581 lines
23 KiB
Markdown
581 lines
23 KiB
Markdown
---
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title: Compiling a Functional Language Using C++, Part 8 - LLVM
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date: 2019-10-30T22:16:22-07:00
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tags: ["C and C++", "Functional Languages", "Compilers"]
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description: "In this post, we enable our compiler to convert G-machine instructions to LLVM IR, which finally allows us to generate working executables."
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---
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We don't want a compiler that can only generate code for a single
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platform. Our language should work on macOS, Windows, and Linux,
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on x86\_64, ARM, and maybe some other architectures. We also
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don't want to manually implement the compiler for each platform,
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dealing with the specifics of each architecture and operating
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system.
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This is where LLVM comes in. LLVM (which stands for __Low Level Virtual Machine__),
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is a project which presents us with a kind of generic assembly language,
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an __Intermediate Representation__ (IR). It also provides tooling to compile the
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IR into platform-specific instructions, as well as to apply a host of various
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optimizations. We can thus translate our G-machine instructions to LLVM,
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and then use LLVM to generate machine code, which gets us to our ultimate
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goal of compiling our language.
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We start with adding LLVM to our CMake project.
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{{< codelines "CMake" "compiler/08/CMakeLists.txt" 7 7 >}}
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LLVM is a huge project, and has many components. We don't need
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most of them. We do need the core libraries, the x86 assembly
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generator, and x86 assembly parser. I'm
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not sure why we need the last one, but I ran into linking
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errors without them. We find the required link targets
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for these components using this CMake command:
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{{< codelines "CMake" "compiler/08/CMakeLists.txt" 19 20 >}}
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Finally, we add the new include directories, link targets,
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and definitions to our compiler executable:
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{{< codelines "CMake" "compiler/08/CMakeLists.txt" 39 41 >}}
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Great, we have the infrastructure updated to work with LLVM. It's
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now time to start using the LLVM API to compile our G-machine instructions
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into assembly. We start with `LLVMContext`. The LLVM documentation states:
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> This is an important class for using LLVM in a threaded context.
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> It (opaquely) owns and manages the core "global" data of LLVM's core infrastructure, including the type and constant uniquing tables.
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We will have exactly one instance of such a class in our program.
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Additionally, we want an `IRBuilder`, which will help us generate IR instructions,
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placing them into basic blocks (more on that in a bit). Also, we want
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a `Module` object, which represents some collection of code and declarations
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(perhaps like a C++ source file). Let's keep these things in our own
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`llvm_context` class. Here's what that looks like:
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{{< codeblock "C++" "compiler/08/llvm_context.hpp" >}}
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We include the LLVM context, builder, and module as members
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of the context struct. Since the builder and the module need
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the context, we initialize them in the constructor, where they
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can safely reference it.
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Besides these fields, we added
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a few others, namely the `functions` and `struct_types` maps,
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and the various `llvm::Type` subclasses such as `stack_type`.
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We did this because we want to be able to call our runtime
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functions (and use our runtime structs) from LLVM. To generate
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a function call from LLVM, we need to have access to an
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`llvm::Function` object. We thus want to have an `llvm::Function`
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object for each runtime function we want to call. We could declare
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a member variable in our `llvm_context` for each runtime function,
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but it's easier to leave this to be an implementation
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detail, and only have a dynamically created map between runtime
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function names and their corresponding `llvm::Function` objects.
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We populate the maps and other type-related variables in the
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two methods, `create_functions()` and `create_types()`. To
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create an `llvm::Function`, we must provide an `llvm::FunctionType`,
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an `llvm::LinkageType`, the name of the function, and the module
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in which the function is declared. Since we only have one
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module (the one we initialized in the constructor) that's
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the module we pass in. The name of the function is the same
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as its name in the runtime. The linkage type is a little
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more complicated - it tells LLVM the "visibility" of a function.
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"Private" or "Internal" would hide this function from the linker
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(like `static` functions in C). However, we want to do the opposite: our
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generated functions should be accessible from other code.
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Thus, our linkage type is "External".
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The only remaining parameter is the `llvm::FunctionType`, which
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is created using code like:
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```C++
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llvm::FunctionType::get(return_type, {param_type_1, param_type_2, ...}, is_variadic)
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```
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Declaring all the functions and types in our runtime is mostly
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just tedious. Here are a few lines from `create_functions()`, which
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give a very good idea of the rest of that method:
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{{< codelines "C++" "compiler/08/llvm_context.cpp" 47 60 >}}
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Similarly, here are a few lines from `create_types()`, from
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which you can extrapolate the rest:
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{{< codelines "C++" "compiler/08/llvm_context.cpp" 7 11 >}}
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We also tell LLVM the contents of our structs, so that
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we may later reference specific fields. This is just like
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forward declaration - we can forward declare a struct
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in C/C++, but unless we also declare its contents,
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we can't access what's inside. Below is the code
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for specifying the body of `node_base` and `node_app`.
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{{< codelines "C++" "compiler/08/llvm_context.cpp" 19 26 >}}
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There's still more functionality packed into `llvm_context`.
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Let's next take a look into `custom_function`, and
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the `create_custom_function` method. Why do we need
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these? To highlight the need for the custom class,
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let's take a look at `instruction_pushglobal` which
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occurs at the G-machine level, and then at `alloc_global`,
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which will be a function call generated as part of
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the PushGlobal instruction. `instruction_pushglobal`'s
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only member variable is `name`, which stands for
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the name of the global function it's referencing. However,
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`alloc_global` requires an arity argument! We can
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try to get this information from the `llvm::Function`
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corresponding to the global we're trying to reference,
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but this doesn't get us anywhere: as far as LLVM
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is concerned, any global function only takes one
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parameter, the stack. The rest of the parameters
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are given through that stack, and their number cannot
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be easily deduced from the function alone.
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Instead, we decide to store global functions together
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with their arity. We thus create a class to combine
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these two things (`custom_function`), define
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a map from global function names to instances
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of `custom_function`, and add a convenience method
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(`create_custom_function`) that takes care of
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constructing an `llvm::Function` object, creating
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a `custom_function`, and storing it in the map.
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The implementation for `custom_function` is
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straightforward:
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{{< codelines "C++" "compiler/08/llvm_context.cpp" 234 252 >}}
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We create a function type, then a function, and finally
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initialize a `custom_function`. There's one thing
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we haven't seen yet in this function, which is the
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`BasicBlock` class. We'll get to what basic blocks
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are shortly, but for now it's sufficient to
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know that the basic block gives us a place to
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insert code.
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This isn't the end of our `llvm_context` class: it also
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has a variety of other `create_*` methods! Let's take a look
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at their signatures. Most return either `void`,
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`llvm::ConstantInt*`, or `llvm::Value*`. Since
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`llvm::ConstantInt*` is a subclass of `llvm::Value*`, let's
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just treat it as simply an `llvm::Value*` while trying
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to understand these methods.
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So, what is `llvm::Value`? To answer this question, let's
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first understand how the LLVM IR works.
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### LLVM IR
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An important property of LLVM IR is that it is in __Single Static Assignment__
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(SSA) form. This means that each variable can only be assigned to once. For instance,
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if we use `<-` to represent assignment, the following program is valid:
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```
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x <- 1
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y <- 2
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z <- x + y
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```
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However, the following program is __not__ valid:
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```
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x <- 1
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x <- x + 1
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```
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But what if we __do__ want to modify a variable `x`?
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We can declare another "version" of `x` every time we modify it.
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For instance, if we wanted to increment `x` twice, we'd do this:
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```
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x <- 1
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x1 <- x + 1
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x2 <- x1 + 1
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```
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In practice, LLVM's C++ API can take care of versioning variables on its own, by
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auto-incrementing numbers associated with each variable we use.
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Assigned to each variable is `llvm::Value`. The LLVM documentation states:
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> It is the base class of all values computed by a program that may be used as operands to other values.
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It's important to understand that `llvm::Value` __does not store the result of the computation__.
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It rather represents how something may be computed. 1 is a value because it computed by
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just returning 1. `x + 1` is a value because it is computed by adding the value inside of
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`x` to 1. Since we cannot modify a variable once we've declared it, we will
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keep assigning intermediate results to new variables, constructing new values
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out of values that we've already specified.
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This somewhat elucidates what the `create_*` functions do: `create_i8` creates an 8-bit integer
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value, and `create_pop` creates a value that is computed by calling
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our runtime `stack_pop` function.
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Before we move on to look at the implementations of these functions,
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we need to understand another concept from the world of compiler design:
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__basic blocks__. A basic block is a sequence of instructions that
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are guaranteed to be executed one after another. This means that a
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basic block cannot have an if/else, jump, or any other type of control flow anywhere
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except at the end. If control flow could appear inside the basic block,
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there would be opporunity for execution of some, but not all,
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instructions in the block, violating the definition. Every time
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we add an IR instruction in LLVM, we add it to a basic block.
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Writing control flow involves creating several blocks, with each
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block serving as the destination of a potential jump. We will
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see this used to compile the Jump instruction.
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### Generating LLVM IR
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Now that we understand what `llvm::Value` is, and have a vague
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understanding of how LLVM is structured, let's take a look at
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the implementations of the `create_*` functions. The simplest
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is `create_i8`:
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{{< codelines "C++" "compiler/08/llvm_context.cpp" 150 152 >}}
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Not much to see here. We create an instance of the `llvm::ConstantInt` class,
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from the actual integer given to the method. As we said before,
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`llvm::ConstantInt` is a subclass of `llvm::Value`. Next up, let's look
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at `create_pop`:
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{{< codelines "C++" "compiler/08/llvm_context.cpp" 160 163 >}}
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We first retrieve an `llvm::Function` associated with `stack_pop`
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from our map, and then use `llvm::IRBuilder::CreateCall` to insert
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a value that represents a function call into the currently
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selected basic block (the builder's state is what
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dictates what the "selected basic block" is). `CreateCall`
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takes as parameters the function we want to call (`stack_pop`,
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which we store into the `pop_f` variable), as well as the arguments
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to the function (for which we pass `f->arg_begin()`).
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Hold on. What the heck is `arg_begin()`? Why do we take a function
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as a paramter to this method? The answer is fairly simple: this
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method is used when we are
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generating a function with signature `void f_(struct stack* s)`
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(we discussed the signature in the previous post). The
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parameter that we give to `create_pop` is this function we're
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generating, and `arg_begin()` gets the value that represents
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the first parameter to our function - `s`! Since `stack_pop`
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takes a stack, we need to give it the stack we're working on,
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and so we use `f->arg_begin()` to access it.
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Most of the other functions follow this exact pattern, with small
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deviations. However, another function uses a more complicated LLVM
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instruction:
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{{< codelines "C++" "compiler/08/llvm_context.cpp" 202 209 >}}
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`unwrap_num` is used to cast a given node pointer to a pointer
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to a number node, and then return the integer value from
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that number node. It starts fairly innocently: we ask
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LLVM for the type of a pointer to a `node_num` struct,
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and then use `CreatePointerCast` to create a value
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that is the same node pointer we're given, but now interpreted
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as a number node pointer. We now have to access
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the `value` field of our node. `CreateGEP` helps us with
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this: given a pointer to a node, and two offsets
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`n` and `k`, it effectively performs the following:
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```C++
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&(num_pointer[n]->kth_field)
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```
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The first offset, then, gives an index into the "array"
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represented by the pointer, while the second offset
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gives the index of the field we want to access. We
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want to dereference the pointer (`num_pointer[0]`),
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and we want the second field (`1`, when counting from 0).
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Thus, we call `CreateGEP` with these offsets and our pointers.
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This still leaves us with a pointer to a number, rather
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than the number itself. To dereference the pointer, we use
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`CreateLoad`. This gives us the value of the number node,
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which we promptly return.
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This concludes our implementation of the `llvm_context` -
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it's time to move on to the G-machine instructions.
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### G-machine Instructions to LLVM IR
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Let's now envision a `gen_llvm` method on the `instruction` struct,
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which will turn the still-abstract G-machine instruction
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into tangible, close-to-metal LLVM IR. As we've seen
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in our implementation of `llvm_context`, to access the stack, we need access to the first
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argument of the function we're generating. Thus, we need this method
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to accept the function whose instructions are
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being converted to LLVM. We also pass in the
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`llvm_context`, since it contains the LLVM builder,
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context, module, and a map of globally declared functions.
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With these things in mind, here's the signature for `gen_llvm`:
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```C++
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virtual void gen_llvm(llvm_context&, llvm::Function*) const;
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```
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Let's get right to it! `instruction_pushint` gives us an easy
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start:
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{{< codelines "C++" "compiler/08/instruction.cpp" 17 19 >}}
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We create an LLVM integer constant with the value of
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our integer, and push it onto the stack.
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`instruction_push` is equally terse:
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{{< codelines "C++" "compiler/08/instruction.cpp" 37 39 >}}
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We simply peek at the value of the stack at the given
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offset (an integer of the same size as `size_t`, which
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we create using `create_size`). Once we have the
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result of the peek, we push it onto the stack.
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`instruction_pushglobal` is more involved. Let's take a look:
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{{< codelines "C++" "compiler/08/instruction.cpp" 26 30 >}}
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First, we retrive the `custom_function` associated with
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the given global name. We then create an LLVM integer
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constant representing the arity of the function,
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and then push onto the stack the result of `alloc_global`,
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giving it the function and arity just like it expects.
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`instruction_pop` is also short, and doesn't require much
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further explanation:
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{{< codelines "C++" "compiler/08/instruction.cpp" 46 48 >}}
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Some other instructions, such as `instruction_update`,
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`instruction_pack`, `instruction_split`, `instruction_slide`,
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`instruction_alloc` and `instruction_eval` are equally as simple,
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and we omit them for the purpose of brevity.
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What remains are two "meaty" functions, `instruction_jump` and
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`instruction_binop`. Let's start with the former:
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{{< codelines "C++" "compiler/08/instruction.cpp" 101 123 >}}
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This is the one and only function in which we have to take
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care of control flow. Conceptually, depending on the tag
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of the `node_data` at the top of the stack, we want
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to pick one of many branches and jump to it.
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As we discussed, a basic block has to be executed in
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its entirety; since the branches of a case expression
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are mutually exclusive (only one of them is executed in any given case),
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we have to create a separate basic block for each branch.
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Given these blocks, we then want to branch to the correct one
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using the tag of the node on top of the stack.
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This is exactly what we do in this function. We first peek
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at the node on top of the stack, and use `CreateGEP` through
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`unwrap_data_tag` to get access to its tag. What we then
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need is LLVM's switch instruction, created using `CreateSwitch`.
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We must provide the switch with a "default" case in case
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the tag value is something we don't recognize. To do this,
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we create a "safety" `BasicBlock`. With this new safety
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block in hand, we're able to call `CreateSwitch`, giving it
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the tag value to switch on, the safety block to default to,
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and the expected number of branches (to optimize memory allocation).
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Next, we create a vector of blocks, and for each branch,
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we append to it a corresponding block `branch_block`, into
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which we insert the LLVM IR corresponding to the
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instructions of the branch. No matter the branch we take,
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we eventually want to come back to the same basic block,
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which will perform the usual function cleanup via Update and Slide.
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We re-use the safety block for this, and use `CreateBr` at the
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end of each `branch_block` to perform an unconditional jump.
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After we create each of the blocks, we use the `tag_mappings`
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to add cases to the switch instruction, using `addCase`. Finally,
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we set the builder's insertion point to the safety block,
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meaning that the next instructions will insert their
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LLVM IR into that block. Since we have all branches
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jump to the safety block at the end, this means that
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no matter which branch we take in the case expression,
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we will still execute the subsequent instructions as expected.
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Let's now look at `instruction_binop`:
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{{< codelines "C++" "compiler/08/instruction.cpp" 139 150 >}}
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In this instruction, we pop and unwrap two integers from
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the stack (assuming they are integers). Depending on
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the type of operation the instruction is set to, we
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then push the result of the corresponding LLVM
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instruction. `PLUS` calls LLVM's `CreateAdd` to insert
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addition, `MINUS` calls `CreateSub`, and so on. No matter
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what the operation was, we push the result onto the stack.
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That's all for our instructions! We're so very close now. Let's
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move on to compiling definitions.
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### Definitions to LLVM IR
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As with typechecking, to allow for mutually recursive functions,
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we need to be able each global function from any other function.
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We then take the same approah as before, going in two passes.
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This leads to two new methods for `definition`:
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```C++
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virtual void gen_llvm_first(llvm_context& ctx) = 0;
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virtual void gen_llvm_second(llvm_context& ctx) = 0;
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```
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The first pass is intended to register all functions into
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the `llvm_context`, making them visible to other functions.
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The second pass is used to actually generate the code for
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each function, now having access to all the other global
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functions. Let's see the implementation for `gen_llvm_first`
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for `definition_defn`:
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{{< codelines "C++" "compiler/08/definition.cpp" 58 60 >}}
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Since `create_custom_function` already creates a function
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__and__ registers it with `llvm_context`, this is
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all we need. Note that we created a new member variable
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for `definition_defn` which stores this newly created
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function. In the second pass, we will populate this
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function with LLVM IR from the definition's instructions.
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We actually create functions for each of the constructors
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of data types, but they're quite special: all they do is
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pack their arguments! Since they don't need access to
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the other global functions, we might as well create
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their bodies then and there:
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{{< codelines "C++" "compiler/08/definition.cpp" 101 112 >}}
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Like in `definition_defn`, we use `create_custom_function`.
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However, we then use `SetInsertPoint` to configure our builder to insert code into
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the newly created function (which already has a `BasicBlock`,
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thanks to that one previously unexplained line in `create_custom_function`!).
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Since we decided to only include the Pack instruction, we generate
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a call to it directly using `create_pack`. We follow this
|
|
up with `CreateRetVoid`, which tells LLVM that this is
|
|
the end of the function, and that it is now safe to return
|
|
from it.
|
|
|
|
Great! We now implement the second pass of `gen_llvm`. In
|
|
the case of `definition_defn`, we do almost exactly
|
|
what we did in the first pass of `definition_data`:
|
|
|
|
{{< codelines "C++" "compiler/08/definition.cpp" 62 68 >}}
|
|
|
|
As for `definition_data`, we have nothing to do in the
|
|
second pass. We're done!
|
|
|
|
### Getting Results
|
|
We're almost there. Two things remain. The first: our implementation
|
|
of `ast_binop`, implement each binary operation as simply a function call:
|
|
`+` calls `f_plus`, and so on. But so far, we have not implemented
|
|
`f_plus`, or any other binary operator function. We do this
|
|
in `main.cpp`, creating a function `gen_llvm_internal_op`:
|
|
|
|
{{< codelines "C++" "compiler/08/main.cpp" 70 83 >}}
|
|
|
|
We create a simple function body. We then append G-machine
|
|
instructions that take each argument, evaluate it,
|
|
and then perform the corresponding binary operation.
|
|
With these instructions in the body, we insert
|
|
them into a new function, just like we did in our code
|
|
for `definition_defn` and `definition_data`.
|
|
|
|
Finally, we write our `gen_llvm` function that we will
|
|
call from `main`:
|
|
|
|
{{< codelines "C++" "compiler/08/main.cpp" 125 141 >}}
|
|
|
|
It first creates the functions for
|
|
`+`, `-`, `*`, and `/`. Then, it calls the first
|
|
pass of `gen_llvm` on all definitions, followed
|
|
by the second pass. Lastly, it uses LLVM's built-in
|
|
functionality to print out the generated IR in
|
|
our module, and then uses a function `output_llvm`
|
|
to create an object file ready for linking.
|
|
|
|
To be very honest, I took the `output_llvm` function
|
|
almost entirely from instructional material for my university's
|
|
compilers course. The gist of it, though, is: we determine
|
|
the target architecture and platform, specify a "generic" CPU,
|
|
create a default set of options, and then generate an object file.
|
|
Here it is:
|
|
|
|
{{< codelines "C++" "compiler/08/main.cpp" 85 123 >}}
|
|
|
|
We now add a `generate_llvm` call to `main`.
|
|
|
|
Are we there?
|
|
|
|
Let's try to compile our first example, `works1.txt`. The
|
|
file:
|
|
|
|
{{< rawblock "compiler/08/examples/works1.txt" >}}
|
|
|
|
We run the following commands in our build directory:
|
|
|
|
```
|
|
./compiler < ../examples/work1.txt
|
|
gcc -no-pie ../runtime.c program.o
|
|
./a.out
|
|
```
|
|
|
|
Nothing happens. How anticlimactic! Our runtime has no way of
|
|
printing out the result of the evaluation. Let's change that:
|
|
|
|
{{< codelines "C++" "compiler/08/runtime.c" 157 183 >}}
|
|
|
|
Rerunning our commands, we get:
|
|
|
|
```
|
|
Result: 326
|
|
```
|
|
|
|
The correct result! Let's try it with `works2.txt`:
|
|
|
|
{{< rawblock "compiler/08/examples/works2.txt" >}}
|
|
|
|
And again, we get the right answer:
|
|
|
|
```
|
|
Result: 326
|
|
```
|
|
|
|
This is child's play, though. Let's try with something
|
|
more complicated, like `works3.txt`:
|
|
|
|
{{< rawblock "compiler/08/examples/works3.txt" >}}
|
|
|
|
Once again, our program does exactly what we intended:
|
|
|
|
```
|
|
Result: 3
|
|
```
|
|
|
|
Alright, this is neat, but we haven't yet confirmed that
|
|
lazy evaluation works. How about we try it with
|
|
`works5.txt`:
|
|
|
|
{{< rawblock "compiler/08/examples/works5.txt" >}}
|
|
|
|
Yet again, the program works:
|
|
|
|
```
|
|
Result: 9
|
|
```
|
|
|
|
At last, we have a working compiler!
|
|
|
|
While this is a major victory, we are not yet
|
|
finished with the compiler altogether. While
|
|
we allocate nodes whenever we need them, we
|
|
have not once uttered the phrase `free` in our
|
|
runtime. Our language works, but we have no way
|
|
of comparing numbers, no lambdas, no `let/in`.
|
|
In the next several posts, we will improve
|
|
our compiler to properly free unused memory
|
|
usign a __garbage collector__, implement
|
|
lambda functions using __lambda lifting__,
|
|
and use our Alloc instruction to implement `let/in` expressions.
|
|
We get started on the first of these tasks in
|
|
[Part 9 - Garbage Collection]({{< relref "09_compiler_garbage_collection.md" >}}).
|