241 lines
9.8 KiB
Markdown
241 lines
9.8 KiB
Markdown
---
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title: Compiling a Functional Language Using C++, Part 4 - Small Improvements
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date: 2019-08-06T14:26:38-07:00
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tags: ["C++", "Functional Languages", "Compilers"]
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series: "Compiling a Functional Language using C++"
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description: "In this post, we take a little break from pushing our compiler forward to make some improvements to the code we've written so far."
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---
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We've done quite a big push in the previous post. We defined
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type rules for our language, implemented unification,
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and then implemented unification to enforce these rules for
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our program. The post was pretty long, and even then we
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weren't able to fit quite everything into it.
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For instance, we threw 0 whenever an error occured. This
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gives us no indication of what actually went wrong. We should
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probably define an exception class, one that can contain
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information about the error, and report it to the user.
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Also, when there's no error, our compiler doesn't
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really tell us anything at all about the code besides
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the number of definitions. We probably want to see the types
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of these definitions, or at least some intermediate information.
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At the very least, we want to have the __ability__ to see
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this information.
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Finally, we have no build system. We are creating more
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and more source files, and so far (unless you've taken
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initiative), we've been compiling them by hand. We want
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to only compile source files that have changed,
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and we want to have a standard definition of how to
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build our program.
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### Printing Syntax Trees
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Let's start by printing the trees we get from our parser.
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This is long overdue - we had no way to verify the structure
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of what our parser returned to us since Part 2. We'll print
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the trees top-down, with the children of a node
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indent one block further than the node itself. For this,
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we'll make a new virtual function with the signature:
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```
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virtual void print(int indent, std::ostream& to) const;
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```
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We'll include a similar printing function into our
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pattern struct, too:
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```
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virtual void print(std::ostream& to) const;
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```
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Let's take a look at the implementation. For `ast_int`,
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`ast_lid`, and `ast_uid`:
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{{< codelines "C++" "compiler/04/ast.cpp" 19 22 >}}
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{{< codelines "C++" "compiler/04/ast.cpp" 28 31 >}}
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{{< codelines "C++" "compiler/04/ast.cpp" 37 40 >}}
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With `ast_binop` things get a bit more interesting.
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We call `print` recursively on the children of the
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`binop` node:
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{{< codelines "C++" "compiler/04/ast.cpp" 46 51 >}}
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The same idea for `ast_app`:
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{{< codelines "C++" "compiler/04/ast.cpp" 67 72 >}}
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Finally, just like `ast_case::typecheck` called
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`pattern::match`, `ast_case::print` calls `pattern::print`:
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{{< codelines "C++" "compiler/04/ast.cpp" 84 93 >}}
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We follow the same implementation strategy for patterns,
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but we don't need indentation, or recursion:
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{{< codelines "C++" "compiler/04/ast.cpp" 115 117 >}}
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{{< codelines "C++" "compiler/04/ast.cpp" 123 128 >}}
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In `main`, let's print the bodies of each function we receive from the parser:
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{{< codelines "C++" "compiler/04/main.cpp" 47 56 >}}
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### Printing Types
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Types are another thing that we want to be able to inspect, so let's
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add a similar print method to them:
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```
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virtual void print(const type_mgr& mgr, std::ostream& to) const;
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```
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We need the type manager so we can follow substitutions.
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The implementation is simple enough:
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{{< codelines "C++" "compiler/04/type.cpp" 6 24 >}}
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Let's also print out the types we infer. We'll make it a separate loop
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at the bottom of the `typecheck_program` function, because it's mostly just
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for debugging purposes:
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{{< codelines "C++" "compiler/04/main.cpp" 34 38 >}}
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### Fixing Bugs
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We actually discover not one, but two bugs in our implementation thanks
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to the output we get from printing trees and types.
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Observe the output for `works3.txt`:
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```
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length l:
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CASE:
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Nil
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INT: 0
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*: Int -> (Int -> (Int))
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+: Int -> (Int -> (Int))
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-: Int -> (Int -> (Int))
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/: Int -> (Int -> (Int))
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Cons: List -> (Int -> (List))
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Nil: List
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length: List -> (Int)
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2
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```
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First, we're missing the `Cons` branch. The culprit is `parser.y`, specifically
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this line:
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```C++
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: branches branch { $$ = std::move($1); $1.push_back(std::move($2)); }
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```
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Notice that we move our list of branches out of `$1`. However, when we
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`push_back`, we use `$1` again. That's wrong! We need to `push_back`
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to `$$` instead:
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{{< codelines "C++" "compiler/04/parser.y" 110 110 >}}
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Next, observe that `Cons` has type `List -> Int -> List`. That's not right,
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since `Int` comes first in our definition. The culprit is this fragment of code:
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```C++
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for(auto& type_name : constructor->types) {
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type_ptr type = type_ptr(new type_base(type_name));
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full_type = type_ptr(new type_arr(type, full_type));
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}
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```
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Remember how we build the function type backwards in Part 3? We have to do the same here.
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We replace the fragment with the proper reverse iteration:
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{{< codelines "C++" "compiler/04/definition.cpp" 37 40 >}}
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### Throwing Exceptions
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Throwing 0 is never a good idea. Such an exception doesn't contain any information
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that we may find useful in debugging, nor any information that would benefit
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the users of the compiler. Instead, let's define our own exception classes,
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and throw them instead. We'll make two:
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{{< codeblock "C++" "compiler/04/error.hpp" >}}
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Only one function needs to be implemented, and it's pretty boring:
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{{< codeblock "C++" "compiler/04/error.cpp" >}}
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It's time to throw these instead of 0. Let's take a look at the places
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we do so.
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First, we throw 0 in `type.cpp`, in the `type_mgr::unify` method. This is
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where our `unification_error` comes in. The error will
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contain the two types that we failed to unify, which we will
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later report to the user:
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{{< codelines "C++" "compiler/04/type.cpp" 91 91 >}}
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Next up, we have a few throws in `ast.cpp`. The first is in `op_string`, but
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we will simply replace it with `return "??"`, which will be caught later on
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(either way, the case expression falling through would be a compiler bug,
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since the user has no way of providing an invalid binary operator). The
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first throw we need to address is in `ast_binop::typecheck`, in the case
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that we don't find a type for a binary operator. We report this
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directly:
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{{< codelines "C++" "compiler/04/ast.cpp" 57 57 >}}
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We will introduce a new exception into `ast_case::typecheck`. Previously,
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we simply pass the type of the expression to be case analyzed into
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the pattern matching method. However, since we don't want
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case analysis on functions, we ensure that the type of the expression
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is `type_base`. If not, we report this:
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{{< codelines "C++" "compiler/04/ast.cpp" 107 110 >}}
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The next exception is in `pattern_constr::match`. It occurs
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when the pattern has a constructor we don't recognize, and
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that's exactly what we report:
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{{< codelines "C++" "compiler/04/ast.cpp" 132 134 >}}
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The next exception occurs in a loop, when we bind
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types for each of the constructor pattern's variables.
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We throw when we are unable to cast the remaining
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constructor type to a `type_arr`. Conceptually,
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this means that the pattern wants to apply the
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constructor to more parameters than it actually
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takes:
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{{< codelines "C++" "compiler/04/ast.cpp" 138 138 >}}
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We remove the last throw at the bottom of `pattern_constr::match`.
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This is because once unification succeeds, we know
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that the return type of the pattern is a base type since
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we know the type of the case expression is a base type
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(we know this because we added that check to `ast_case::typecheck`).
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Finally, let's catch and report these exceptions. We could do it
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in `typecheck_program`, but I think doing so in `main` is neater.
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Since printing types requires a `type_mgr`, we'll move the
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declarations of both `type_mgr` and `type_env` to the top of
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main, and pass them to `typecheck_program` as parameters. Then,
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we can surround the call to `typecheck_program` with
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try/catch:
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{{< codelines "C++" "compiler/04/main.cpp" 57 69 >}}
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We use some [ANSI escape codes](https://en.wikipedia.org/wiki/ANSI_escape_code)
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to color the types in the case of a unification error.
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### Setting up CMake
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We will set up CMake as our build system. This would be extremely easy
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if not for Flex and Bison, but it's not hard either way. We start with the usual:
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{{< codelines "CMake" "compiler/04/CMakeLists.txt" 1 2 >}}
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Next, we want to set up Flex and Bison. CMake provides two commands for this:
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{{< codelines "CMake" "compiler/04/CMakeLists.txt" 4 5 >}}
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We now have access to commands that allow us to tell CMake about our parser
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and tokenizer (or scanner). We use them as follows:
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{{< codelines "CMake" "compiler/04/CMakeLists.txt" 6 12 >}}
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We also want CMake to know that the scanner needs to parser's header file
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in order to compile. We add this dependency:
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{{< codelines "CMake" "compiler/04/CMakeLists.txt" 13 13 >}}
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Finally, we add our source code to a CMake target. We use
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the `BISON_parser_OUTPUTS` and `FLEX_scanner_OUTPUTS` to
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pass in the source files generated by Flex and Bison.
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{{< codelines "CMake" "compiler/04/CMakeLists.txt" 15 23 >}}
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Almost there! `parser.cpp` will be generated in the `build` directory
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during an out-of-source build, and so will `parser.hpp`. When building,
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`parser.cpp` will try to look for `ast.hpp`, and `main.cpp` will look for
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`parser.hpp`. We want them to be able to find each other, so we
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add both the source directory and the build (binary) directory to
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the list of include directories:
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{{< codelines "CMake" "compiler/04/CMakeLists.txt" 24 25 >}}
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That's it for CMake! Let's try our build:
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```
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cmake -S . -B build
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cd build && make -j8
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```
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### Updated Code
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We've made a lot of changes to the codebase, and I've only shown snippets of the code
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so far. If you'de like to see the whole codebase, you can go to my site's git repository
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and check out [the code so far](https://dev.danilafe.com/Web-Projects/blog-static/src/branch/master/code/compiler/04).
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Having taken this little break, it's time for our next push. We will define
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how our programs will be evaluated in [Part 5 - Execution]({{< relref "05_compiler_execution.md" >}}).
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