functional programming) or <a href="https://coq.inria.fr/">Coq</a> (to see how
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propositions and proofs can be encoded in a dependently typed language).
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{{< /sidenote >}}
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our type constructors will only take zero or more types as input, and produce
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a type as output. In this case, writing \\(\\text{Type}\\) becomes quite repetitive,
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and we will adopt the convention of writing \\(*\\) instead. The types of such
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constructors are called [kinds](https://en.wikipedia.org/wiki/Kind_(type_theory)).
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Let's look at a few examples, just to make sure we're on the same page:
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* The kind of \\(\\text{Bool}\\) is \\(*\\): it does not accept any
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type arguments, and is a type in its own right.
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* The kind of \\(\\text{List}\\) is \\(*\\rightarrow *\\): it takes
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one argument (the type of the things inside the list), and creates
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a type from it.
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* If we define a pair as `data Pair a b = { MkPair a b }`, then its
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kind is \\(* \\rightarrow * \\rightarrow *\\), because it requires
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two parameters.
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As one final observation, we note that effectively, all we're doing is
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tracking the [arity](https://en.wikipedia.org/wiki/Arity) of the constructor
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type.
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Let's now enumerate all the possible forms that (mono)types can take in our system:
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1. A type can be a placeholder, like \\(a\\), \\(b\\), etc.
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2. A type can be a type constructor, applied to
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{{< sidenote "right" "zero-more-note" "zero ore more arguments," >}}
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It is convenient to treat regular types (like \(\text{Bool}\)) as
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type constructors of arity 0 (that is, type constructors with kind \(*\)).
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In effect, they take zero arguments and produce types (themselves).
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{{< /sidenote >}} such as \\(\\text{List} \; \\text{Int}\\) or \\(\\text{Bool}\\).
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3. A function from one type to another, like \\(\\text{List} \\; a \\rightarrow \\text{Int}\\).
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Polytypes (type schemes) in our system can be all of the above, but may also include a "forall"
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quantifier at the front, generalizing the type (like \\(\\forall a \\; . \\; \\text{List} \\; a \\rightarrow \\text{Int}\\)).
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Let's start implementing all of this. Why don't we start with the change to the syntax of our language?
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We have complicated the situation quite a bit. Let's take a look at the _old_ grammar
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for data type declarations (this is going back as far as [part 2]({{< relref "02_compiler_parsing.md" >}})).
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Here, \\(L\_D\\) is the nonterminal for the things that go between the curly braces of a data type
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declaration, \\(D\\) is the nonterminal representing a single constructor definition,
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and \\(L\_U\\) is a list of zero or more uppercase variable names:
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{{< latex >}}
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\begin{aligned}
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L_D & \rightarrow D \; , \; L_D \\
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L_D & \rightarrow D \\
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D & \rightarrow \text{upperVar} \; L_U \\
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L_U & \rightarrow \text{upperVar} \; L_U \\
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L_U & \rightarrow \epsilon
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\end{aligned}
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{{< /latex >}}
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This grammar was actually too simple even for our monomorphically typed language!
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Since functions are not represented using a single uppercase variable, it wasn't possible for us
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to define constructors that accept as arguments anything other than integers and user-defined
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data types. Now, we also need to modify this grammar to allow for constructor applications (which can be nested!)
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To do so, we will define a new nonterminal, \\(Y\\), for types:
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{{< latex >}}
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\begin{aligned}
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Y & \rightarrow N \; ``\rightarrow" Y \\
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Y & \rightarrow N
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\end{aligned}
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{{< /latex >}}
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We make it right-recursive (because the \\(\\rightarrow\\) operator is right-associative). Next, we define
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a nonterminal for all types _except_ those constructed with the arrow, \\(N\\).
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{{< latex >}}
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\begin{aligned}
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N & \rightarrow \text{upperVar} \; L_Y \\
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N & \rightarrow \text{typeVar} \\
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N & \rightarrow ( Y )
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\end{aligned}
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{{< /latex >}}
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The first of the above rules allows a type to be a constructor applied to zero or more arguments
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(generated by \\(L\_Y\\)). The second rule allows a type to be a placeholder type variable. Finally,
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the third rule allows for any type (including functions, again) to occur between parentheses.
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This is so that higher-order functions, like \\((a \rightarrow b) \rightarrow a \rightarrow a \\),
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can be represented.
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Unfortunately, the definition of \\(L\_Y\\) is not as straightforward as we imagine. We could define
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it as just a list of \\(Y\\) nonterminals, but this would make the grammar ambigous: something
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like `List Maybe Int` could be interpreted as "`List`, applied to types `Maybe` and `Int`", and
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"`List`, applied to type `Maybe Int`". To avoid this, we define a "type list element" \\(Y'\\),
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which does not take arguments:
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{{< latex >}}
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\begin{aligned}
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Y' & \rightarrow \text{upperVar} \\
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Y' & \rightarrow \text{lowerVar} \\
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Y' & \rightarrow ( Y )
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\end{aligned}
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{{< /latex >}}
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We then make \\(L\_Y\\) a list of \\(Y'\\):
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{{< latex >}}
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\begin{aligned}
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L_Y & \rightarrow Y' \; L_Y \\
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L_Y & \rightarrow \epsilon
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\end{aligned}
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{{< /latex >}}
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Finally, we update the rules for the data type declaration, as well as for a single
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constructor:
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{{< latex >}}
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\begin{aligned}
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T & \rightarrow \text{data} \; \text{upperVar} \; L_T = \{ L_D \} \\
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D & \rightarrow \text{upperVar} \; L_Y \\
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\end{aligned}
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{{< /latex >}}
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Now that we have a grammar for all these things, we have to implement
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the corresponding data structures. We define a new family of structs,
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extending `parsed_type`, which represent types as they are
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received from the parser. These differ from regular types in that they
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do not require that the types they represent are valid; validating
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types requires two passes, which is a luxury we do not have when
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parsing. We can define them as follows:
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{{< codeblock "C++" "compiler/11/parsed_type.hpp" >}}
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We define the conversion function `to_type`, which requires
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a set of type variables quantified in the given type, and
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the environment in which to look up the arities of various
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type constructors. The implementation is as follows:
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{{< codeblock "C++" "compiler/11/parsed_type.cpp" >}}
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With this definition in hand, we can now update the grammar in our Bison file.
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First things first, we'll add the type parameters to the data type definition:
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{{< codelines "plaintext" "compiler/11/parser.y" 127 130 >}}
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Next, we add the new grammar rules we came up with:
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{{< codelines "plaintext" "compiler/11/parser.y" 138 163 >}}
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Finally, we define the types for these new rules at the top of the file:
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{{< codelines "plaintext" "compiler/11/parser.y" 43 44 >}}
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{{< todo >}}
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Nullary is not the right word.
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{{< /todo >}}
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