Continue work on part 6 of compiler series
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@ -4,7 +4,7 @@ date: 2019-08-06T14:26:38-07:00
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draft: true
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draft: true
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tags: ["C and C++", "Functional Languages", "Compilers"]
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tags: ["C and C++", "Functional Languages", "Compilers"]
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---
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---
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In the previous post, we defined a magine for graph reduction,
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In the previous post, we defined a machine for graph reduction,
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called a G-machine. However, this machine is still not particularly
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called a G-machine. However, this machine is still not particularly
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connected to __our__ language. In this post, we will give
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connected to __our__ language. In this post, we will give
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meanings to programs in our language in the context of
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meanings to programs in our language in the context of
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@ -32,7 +32,7 @@ the thing we're applying has to be on top,
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we want to compile it last:
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we want to compile it last:
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$$
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$$
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\\mathcal{C} ⟦e\_1 \; e\_2⟧ = \\mathcal{C} ⟦e\_2⟧ ⧺ \\mathcal{C} ⟦e\_1⟧ ⧺ [\\text{MkApp}]
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\\mathcal{C} ⟦e\_1 \\; e\_2⟧ = \\mathcal{C} ⟦e\_2⟧ ⧺ \\mathcal{C} ⟦e\_1⟧ ⧺ [\\text{MkApp}]
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$$
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$$
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Here, we used the \\(⧺\\) operator to represent the concatenation of two
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Here, we used the \\(⧺\\) operator to represent the concatenation of two
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@ -51,22 +51,22 @@ To accommodate for this, we define an environment, \\(\\rho\\),
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to be a partial function mapping variable names to thier
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to be a partial function mapping variable names to thier
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offsets on the stack. We write \\(\\rho = [x \\rightarrow n, y \\rightarrow m]\\)
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offsets on the stack. We write \\(\\rho = [x \\rightarrow n, y \\rightarrow m]\\)
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to say "the environment \\(\\rho\\) maps variable \\(x\\) to stack offset \\(n\\),
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to say "the environment \\(\\rho\\) maps variable \\(x\\) to stack offset \\(n\\),
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and variable \\(y\\) to stack offset \\(m\\)". We also write \\(\\rho \; x\\) to
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and variable \\(y\\) to stack offset \\(m\\)". We also write \\(\\rho \\; x\\) to
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say "look up \\(x\\) in \\(\\rho\\)", since \\(\\rho\\) is a function. Finally,
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say "look up \\(x\\) in \\(\\rho\\)", since \\(\\rho\\) is a function. Finally,
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to help with the ever-changing stack, we define an augmented environment
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to help with the ever-changing stack, we define an augmented environment
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\\(\\rho^{+n}\\), such that \\(\\rho^{+n} \; x = \\rho \; x + n\\). In words,
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\\(\\rho^{+n}\\), such that \\(\\rho^{+n} \\; x = \\rho \\; x + n\\). In words,
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this basically means "\\(\\rho^{+n}\\) has all the variables from \\(\\rho\\),
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this basically means "\\(\\rho^{+n}\\) has all the variables from \\(\\rho\\),
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but their addresses are incremented by \\(n\\)". We now pass \\(\\rho\\)
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but their addresses are incremented by \\(n\\)". We now pass \\(\\rho\\)
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in to \\(\\mathcal{C}\\) together with the expression \\(e\\). Let's
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in to \\(\\mathcal{C}\\) together with the expression \\(e\\). Let's
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rewrite our first two rules. For numbers:
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rewrite our first two rules. For numbers:
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$$
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$$
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\\mathcal{C} ⟦n⟧ \; \\rho = [\\text{PushInt} \\; n]
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\\mathcal{C} ⟦n⟧ \\; \\rho = [\\text{PushInt} \\; n]
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$$
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$$
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For function application:
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For function application:
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$$
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$$
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\\mathcal{C} ⟦e\_1 \; e\_2⟧ \; \\rho = \\mathcal{C} ⟦e\_2⟧ \; \\rho ⧺ \\mathcal{C} ⟦e\_1⟧ \; \\rho^{+1} ⧺ [\\text{MkApp}]
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\\mathcal{C} ⟦e\_1 \\; e\_2⟧ \\; \\rho = \\mathcal{C} ⟦e\_2⟧ \\; \\rho ⧺ \\mathcal{C} ⟦e\_1⟧ \\; \\rho^{+1} ⧺ [\\text{MkApp}]
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$$
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$$
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Notice how in that last rule, we passed in \\(\\rho^{+1}\\) when compiling the function's expression. This is because
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Notice how in that last rule, we passed in \\(\\rho^{+1}\\) when compiling the function's expression. This is because
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@ -76,7 +76,7 @@ same is true for all other things that were on the stack. So, we increment the e
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With the environment, the variable rule is simple:
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With the environment, the variable rule is simple:
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$$
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$$
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\\mathcal{C} ⟦x⟧ \; \\rho = [\\text{Push} \\; (\\rho \; x)]
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\\mathcal{C} ⟦x⟧ \\; \\rho = [\\text{Push} \\; (\\rho \\; x)]
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$$
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$$
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One more thing. If we run across a function name, we want to
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One more thing. If we run across a function name, we want to
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@ -84,7 +84,7 @@ use PushGlobal rather than Push. Defining \\(f\\) to be a name
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of a global function, we capture this using the following rule:
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of a global function, we capture this using the following rule:
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$$
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$$
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\\mathcal{C} ⟦f⟧ \; \\rho = [\\text{PushGlobal} \\; f]
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\\mathcal{C} ⟦f⟧ \\; \\rho = [\\text{PushGlobal} \\; f]
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$$
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$$
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Now it's time for us to compile case expressions, but there's a bit of
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Now it's time for us to compile case expressions, but there's a bit of
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@ -100,5 +100,70 @@ defn weird b = { case b of { b -> { False } } }
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```
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```
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We only have one branch, but we have two tags that should
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We only have one branch, but we have two tags that should
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lead to it!
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lead to it! Not only that, but variable patterns are
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location-dependent: if a variable pattern comes
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before a constructor pattern, then the constructor
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pattern will never be reached. On the other hand,
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if a constructor pattern comes before a variable
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pattern, it will be tried before the varible pattern,
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and thus is reachable.
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We will ignore this problem for now - we will define our semantics
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as though each case expression branch can match exactly one tag.
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In our C++ code, we will write a conversion function that will
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figure out which tag goes to which sequence of instructions.
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Effectively, we'll be performing [desugaring](https://en.wikipedia.org/wiki/Syntactic_sugar).
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Now, on to defining the compilation rules for case expressions.
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It's helpful to define compiling a single branch of a case expression
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separately. For a branch in the form \\(t \\; x\_1 \\; x\_2 \\; ... \\; x\_n \\rightarrow \text{body}\\),
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we define a compilation scheme \\(\\mathcal{A}\\) as follows:
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$$
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\\begin{align}
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\\mathcal{A} ⟦t \\; x\_1 \\; ... \\; x\_n \\rightarrow \text{body}⟧ \\; \\rho & =
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t \\rightarrow [\\text{Split} \\; n] \\; ⧺ \\; \\mathcal{C}⟦\\text{body}⟧ \\; \\rho' \\; ⧺ \\; [\\text{Slide} \\; n] \\\\\\
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\text{where} \\; \\rho' &= \\rho^{+n}[x\_1 \\rightarrow 0, ..., x\_n \\rightarrow n - 1]
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\\end{align}
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$$
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First, we run Split - the node on the top of the stack is a packed constructor,
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and we want access to its member variables, since they can be referenced by
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the branch's body via \\(x\_i\\). For the same reason, we must make sure to include
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\\(x\_1\\) through \\(x\_n\\) in our environment. Furthermore, since the split values now occupy the stack,
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we have to offset our environment by \\(n\\) before adding bindings to our new variables.
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Doing all these things gives us \\(\\rho'\\), which we use to compile the body, placing
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the resulting instructions after Split. This leaves us with the desired graph on top of
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the stack - the only thing left to do is to clean up the stack of the unpacked values,
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which we do using Slide.
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Notice that we didn't just create instructions - we created a mapping from the tag \\(t\\)
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to the instructions that correspond to it.
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Now, it's time for compiling the whole case expression. We first want
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to construct the graph for the expression we want to perform case analysis on.
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Next, we want to evaluate it (since we need a packed value, not a graph,
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to read the tag). Finally, we perform a jump depending on the tag. This
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is capture by the following rule:
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$$
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\\mathcal{C} ⟦\\text{case} \\; e \\; \\text{of} \\; \\text{alt}_1 ... \\text{alt}_n⟧ \\; \\rho =
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\\mathcal{C} ⟦e⟧ \\; \\rho \\; ⧺ [\\text{Eval}, \\text{Jump} \\; [\\mathcal{A} ⟦\\text{alt}_1⟧ \; \\rho, ..., \\mathcal{A} ⟦\\text{alt}_n⟧ \; \\rho]]
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$$
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This works because \\(\\mathcal{A}\\) creates not only instructions,
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but also a tag mapping. We simply populate our Jump instruction such mappings
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resulting from compiling each branch.
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You may have noticed that we didn't add rules for binary operators. Just like
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with type checking, we treat them as function calls. However, rather that constructing
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graphs when we have to instantiate those functions, we simply
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evaluate the arguments and perform the relevant arithmetic operation using BinOp.
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We will do a similar thing for constructors.
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With that out of the way, we can get around to writing some code. We can envision
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a method on the `ast` struct that takes an environment (just like our compilation
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scheme takes the environment \\(\\rho\\\)). Rather than returning a vector
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of instructions (which involves copying, unless we get some optimization kicking in),
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we'll pass to it a reference to a vector. The method will then place the generated
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instructions into the vector.
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