Start working on type code
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code/compiler/03/ast.cpp
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1
code/compiler/03/ast.cpp
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#include "ast.hpp"
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#pragma once
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#include <memory>
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#include <vector>
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#include "type.hpp"
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struct ast {
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virtual ~ast() = default;
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25
code/compiler/03/type.cpp
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code/compiler/03/type.cpp
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#include "type.hpp"
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#include <sstream>
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#include <algorithm>
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std::string type_mgr::new_type_name() {
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std::ostringstream oss;
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int temp = last_id++;
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do {
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oss << (char) ('a' + (temp % 26));
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temp /= 26;
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} while(temp);
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std::string str = oss.str();
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std::reverse(str.begin(), str.end());
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return str;
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};
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type_ptr type_mgr::new_type() {
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return type_ptr(new type_var(new_type_name()));
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}
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type_ptr type_mgr::new_arrow_type() {
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return type_ptr(new type_arr(new_type(), new_type()));
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}
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39
code/compiler/03/type.hpp
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code/compiler/03/type.hpp
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#pragma once
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#include <memory>
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#include <map>
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struct type {
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virtual ~type() = default;
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};
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using type_ptr = std::shared_ptr<type>;
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struct type_var : public type {
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std::string name;
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type_var(std::string n)
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: name(std::move(n)) {}
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};
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struct type_id : public type {
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int id;
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type_id(int i)
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: id(i) {}
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};
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struct type_arr : public type {
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type_ptr left;
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type_ptr right;
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type_arr(type_ptr l, type_ptr r)
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: left(std::move(l)), right(std::move(r)) {}
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};
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struct type_mgr {
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int last_id = 0;
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std::string new_type_name();
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type_ptr new_type();
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type_ptr new_arrow_type();
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};
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