Finish draft of post 8 in compiler series
This commit is contained in:
@@ -54,8 +54,6 @@ a `Module` object, which represents some collection of code and declarations
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{{< codeblock "C++" "compiler/08/llvm_context.hpp" >}}
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{{< todo >}} Explain creation functions. {{< /todo >}}
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We include the LLVM context, builder, and module as members
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of the context struct. Since the builder and the module need
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the context, we initialize them in the constructor, where they
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@@ -118,10 +116,46 @@ for specifying the body of `node_base` and `node_app`.
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There's still more functionality packed into `llvm_context`.
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Let's next take a look into `custom_function`, and
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the `create_custom_function` method. Why do we need
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these?
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these? To highlight the need for the custom class,
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let's take a look at `instruction_pushglobal` which
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occurs at the G-machine level, and then at `alloc_global`,
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which will be a function call generated as part of
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the PushGlobal instruction. `instruction_pushglobal`'s
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only member variable is `name`, which stands for
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the name of the global function it's referencing. However,
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`alloc_global` requires an arity argument! We can
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try to get this information from the `llvm::Function`
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corresponding to the global we're trying to reference,
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but this doesn't get us anywhere: as far as LLVM
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is concerned, any global function only takes one
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parameter, the stack. The rest of the parameters
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are given through that stack, and their number cannot
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be easily deduced from the function alone.
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Instead, we decide to store global functions together
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with their arity. We thus create a class to combine
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these two things (`custom_function`), define
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a map from global function names to instances
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of `custom_function`, and add a convenience method
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(`create_custom_function`) that takes care of
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constructing an `llvm::Function` object, creating
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a `custom_function`, and storing it in the map.
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The implementation for `custom_function` is
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straightforward:
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{{< codelines "C++" "compiler/08/llvm_context.cpp" 234 252 >}}
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We create a function type, then a function, and finally
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initialize a `custom_function`. There's one thing
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we haven't seen yet in this function, which is the
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`BasicBlock` class. We'll get to what basic blocks
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are shortly, but for now it's sufficient to
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know that the basic block gives us a place to
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insert code.
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This isn't the end of our `llvm_context` class: it also
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has a variety of `create_*` methods! Let's take a look
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has a variety of other `create_*` methods! Let's take a look
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at their signatures. Most return either `void`,
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`llvm::ConstantInt*`, or `llvm::Value*`. Since
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`llvm::ConstantInt*` is a subclass of `llvm::Value*`, let's
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@@ -168,7 +202,7 @@ Assigned to each variable is `llvm::Value`. The LLVM documentation states:
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It's important to understand that `llvm::Value` __does not store the result of the computation__.
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It rather represents how something may be computed. 1 is a value because it computed by
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just returning. `x + 1` is a value because it is computed by adding the value inside of
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just returning 1. `x + 1` is a value because it is computed by adding the value inside of
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`x` to 1. Since we cannot modify a variable once we've declared it, we will
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keep assigning intermediate results to new variables, constructing new values
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out of values that we've already specified.
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@@ -251,36 +285,27 @@ represented by the pointer, while the second offset
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gives the index of the field we want to access. We
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want to dereference the pointer (`num_pointer[0]`),
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and we want the second field (`1`, when counting from 0).
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Thus, we call CreateGEP with these offsets and our pointers.
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Thus, we call `CreateGEP` with these offsets and our pointers.
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This still leaves us with a pointer to a number, rather
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than the number itself. To dereference the pointer, we use
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`CreateLoad`. This gives us the value of the number node,
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which we promptly return.
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Let's envision a `gen_llvm` method on the `instruction` struct.
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We need access to all the other functions from our runtime,
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such as `stack_init`, and functions from our program such
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as `f_custom_function`. Thus, we need access to our
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`llvm_context`. The current basic block is part
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of the builder, which is part of the context, so that's
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also taken care of. There's only one more thing that we will
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need, and that's access to the `llvm::Function` that's
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currently being compiled. To understand why, consider
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the signature of `f_main` from the previous post:
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This concludes our implementation of the `llvm_context` -
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it's time to move on to the G-machine instructions.
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```C
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void f_main(struct stack*);
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```
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### G-machine Instructions to LLVM IR
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The function takes a stack as a parameter. What if
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we want to try use this stack in a method call, like
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`stack_push(s, node)`? We need to have access to the
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LLVM representation of the stack parameter. The easiest
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way to do this is to use `llvm::Function::arg_begin()`,
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which gives the first argument of the function. We thus
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carry the function pointer throughout our code generation
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methods.
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Let's now envision a `gen_llvm` method on the `instruction` struct,
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which will turn the still-abstract G-machine instruction
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into tangible, close-to-metal LLVM IR. As we've seen
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in our implementation of `llvm_context`, to access the stack, we need access to the first
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argument of the function we're generating. Thus, we need this method
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to accept the function whose instructions are
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being converted to LLVM. We also pass in the
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`llvm_context`, since it contains the LLVM builder,
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context, module, and a map of globally declared functions.
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With these things in mind, here's the signature for `gen_llvm`:
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@@ -288,4 +313,267 @@ With these things in mind, here's the signature for `gen_llvm`:
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virtual void gen_llvm(llvm_context&, llvm::Function*) const;
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```
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{{< todo >}} Fix pointer type inconsistencies. {{< /todo >}}
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Let's get right to it! `instruction_pushint` gives us an easy
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start:
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{{< codelines "C++" "compiler/08/instruction.cpp" 17 19 >}}
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We create an LLVM integer constant with the value of
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our integer, and push it onto the stack.
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`instruction_push` is equally terse:
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{{< codelines "C++" "compiler/08/instruction.cpp" 37 39 >}}
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We simply peek at the value of the stack at the given
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offset (an integer of the same size as `size_t`, which
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we create using `create_size`). Once we have the
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result of the peek, we push it onto the stack.
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`instruction_pushglobal` is more involved. Let's take a look:
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{{< codelines "C++" "compiler/08/instruction.cpp" 26 30 >}}
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First, we retrive the `custom_function` associated with
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the given global name. We then create an LLVM integer
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constant representing the arity of the function,
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and then push onto the stack the result of `alloc_global`,
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giving it the function and arity just like it expects.
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`instruction_pop` is also short, and doesn't require much
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further explanation:
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{{< codelines "C++" "compiler/08/instruction.cpp" 46 48 >}}
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Some other instructions, such as `instruction_update`,
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`instruction_pack`, `instruction_split`, `instruction_slide`,
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`instruction_alloc` and `instruction_eval` are equally as simple,
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and we omit them for the purpose of brevity.
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What remains are two "meaty" functions, `instruction_jump` and
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`instruction_binop`. Let's start with the former:
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{{< codelines "C++" "compiler/08/instruction.cpp" 101 123 >}}
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This is the one and only function in which we have to take
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care of control flow. Conceptually, depending on the tag
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of the `node_data` at the top of the stack, we want
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to pick one of many branches and jump to it.
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As we discussed, a basic block has to be executed in
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its entirety; since the branches of a case expression
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are mutually exclusive (only one of them is executed in any given case),
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we have to create a separate basic block for each branch.
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Given these blocks, we then want to branch to the correct one
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using the tag of the node on top of the stack.
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This is exactly what we do in this function. We first peek
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at the node on top of the stack, and use `CreateGEP` through
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`unwrap_data_tag` to get access to its tag. What we then
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need is LLVM's switch instruction, created using `CreateSwitch`.
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We must provide the switch with a "default" case in case
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the tag value is something we don't recognize. To do this,
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we create a "safety" `BasicBlock`. With this new safety
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block in hand, we're able to call `CreateSwitch`, giving it
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the tag value to switch on, the safety block to default to,
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and the expected number of branches (to optimize memory allocation).
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Next, we create a vector of blocks, and for each branch,
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we append to it a corresponding block `branch_block`, into
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which we insert the LLVM IR corresponding to the
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instructions of the branch. No matter the branch we take,
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we eventually want to come back to the same basic block,
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which will perform the usual function cleanup via Update and Slide.
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We re-use the safety block for this, and use `CreateBr` at the
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end of each `branch_block` to perform an unconditional jump.
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After we create each of the blocks, we use the `tag_mappings`
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to add cases to the switch instruction, using `addCase`. Finally,
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we set the builder's insertion point to the safety block,
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meaning that the next instructions will insert their
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LLVM IR into that block. Since we have all branches
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jump to the safety block at the end, this means that
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no matter which branch we take in the case expression,
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we will still execute the subsequent instructions as expected.
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Let's now look at `instruction_binop`:
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{{< codelines "C++" "compiler/08/instruction.cpp" 139 150 >}}
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In this instruction, we pop and unwrap two integers from
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the stack (assuming they are integers). Depending on
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the type of operation the instruction is set to, we
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then push the result of the corresponding LLVM
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instruction. `PLUS` calls LLVM's `CreateAdd` to insert
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addition, `MINUS` calls `CreateSub`, and so on. No matter
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what the operation was, we push the result onto the stack.
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That's all for our instructions! We're so very close now. Let's
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move on to compiling definitions.
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### Definitions to LLVM IR
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As with typechecking, to allow for mutually recursive functions,
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we need to be able each global function from any other function.
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We then take the same approah as before, going in two passes.
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This leads to two new methods for `definition`:
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```C++
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virtual void gen_llvm_first(llvm_context& ctx) = 0;
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virtual void gen_llvm_second(llvm_context& ctx) = 0;
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```
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The first pass is intended to register all functions into
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the `llvm_context`, making them visible to other functions.
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The second pass is used to actually generate the code for
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each function, now having access to all the other global
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functions. Let's see the implementation for `gen_llvm_first`
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for `definition_defn`:
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{{< codelines "C++" "compiler/08/definition.cpp" 58 60 >}}
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Since `create_custom_function` already creates a function
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__and__ registers it with `llvm_context`, this is
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all we need. Note that we created a new member variable
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for `definition_defn` which stores this newly created
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function. In the second pass, we will populate this
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function with LLVM IR from the definition's instructions.
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We actually create functions for each of the constructors
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of data types, but they're quite special: all they do is
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pack their arguments! Since they don't need access to
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the other global functions, we might as well create
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their bodies then and there:
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{{< codelines "C++" "compiler/08/definition.cpp" 101 112 >}}
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Like in `definition_defn`, we use `create_custom_function`.
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However, we then use `SetInsertPoint` to configure our builder to insert code into
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the newly created function (which already has a `BasicBlock`,
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thanks to that one previously unexplained line in `create_custom_function`!).
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Since we decided to only include the Pack instruction, we generate
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a call to it directly using `create_pack`. We follow this
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up with `CreateRetVoid`, which tells LLVM that this is
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the end of the function, and that it is now safe to return
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from it.
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Great! We now implement the second pass of `gen_llvm`. In
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the case of `definition_defn`, we do almost exactly
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what we did in the first pass of `definition_data`:
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{{< codelines "C++" "compiler/08/definition.cpp" 62 68 >}}
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As for `definition_data`, we have nothing to do in the
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second pass. We're done!
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### Getting Results
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We're almost there. Two things remain. The first: our implementation
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of `ast_binop`, implement each binary operation as simply a function call:
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`+` calls `f_plus`, and so on. But so far, we have not implemented
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`f_plus`, or any other binary operator function. We do this
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in `main.cpp`, creating a function `gen_llvm_internal_op`:
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{{< codelines "C++" "compiler/08/main.cpp" 70 83 >}}
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We create a simple function body. We then append G-machine
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instructions that take each argument, evaluate it,
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and then perform the corresponding binary operation.
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With these instructions in the body, we insert
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them into a new function, just like we did in our code
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for `definition_defn` and `definition_data`.
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Finally, we write our `gen_llvm` function that we will
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call from `main`:
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{{< codelines "C++" "compiler/08/main.cpp" 125 141 >}}
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It first creates the functions for
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`+`, `-`, `*`, and `/`. Then, it calls the first
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pass of `gen_llvm` on all definitions, followed
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by the second pass. Lastly, it uses LLVM's built-in
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functionality to print out the generated IR in
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our module, and then uses a function `output_llvm`
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to create an object file ready for linking.
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To be very honest, I took the `output_llvm` function
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almost entirely from instructional material for my university's
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compilers course. The gist of it, though, is: we determine
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the target architecture and platform, specify a "generic" CPU,
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create a default set of options, and then generate an object file.
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Here it is:
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{{< codelines "C++" "compiler/08/main.cpp" 85 123 >}}
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We now add a `generate_llvm` call to `main`.
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Are we there?
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Let's try to compile our first example, `works1.txt`. The
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file:
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{{< rawblock "compiler/08/examples/works1.txt" >}}
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We run the following commands in our build directory:
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```
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./compiler < ../examples/work1.txt
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gcc -no-pie main.c progrma.o
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./a.out
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```
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Nothing happens. How anticlimactic! Our runtime has no way of
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printing out the result of the evaluation. Let's change that:
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{{< codelines "C++" "compiler/08/runtime.c" 157 183 >}}
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Rerunning our commands, we get:
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```
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Result: 326
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```
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The correct result! Let's try it with `works2.txt`:
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{{< rawblock "compiler/08/examples/works2.txt" >}}
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And again, we get the right answer:
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```
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Result: 326
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```
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This is child's play, though. Let's try with something
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more complicated, like `works3.txt`:
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{{< rawblock "compiler/08/examples/works3.txt" >}}
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Once again, our program does exactly what we intended:
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```
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Result: 3
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```
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Alright, this is neat, but we haven't yet confirmed that
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lazy evaluation works. How about we try it with
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`works5.txt`:
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{{< rawblock "compiler/08/examples/works5.txt" >}}
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Yet again, the program works:
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```
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Result: 9
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```
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At last, we have a working compiler!
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While this is a major victory, we are not yet
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finished with the compiler altogether. While
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we allocate nodes whenever we need them, we
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have not once uttered the phrase `free` in our
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runtime. Our language works, but we have no way
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of comparing numbers, no lambdas, no `let/in`.
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In the next several posts, we will improve
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our compiler to properly free unused memory
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usign a __garbage collector__, implement
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lambda functions using __lambda lifting__,
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and use implement `let/in` expressions. See
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you there!
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Reference in New Issue
Block a user